Zero Hour Remade Campaign! V1.02
Full Version 10 commentsOnly one thing changed but is a big hotfix. Basically some missions would not sync properly with the General Powers. But the problem is fixed now and...
I want to stress this to the point my head hurts. I DID NOT MAKE ANY MOD AFFILIATED IN THE MAKING OF THESE MAPS.
Credit goes to the creator of Operation Firestorm as well as the creator of Generals Classic mod. I just remade the maps to my preference using my FAVORITE MOD for the game. Mission GLA02 does not work currently its something to do with Operation Firestorm i will try to figure it out in the future. I am including my personal campaign.ini file for you to place in your directory so when you beat GLA01 it will move you to GLA03 instead. Feel free to edit it if you feel like you can figure out the incompatibility issue. I believe it has something to do with the supply drops in the mission.
What this mod does is enable you to play all generals missions on zero hour alone. I added more tech buildings to maps some maps the player starts with more buildings, sometimes the enemy has more buildings. Some commando missions with no base building has either been given a base for your operations or at least more units. All team campaign team colors have changed. No matter campaign you will now always be Red Team. I just like the color red. I also expanded ALL MAP BORDERS TO 500, MAPS ARE HUGE NOW like seriously they are freaking huge. With no lag issues so far what so ever. I hope you guys like it, I will only remove this mod at the request of the mod owners. But hopefully i did a good enough job they wont mind. :) Happy Hunting
REQUIREMENTS: Operation Firestorm Beta 02 fullversion is the only mod download required to play this. Link below
How to Install: Simply extract BOTH FOLDERS TO GAME DIRECTORY
Example: C:\Program Files (x86)\Origin Games\Command and Conquer Generals Zero Hour\Command and Conquer Generals Zero Hour
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Only one thing changed but is a big hotfix. Basically some missions would not sync properly with the General Powers. But the problem is fixed now and...
Zero hour map designed to work with Shockwave 095
This just is a bunch of cheat files i made for the game. ITS NOT TOO OVER POWERED ITS JUST DESIGNED TO GIVE YOU A REALLY GOOD BOOST FOR BRUTAL DIFFICULTY...
Question: The alpha 3 of firestorm was released, are there plans to make your missions work on that aswell?
I really don't mind getting 02 installed, cause I love sp content but I do want to know if this is planned. thanks!
Okay so we have a problem i got sucked back into working on another project for Zero Hour and if i am allowed to publish it will. It is a Retarded Destuctive Forces mod i am currently working on and if everything goes okay i will publish it, along with its full campaign currently only 4 missions out of all 3 campaigns dont work. So i have put a lot of time an effort into setting it up. Will post a link to the mod like i said IF i am allowed to publish. Only time will tell. Have fun General.
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Hey I actually had no PC for a while then came some health issues so i had to put all this on hold... But now im back and will continue to update as soon as i get the files all back to how i had it!
Can you make a version for alpha 3.16,some map setting does not work well with newest version
On the Blackhawk Down mission, I can't move the camera fully down, so the power plants are cut off and unselectable.
As for the immediately following one, as soon as it ends in victory, the game experiences a 'serious error' and crashes out.
No, that was the creator of the map, no matter what mod or even vanilla game is used with it, you will have to take it up with them. However it is a simple fix. You just press 5 on your keypad and it re-adjusts your camera view to normal including power plants.. The crash i do not experience so unless you have been touching INI files without knowing what your changing it might be your hardware. Try running the game in a different compatibility mode. If all else fails you can easily go into campaign.ini and change the startmission USA01 to whatever level you want to play then it just starts like that. The only thing youll miss is the end game stats like buildings/units destroyed. Remember campaign is meant to be played vanilla. What is being attempted here is supposed to be almost impossible.
Been stuck at USA mission 2 the third pilot won't move even there is no gla forces
Not sure whats happening i havent experienced that at all? Have you touched any INI files?
found some more for you gla 12? (stealing toxin supplies) has an issue that plays the intro cutscene and the ending at the same time resulting in the mission being unplayable but still completes it and China 6 is that meant to be a custom mission cos i don't remember that mission it also gets stuck mid way in the intro cutscene.
Also if you get stuck on a mission go into campaign.ini and just change startmission China01 to whatever mission you want the campaign to start on. Ez pz
Thanks, I am actually in the middle of trying to figure a way around that. Lol its really the biggest bug in the campaign trying to make it compatible with the mod.