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Are now available in [Infantry only]
Building system for Empire allowing production queues at MCV
Introduced by player's request as a test run during this update. The further preservation of this system depends on the feedback of Entropy players.
Boris
Experienced fighter armed with a one-of-a-kind armor-piercing ADK-45 assault rifle.
Terkon Katare
A versatile commando whose sword is capable of cutting through even the toughest armor. Homing kunai are capable of killing multiple soldiers at once.
Experimental (T4) War Factory
Experimental units are extremely powerful and are perfect when attacking heavily defended opponents. However, they are limited in number and require special production facilities such as this.
Experimental war factories allow you to upgrade your experimental units.
Lawbringer
Redesigned Allied Anti-Infantry aircrafts. Multipurpose attack helicopters shred enemy infantry and light vehicles with their 'Peppermill' 20-mm chain guns. Now capable of dropping napalm bombs to knock enemies out of buildings and destroy covers.
GROM
Significantly redesigned Soviet commando.
This strongest soldier of his kind unleashes the most powerful lightning bolts on the enemy. When activating the additional mode, turns into a walking thunderstorm, destroying everything around.
Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.
A week has passed since the previous Beta update. Time to summarize all the bugs found since then. Some bugs are expected to be fixed in a week or more...
Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.
Starting with Entropy, i have not expected so much attention and support from the community. As a result, the development speeded up, and today - 1st...
Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.
Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.
Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.
Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.
French Version of Entropy 0.3.0. Translation by Bob-Soviet
Entropy project got new major update - 0.3.0 Allied Update. It mostly aimed on Allied Nations improvement. New game rules development has been started.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hello, boss. It seems that it hasn't been updated after so long. Has this mod been put on hold? I'm looking forward to your news!
мод выглядит очень крутым и классным )))
There's No Construction Options When i Start Up A Skirmish, Help?
There are only four playable factions - three default ones and Asgard. Make sure not to use other factions as they have no construction options yet.
Hello, the author. I'm very excited after playing your game. I feel it's done really well. I'm looking forward to your follow-up update. I see that there is still a lot of work to be done in your previous plan. I can imagine that if you complete it all according to your plan, it will be a perfect mod work. I'm looking forward to it. Come on and look forward to the follow-up update!
Thank you. I tried as hard as possible for one person developing project of such size.
You've worked hard. Some time ago, I came into contact with the knowledge of making mod. I feel that the amount of work is relatively large and it's difficult to learn. As far as the plan described in your previous article is concerned, it's really difficult for a person to complete such a large-scale mod. I'm sorry that I can't help you in this aspect. However, in your earlier reply, I think it's a good idea to come to China to recruit a team. Recently, I often browse online communities in China, and many experienced producers are active.
I believe you can find the ideal helper with your works, because your mod is very excellent and can attract everyone! Because of the active corona mod in China, red alert mod production is still very active. So I hope you can find someone who can help you and continue your development work. And look forward to mod constantly updated to do better. Come on!
I love this mod, The spetsnaz are something I wanted for the soviets, better infantry lol. Any plans for reskinning the base units? Like what paradox did making the peacekeepers and conscripts look nicer, plus the concept for their imperial warrior, I think it'd be worth the effort :)
Hello. Thank you.
The reason why there was no news here for a long time and why I cannot give an exact answer to your question is that I took a break from development to determine the future of the project.
I'm going to go to the Chinese modding community to recruit a team, as i no longer see the point in continuing to work alone. Ideally, i would improve the graphics, but at this point i already have too much work.
Awesome! Your mod brought me back to red alert, after so long an absence it feels good to have a still active mod community