Quake 1.5 is a darkplaces addon mod for the original Quake. Utilizing Seven's SMC 5.30 as a base, it has been expanded to include new features such as weapons, gore, and plenty of level additions.

Description

This is another patch with various tweaks and optimizations PATCHES REQUIRE THE INITIAL RELEASE

Preview
Quake 15 SP Beta patch 2
Post comment Comments  (0 - 50 of 57)
Akidd
Akidd - - 61 comments

if you haven't tried Quake 1.5 - just do it. The best Quake experience to-date.

Reply Good karma Bad karma+15 votes
Valherran
Valherran - - 2,443 comments

"- improved RTLights on E2M8 and E3M8"

Not sure if this is related, but I have been having a serious problem with blinding lights in various maps, even with this patch. All of the secret levels seem to do this, and some of the episode 2 levels as well and it makes the levels unplayable.

Reply Good karma Bad karma+5 votes
bloodshot12 Author
bloodshot12 - - 264 comments

It's because Quake's light system uses 0 - 255 for rgb colors and darkplaces uses a scale of 0 - 1 instead. I haven't made rtlights for the maps outside of the glows on lights because the system in general isn't very well optimized, you'd have to download an rtlights pack to fix it if you want to play with them enabled

Honestly the mod was never designed with them in mind though, i didn't expect so many people to use rtlights

Reply Good karma+4 votes
Valherran
Valherran - - 2,443 comments

It was enabled by default on a fresh install. Do you recommend turning it off or using the pack?

Reply Good karma Bad karma+5 votes
bloodshot12 Author
bloodshot12 - - 264 comments

I recommend turning it off as they drop performance pretty significantly, and the map changes were made with baked lighting in mind. I'll probably do a full RTlight pass once I iron out more of the existing bugs

If your computer can run it you can try one of the existing RTLight packs (I think there was a new one recently?) but my PC always struggled with those even with pretty top hardware.

Reply Good karma+3 votes
Valherran
Valherran - - 2,443 comments

Thanks for the answer. I had to fiddle around with the settings to figure out which one was causing it, disabling RTWorld made it go away.

Reply Good karma Bad karma+4 votes
hemebond
hemebond - - 185 comments

Perhaps remove them from the pk3 and have a config that sets the lighting to the default Quake light settings?

Reply Good karma Bad karma+2 votes
Berzerk2k2
Berzerk2k2 - - 115 comments

Does this patch also fix the issue with the skybox appearing on the surface of the water at specific angles?

Reply Good karma Bad karma+2 votes
bloodshot12 Author
bloodshot12 - - 264 comments

Not yet, i might upload vispatched bsps as a separate file though. Either that or take away transparent water as a temp fix

Reply Good karma+2 votes
Berzerk2k2
Berzerk2k2 - - 115 comments

Thanks for the answer.

I noticed that after installing "patch2" the "UI scale" doesn't save. I've put the slider to the middle but when I close the game and restart it again the slider will be all the way to the right (smallest). When I close it again and restart it the slider is back all the way to the left (biggest). What can I do to make the game remember the UI scale I want (slider in the middle)?

Reply Good karma Bad karma+3 votes
Berzerk2k2
Berzerk2k2 - - 115 comments

Please ignore the UI scale problem. It was an old config file inside my Quake 1.5 folder that was messing things up. After deleting it everything worked as intended.

Reply Good karma Bad karma+2 votes
thedeathrunner
thedeathrunner - - 232 comments

what config file? i have same issue...

Reply Good karma Bad karma+2 votes
Berzerk2k2
Berzerk2k2 - - 115 comments

I had an old "config.cfg" file inside my "quake15" folder that was overwriting stuff. After deleting it all worked fine.

The actual "config.cfg" that the mod uses can be found in "C:\Users\Your Username\Saved Games\darkplaces\quake15".

Reply Good karma Bad karma+2 votes
thedeathrunner
thedeathrunner - - 232 comments

thx

Reply Good karma Bad karma+2 votes
Candybares
Candybares - - 5 comments

It didn't worked for me, also I don't have config file in Saved Games folder :/

Reply Good karma Bad karma+2 votes
thedeathrunner
thedeathrunner - - 232 comments

didnt work

Reply Good karma Bad karma+1 vote
hemebond
hemebond - - 185 comments

DarkPlaces will load .vis files, overriding the compiled vis.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,436 comments

I'm playing on Android dark places latest version from Google play, I'm missing some stuff, water and portals don't display and ammo icons don't display on the HUD. Any clues?
Thanks

Reply Good karma Bad karma+2 votes
LightwaveGames
LightwaveGames - - 156 comments

Been considering getting this for the mobile version too, but I wasn't aware of these bugs. Hopefully we'll get an answer for it.

