This adds a few things to the first Rabid's Crap and brings it closer to my ultimate vision for Doom, and each subsequent file released adds even more, so check out the descriptions of all of them for details and progress! Still a few things to work on, but we're getting there! New in 2.0: -The player now casts a shadow via the code found in Brutal Doom. Looks down and you'll see it. -The Playpal and Colormap from Brutal Doom 64 have been added (credit goes to SgtMarkIV for this and the addition above. -The color definitions from the JagDoom TC have been added (credit goes to Scalliano and Dragonsbrethren). -The sounds from Doom64 have been added (credit goes to Kaiser and Footman). Do what you want with this mod. Anyone who would like to may modify it, use it as a base, share it, whatever. Just give credit where credit is due.

Description

Now we're getting somewhere! I've changed the textures and brightmaps to the alt-DHTP version 1.3, credits in the description. I've thrown in 3D models from a pack that's for GZDoom, but I can't find info on who made it. Anybody knows, please share so I can edit this! I've updated the weapons to include smoke and spark effects from Brutal Doom 64, and the ricochet sounds and wall debris from Beautiful Doom, made by SgtMarkIV and Jekyll_Grim_Payne respectively. I've also thrown in monster shadows from BD64 and pickup sounds from Beautiful Doom made by The Kins. Rabid's Crap is finally coming into its own as a fantastic mod pack!

Preview
RabidsCrap 6
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