Mod: The Foxtrot Code
Status: released
Mod's autor: Vanguard, DetroyT, TipaIvan, Vector IV, ModoGen, GenJohnson
Assistants: DieForSos, DenGresh, RedDragoN, Anto111kA, mrtrololo457, Goldwiks

Main mod page here.
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23.12.2018
Appeal for all.
No more updates from me for this project. 9.0 is the final version. I do not participate in any way in the development of version 9.1.18 or any other mods on the platform of the original game. All my thoughts are now on a new project -Generals Universe (C&C 3 Tiberium Wars engine).
Thanks guys to you all for your support all these years.

Yours, ÐetroyT

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RSS Articles


Welcome Back General !
So I finally decided to announce a new project in the universe of the Generals.
Frankly, I have long studied the possibility of different game engines, such as C&C 3, RA3, Act of war, and eventually came to the conclusion that we never get to realize a remake of the generals as approximately as this I would like.Each of the engines, I found a nasty flaw.
As a result, assessing the capabilities of each of them, I came to the conclusion that the game Battle for Middle-earth II best. And now I'm going to explain why.

First of all, I will not hide sin and confess that I initially wanted to do mod the engine C&C3, and I even developed a way to make there dozer system.
But at one point, I was fortunate enough to compare engine C & C 3 and BFME-2 in similar conditions, and I see that they have the same visualization.Then once I got the question, why I was suffering from unknow engine when there is a simpler, but provide almost all modern requirements for graphics:
a reflection on the water, the bump texture, bright lighting, the shadows of the trees.
Изображение

Besides all this is packed into photo-realistic graphics.
After thinking about it, I began to study the code of the game.I conducted various tests and concluded-sdes can realize 90% of the general's abilities. Visual effects I just met.
(although even so, I still take my out of Foxtrot Code)- View media

Now more about the benefits of:

  • >>>All Generals maps
  • >>>All Generals civic buildings
  • >>>clean and simple ini code
  • >>>AI-dozer and its uses
  • >>>Navy and its uses AI
  • >>>Ranking system to promote
  • >>>Skill units
  • >>>GLA tunnels, as a Generals.
  • >>> GPU particles draw
  • >>>Bump-terranes and Normal maps for objects
  • >>>Stable worldbuilder with a maximum of just under RA3 maps
  • >>>New opportunities for modding-teleportation, weather weapons, etc.
    +Upgrades

Main disadvantages:

  1. -Cut out the airfield and aircraft
  2. -old network code
  3. -OСL-trimmed


Last creates significant challenges me now, because I don `t know how to implement the ability to assault. But despite this, I still did reset carpet bomb as well as similar abilities.

I also think that with the aircraft that you can think of,
if you study the ini code so deep as in Generals.
Example of particular interest is the implementation of the construction of the wall. It can be used.
You get new mod here.

P/s
So what about the Foxtrot? I will finish towards China, then fill in with build mod here.
But it will not work AI. So I'll give my mod best friend and he will continue to work.

Ready now

Ready now

Feature

It is now almost ready to wall. They will cover the approaches to the base.

RSS Files
The Foxtrot Code [9.0]

The Foxtrot Code [9.0]

Full Version 212 comments

The Foxtrot Code 9.0 final english version. 2013

The Foxtrot Code 08-2 (The Rampage)

The Foxtrot Code 08-2 (The Rampage)

Demo 68 comments

Last version is Download ! =) Alpha version PR foxtrot with new models buildings and units Also many new sounds explosive,monologs Eng. ver.

Comments  (0 - 10 of 448)
GeneralHound
GeneralHound

You can look good but needing when playing. Heed.

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NaziGeneral
NaziGeneral

Немного не понял, а почему вы переименовали название на "The Foxtrot Code"? В чем была проблема с Project Raptor'ом?

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Kal_El
Kal_El

it's a big lie, the photos you are shown is not your mod

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ÐetroyT[RU] Creator
ÐetroyT[RU]

Clear

Reply Good karma+1 vote
BUEL-FRE
BUEL-FRE

Что то не понял если версия 9.1.18 не ваша значит кто то продолжил работу на основе вашего мода без вашего согласия .

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ÐetroyT[RU] Creator
ÐetroyT[RU]

Appeal for all.
No more updates from me for this project. 9.0 is the final version. I do not participate in any way in the development of version 9.1.18 or any other mods on the platform of the original game. All my thoughts are now on a new project -Generals Universe (C&C 3 Tiberium wars engine).
Thanks guys to you all for your support all these years, but seriously - 15 years is the finish for this game.

Reply Good karma+3 votes
A7mad001
A7mad001

Nice

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ThankYouMan
ThankYouMan

You need to adjust some of the challenge missions. For instance, when fighting Fai, he drops in infantry from above faster than some generals, like Dr Thrax who needs chemical bunkers to power tunnel networks which needs a war factor to be built (weird) can build make defenses. Not to mention he gets to start with a nuke that has no timer.

Townes defenses are a bit too squishy. Every other general can make defenses that can withstand overloads from Kwai, but Townes defenses are just much less durable for some reason.

The militia faction badly needs a dedicated anti air structure, stuffing bunkers with rockets are just not good enough and the rocket vehicles they have does bad damage.

And yes, these are challenge complaints but people plays challenge too.

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dirtybruno
dirtybruno

Is there any way to go back to the OG Zero Hour

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C&C: Generals Zero Hour
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Highest Rated (2 agree) 9/10

One of the best C&C Generals ZH mods I have played. Each General is very unique and has its own style of gameplay. New UI and hud is very clean and much easier to play. Very underrated mod that needs to be checked out! GREAT MOD!!!

Sep 17 2014 by Omnicr○n

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