Reply Good karma Bad karma+2 votes
madraven389
madraven389 - - 1 comments

bloodshot12

You made a BADASS mod dude, on top of an already legendary game! I haven't played it enough to identify bugs. Only some of E1M1 and all of E2M1. Just to try it...then the enjoyment kept me going to finish the second map. It's like all the Brutal Dooms! ******* awesome!

You, Sergeant Mark IV, peeps who did QCDE, and the musician Markie Music, who I only know of personally cause I've only recently gotten into playing mods, are outstanding! **** "AAA" games, y'alls **** is so much better without ripping us off. Obviously free. and I might even donate money. Much better spent then to greedy *** corporations REQUIRING them for crap with tremendously cut content. Sickening financial corpulence.

Reply Good karma Bad karma+3 votes
frag.machine
frag.machine - - 1 comments

Awesome mod. Congratulations, man. I have 2 questions:

1) Have you considered supporting FTEQW ? Darkplaces is a great engine, but FTEQW supports pretty much all its extensions and have a much faster renderer;

2) Do you intend to release the QuakeC source code ?

Reply Good karma Bad karma+2 votes
bloodshot12 Author
bloodshot12 - - 264 comments

1) i do, right now there's a few crashes with FTE so I wanted to fix as many DP bugs as I can before tackling those

2) yep, I want to finish a FGD for mappers to use first so I can release them concurrently

Reply Good karma+2 votes
MechMan122
MechMan122 - - 5 comments

How do I even install this? The instructions say to drag, drop and replace in your root quake folder, but I don't seem to have the maps/progs/scripts folders in my root quake folder from when I initially installed this mod, so I can't replace anything. Am I supposed to? Are these new and you're not supposed to? What the hell am I supposed to do?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,436 comments

Drop all the content of your "Dark Places" folder, into your main Quake folder.

Then drop the folder (including its content) "Quake 1.5" into your main Quake folder.

Double click the batch file to start.

Any patches, just apply those to the "Quake 1.5" folder - the items will be overwritten in that location.

Reply Good karma Bad karma+2 votes
smithcaleb1995
smithcaleb1995 - - 1 comments

Came here to report bugs, but this patch took care of em1
! HUGE props on the boss levels and the new E2 secret level, most creative ive seen in some time.

Question tho: how do you get the prox mines to work? Are they a separate ammo type, or a different button? Also, i saw what looked like a grappling hook in the trailer. Is that in the campaign, or just for multiplayer?

Reply Good karma Bad karma+2 votes
pearo72
pearo72 - - 38 comments

I simply wanted to say a big THANKYOU to all involved with this brilliant mod - just WOW! Marveling at all the little touches throughout. Doesn't change the Quake 'vibe' at all in my opinion - but adds a truck load of stuff (that can't be an easy goal to achieve).

Plays great on my old core2duo rig with an AMDHD5850. (All I had to do was set lighting to "Normal").

Thanks again - cheers to all for the very obvious hard work.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,436 comments

Hi, i love this mod but i still don't know the keys to perform a kick, a grenade throw and using the flashlight. What are the keys to perform these actions?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,436 comments

I love this mod, but I have issues with the Intro level, E1m1, e2m1, e3m1, and e4m1, with the black screen showing the name of the level not dissapearing.

Reply Good karma Bad karma+2 votes
hexenstar
hexenstar - - 205 comments

Hey, i had this problem too. After solid amount of trial, error and reading, it turns out that the mod runs normally only on a very specific Darkplaces build.

Strangely enough, the build included in the mod's download doesn't work at all, at least not on my machine.

Following the link in the readme of the mod, i found the one that worked for me.
It is this build : darkplacesengine20170829beta1
After i got it, the mod finally started working.

Still some issues though, like not being able to see the
torches' flame, only the light halo. Awesome mod though,
completely blew me away.

I hope it helps.

