Raptor (its now very close to vanilla :D) Universal attack aircraft, designated to remove specific targets.
Countermeasures for all combat airplanes (even chinese Migs) add
quite random and interesting effects.
Aurora is now a bomber, bombers were designed to bomb quite large area and are quite different from ground attack aircraft. Aurora is no longer effective in killing only 1 target. And the supersonic attack got nerfed too. After supersonic attack, aurora get slow and sluggish and is vulnerable immediately, the difference is quite noticeable.
The effect from last image was added for high explosive ammo but normally weaker than tank shells. Some other explosive effects were added. Artillery platform and strategy center weapon changed. Comanche range is no longer exploitable (reduced :-|). And i started work on subfactions so in next patch the campaign and challenges are in. (probably :D)
Also, if anyone play campaign please write feedback, i must know how much need to be changed to make it enjoyable. (and fit for this mod)
Edit: Looked at the campaign and subfactions, I can now say (after more than 2 years) that this is not gonna be a thing. Moved to other projects since. I considered basic GLA, USA, China balanced and tried to make most of the tactics useful. So balancing (adding) of subfactions would be a nightmare, I mean I believed that adding subfactions would just cut the content and unbalance things, its not fitting for this mod.