This adds a few things to the first Rabid's Crap and brings it closer to my ultimate vision for Doom, and each subsequent file released adds even more, so check out the descriptions of all of them for details and progress! Still a few things to work on, but we're getting there! New in 2.0: -The player now casts a shadow via the code found in Brutal Doom. Looks down and you'll see it. -The Playpal and Colormap from Brutal Doom 64 have been added (credit goes to SgtMarkIV for this and the addition above. -The color definitions from the JagDoom TC have been added (credit goes to Scalliano and Dragonsbrethren). -The sounds from Doom64 have been added (credit goes to Kaiser and Footman). Do what you want with this mod. Anyone who would like to may modify it, use it as a base, share it, whatever. Just give credit where credit is due.

Description

For those of you who are wondering when this ends, don't worry--it's just beginning. Unless you think it's perfect, which it is far from! Hell Potions have been upscaled to hi-res just like Health Potions. You start with the BF90 from PO'ed instead of the Pistol, which you can still get off of dead Zombiemen. More 2K textures are in there and there's now motion blur.

Preview
Rabid's Crap 16
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