This adds a few things to the first Rabid's Crap and brings it closer to my ultimate vision for Doom, and each subsequent file released adds even more, so check out the descriptions of all of them for details and progress! Still a few things to work on, but we're getting there! New in 2.0: -The player now casts a shadow via the code found in Brutal Doom. Looks down and you'll see it. -The Playpal and Colormap from Brutal Doom 64 have been added (credit goes to SgtMarkIV for this and the addition above. -The color definitions from the JagDoom TC have been added (credit goes to Scalliano and Dragonsbrethren). -The sounds from Doom64 have been added (credit goes to Kaiser and Footman). Do what you want with this mod. Anyone who would like to may modify it, use it as a base, share it, whatever. Just give credit where credit is due.
This is the next logical step for me. More upgraded textures, new barrel sound, the Assault Rifle is less accurate and there are Nightmare Imps!
The quirkiness continues. I finally fixed a couple textures that were bugging me (and probably you). Added new floor/ceiling bulletholes and rocket burns...
For those of you who are wondering when this ends, don't worry--it's just beginning. Unless you think it's perfect, which it is far from! Hell Potions...
This thing has gotten too big for its britches, and the whole thing has changed again. Now we have fog and shaking when hit from the Ultimate DoomVisor...
Soldiering on with Rabid's Crap, the ultimate mod compilation. 10 more 2K textures, ambient sounds for the decor, a 3D model for the assault rifle,a change...
Now the Pinkies have two different looks that have been randomized, monsters have brightmaps to make DarkDoom less devastating, 10 more 2K textures have...
Small changes by comparison to other versions. New powerup, new models, some 2k textures and some fixes. FYI, this is only good for GZDoom.
Aiming for the stratosphere with more big changes (and more to come!). There's a new enemy that appears in this mod, burning barrels explode, another...
Upgrading once more, and this one's BIG. We now have universal indoor reverb, PBR materials, new pain sounds, Tilt++ and I fixed a stretched texture.
The latest, the greatest. This adds flames back to the burning barrel from B4Doom_XFX2.8, the bubbling liquid effects from PSXDoom 3.0.0.2, the bodythud...
We're finally approaching a next-gen level mod here. I've added lots of nice item shadows from Brutal Doom, I changed the barrel explosions to match the...
Now we're getting somewhere! I've changed the textures and brightmaps to the alt-DHTP version 1.3, credits in the description. I've thrown in 3D models...
Rabid's Crap adds some stunning new features even though I still feel like it's a generation behind. Brightmaps have been added for textures, a couple...
Rabid's Crap marches on and continues to improve, even though mods like Low Poly Doom seem to make it look like yesterday's upgrade. Hey, but Doom 64...
This version adds a glow to selected flats, a set of awesome hires skyboxes originally made as an addon for Brutal Doom (created by Phi108), Doom 64 items/sprites...
This version adds the Playpal and Colormap from BD64, the player shadow from BD, color definitions from the JagDoom TC and sounds from Doom 64.