This adds a few things to the first Rabid's Crap and brings it closer to my ultimate vision for Doom, and each subsequent file released adds even more, so check out the descriptions of all of them for details and progress! Still a few things to work on, but we're getting there! New in 2.0: -The player now casts a shadow via the code found in Brutal Doom. Looks down and you'll see it. -The Playpal and Colormap from Brutal Doom 64 have been added (credit goes to SgtMarkIV for this and the addition above. -The color definitions from the JagDoom TC have been added (credit goes to Scalliano and Dragonsbrethren). -The sounds from Doom64 have been added (credit goes to Kaiser and Footman). Do what you want with this mod. Anyone who would like to may modify it, use it as a base, share it, whatever. Just give credit where credit is due.

Description

We're finally approaching a next-gen level mod here. I've added lots of nice item shadows from Brutal Doom, I changed the barrel explosions to match the ones from Psychophobia by 0xCobalt (still the absolute best that I've seen!), added the hires HUD face made by Reinchard (paired beautifully with the Saturn HUD, which I intend to keep), I've taken the flies from Brutal Doom 64 that swarm around rotting corpses, there are now weaponup sounds by TheKins, and last but not least, I've thrown in the liquid texture patch made by ProjectRemap. For best results, blow up a barrel in a pool of liquid and watch the display!

Preview
Rabid's Crap 7
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doomguykiller69
doomguykiller69 - - 9 comments

So cool bro

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