I used to play CaC ZH on LAN in ancients times, then i get bored and made semi-realistic semi-gameplay oriented mod inspired with Operation Flashpoint. I never played Original CaC ZH from that moment. This is the modification that completely overhauls the gameplay and maybe even RTS style, it does not add new content. I decided to upload it now, i still play it sometimes and it still, despite how old CaC ZH is fun. So what is this mod all about? It brings faster and more action oriented gameplay. For example: tanks are expensive and can shoot halfway across the map, but only slowly and inacurrately. Infantry is concealed while not moving or shooting, being spotted only from short range. Rocket infantry has short range AP rockets which destroy most tanks in 1 hit. MG fire deals almost no dmg to tanks, deals splash damage to infantry. Now taking cover behind buildings or terrain, using spotters, kiters, stealth was brought to new extent.

Add media Report RSS Part 2 Infinite Skirmish (Gameplay Video)
CyberSpellX Author

This is video from old patch i should update it soon.

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CyberSpellX Author

Aircraft behaves a lot better in 1.31 together with countermeasures.
I dont know If or when I update the video: I currently dont have a lot of time or a copy of CaC Generals.
Would be someone so kind to make or send me some game-play video? :D

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Played vs Hard AI and it surprisingly turned to longest game ever, decided to show as 1. official video.
Part 2 of Infinite Skirmish vs Ai.

In entire replay included: desperate fights for last supplies on map. Maxed star rating non stop bombardment, scorched groud. 2 epic comebacks (me and Ai). Late game im cheesing ai non stop to survive :D. Used aroung 10 nukes. After 20 minutes of playing and another 60 minutes of attrition wars quit :D. But, me and my medium Ally survived, and i killed that Particle cannon! :D Entire game more than 1000 units lost on both sides :D

(In this video game is slowed down due to recording)

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