This adds a few things to the first Rabid's Crap and brings it closer to my ultimate vision for Doom, and each subsequent file released adds even more, so check out the descriptions of all of them for details and progress! Still a few things to work on, but we're getting there! New in 2.0: -The player now casts a shadow via the code found in Brutal Doom. Looks down and you'll see it. -The Playpal and Colormap from Brutal Doom 64 have been added (credit goes to SgtMarkIV for this and the addition above. -The color definitions from the JagDoom TC have been added (credit goes to Scalliano and Dragonsbrethren). -The sounds from Doom64 have been added (credit goes to Kaiser and Footman). Do what you want with this mod. Anyone who would like to may modify it, use it as a base, share it, whatever. Just give credit where credit is due.

Description

This thing has gotten too big for its britches, and the whole thing has changed again. Now we have fog and shaking when hit from the Ultimate DoomVisor mod, Zombiemen drop pistols, the Doom 64 Cacodemons have blue blood, lots more stuff is breakable via Cosmetic Doom and some Plutonia textures have been raised to 2K via Hoover1979.

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Rabid's Crap 15
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