This adds a few things to the first Rabid's Crap and brings it closer to my ultimate vision for Doom, and each subsequent file released adds even more, so check out the descriptions of all of them for details and progress! Still a few things to work on, but we're getting there! New in 2.0: -The player now casts a shadow via the code found in Brutal Doom. Looks down and you'll see it. -The Playpal and Colormap from Brutal Doom 64 have been added (credit goes to SgtMarkIV for this and the addition above. -The color definitions from the JagDoom TC have been added (credit goes to Scalliano and Dragonsbrethren). -The sounds from Doom64 have been added (credit goes to Kaiser and Footman). Do what you want with this mod. Anyone who would like to may modify it, use it as a base, share it, whatever. Just give credit where credit is due.

Description

Rabid's Crap marches on and continues to improve, even though mods like Low Poly Doom seem to make it look like yesterday's upgrade. Hey, but Doom 64 sprites look better than the best Doom 3D models currently available, and now some are available in hi-res, so... This version of Rabid's Crap changes the hires water texture I was using to the Brutal Doom 64 water texture, because it looks cooler. It also borrows splash effects from Brutal and Cosmetic Doom (credit to SgtMarkIV and TheUnbeholden). It also adds weapon smoke from Brutal Doom and puffs from Cosmetic Doom/Complex Doom (by Styd051), bloody walls from BD and makes monsters of the same type infight. If I missed ANYTHING, please let me know!

Preview
Rabid's Crap 4.0
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