Quake 1.5 is a darkplaces addon mod for the original Quake. Utilizing Seven's SMC 5.30 as a base, it has been expanded to include new features such as weapons, gore, and plenty of level additions.

Add file Report Quake 1.5 Source files
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Games : Quake : Mods : Quake 1.5 : Files
Filename
Quake15_SDK.zip
Category
Source Code
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bloodshot12
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7.51mb (7,875,563 bytes)
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288 (3 today)
MD5 Hash
859d46587d7c9f4bf589fe32305dd72d
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Description

Quake 1.5 source code, mapping FGD for trenchbroom and map sources

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Quake 1.5 Source files
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Bermanator2000
Bermanator2000

I get errors when trying to compile the progs.src. It mentions that it is unable to open the weapon_effects.qc file. What am I doing wrong?

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bloodshot12 Author
bloodshot12

Are you running the fteqccgui that came with it?

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Bermanator2000
Bermanator2000

yes

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PowerMind
PowerMind

Hell yeah!

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FanProgrammer
FanProgrammer

👍

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LocustQ
LocustQ

Sounds GOOD! Small change for GearVR port like classic Quake!

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spacekebab
spacekebab

is the torch particle flame and breakable pyramid-shape-tech-lamp code different in the source than in release? some of the former (the two straight ahead in the start map, for example) don't emit particles (they do but they're bunched up in a circle), the latter floats in the air

edit: as far as the floating light posts go, uncommenting "droptofloor()" in light_fluoropost fixed it

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bloodshot12 Author
bloodshot12

The lightpost was changed for FTE compat and the maps were recompiled on my end, as i mentioned this is the WIP 1.3 patch, the torch particles were changed to be trails so they don't hurt network performance (trying to get MP to actually function) so the effectinfo has to be modified for them to work properly

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Alchee66
Alchee66

THANK YOU.

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hemebond
hemebond

.

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