Reply Good karma Bad karma+2 votes
ThunderBoyDavid
ThunderBoyDavid - - 21 comments

So Like... Hmm.. how do i ask this?? Which one do i use?? The DOS install Folder? or the Windows install Folder? i have a backup of both. Both are a Clean install without anything changed.
Also.. One of my Clean Windows install of Quake has Mission Pack 1 & 2 in it.. Will Quake v1.5 work with either one of the Mission Packs??
Thanks for all the Hard Work You put into this!!!
Believe it or not.. there are a lot of people out here that are very thankful for all the Great Modders that help keep all the Great Games from the Past Alive and New... and Somewhat Fresh!!!
Thanks, David, ThunderBoyDavid

Every Fear Hides A Wish

Reply Good karma Bad karma+3 votes
MellowMash
MellowMash - - 2 comments

Hi, I installed the mod and the latest patch but it does nothing when I try to run the Run Quake 1.5 batch file. I'm not sure what I could be doing wrong as it's installed in the folder correctly AFAIK.

EDIT: Oh, ignore me, I realized I needed to actually extract the Darkplaces files out of the initial folder. Now it works great! I'll have more detailed commentary later, but suffice it to say while I got into the original Quake late and couldn't get myself to finish it I can't put this mod down, so you're definitely doing something right!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,436 comments

Could you please make the next version work with the Pretty Water mod? Not really digging these cubemap reflections.

Reply Good karma Bad karma+2 votes
thedeathrunner
thedeathrunner - - 232 comments

I have a problem with the rain and blood particles. they're encased in a black box. the particles are there, you can see them, but their is a box around it.

Reply Good karma Bad karma+3 votes
MechMan122
MechMan122 - - 5 comments

I have this same problem! Well, not the exact same, but it's like the blood and rain are covered by a shadows and the only way I can see them is if I shine the flashlight on it. I'll try reinstalling, see if it fixes the problem.

Reply Good karma Bad karma+2 votes
Coppertop99
Coppertop99 - - 5 comments

I can't use ladders for some reason, am i missing something?I just installed the mod and everything works fine except ladders.

Reply Good karma Bad karma+2 votes
Berzerk2k2
Berzerk2k2 - - 115 comments

Read the message the game will give you when you reached the first ladder in the game after picking the difficulty.

Reply Good karma Bad karma+2 votes
MechMan122
MechMan122 - - 5 comments

How do I even install this? The instructions say to drag, drop and replace in your root quake folder, but I don't seem to have the maps/progs/scripts folders in my root quake folder from when I initially installed this mod, so I can't replace anything. Am I supposed to? Are these new and you're not supposed to? What the hell am I supposed to do?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,436 comments

My mouse feels drunk as hell. Like it feels like mouse acceleration is broken. is there anything I can do?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,436 comments

Congratz for this mod bloodshot12, it can clearly be seen that you put a lot of effort into it.
Is there a way to naturally enter the bonus levels e2m9 and e3m9, or only by typing their names in the console? And what about episode 5?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,436 comments

I keep getting a crash when i try to click new game :( cant even play

Reply Good karma Bad karma+1 vote
Rzooers
Rzooers - - 17 comments

I downloaded this today, and I downloaded the patch as well. When I try and run it from the .bat file it launches but there is no menu and some of the textures are missing. Has anyone else experienced this? Any help would be greatly appreciated

Reply Good karma Bad karma+2 votes
JaimeG88
JaimeG88 - - 4 comments

I had a problem with missing textures as well. Here's what I did wrong, maybe this will help you:

When I unzipped the "Quake 1.5 Single-Player Beta 1" zip file into my Quake folder, I failed to move the Quake15 folder directly into my Quake folder.

To correct this, I moved the quake15 folder from the "Quake 1.5 Single-Player Beta 1" zip directly into the Quake folder. The computer will ask you if you want to over-write: CLICK YES

Then, copy the Quake15 folder from "Quake 15 SP Beta patch 2" into your Quake folder, and, again, OVER-WRITE the original. As far as I know, you do not need the patch 1 file now that patch 2 is out.

The "Quake 1.5 Single-Player Beta 1" zip has the textures that were missing. The "Quake 15 SP Beta patch 2" will replace SOME of the files, but not all of them.

Reply Good karma Bad karma+1 vote
Nick357r
Nick357r - - 112 comments

Whenever I start map e1m2, there's a big black line at the very start of the map, and after progressing a bit it gets worse with these lines blocking areas of the map. I redownloaded the main files and patches but still have the same problem.

Reply Good karma Bad karma+2 votes
thedeathrunner
thedeathrunner - - 232 comments

what console command actually connects to ui scale? It won't save.
also, I have this issue
Imgur.com

Reply Good karma Bad karma+3 votes
SilentDarkness
SilentDarkness - - 213 comments

Got missing textures on maps, and the lift that you use in the start map to get to episode 1 is just plain missing, like it didn't spawn in at all. What do?

Reply Good karma Bad karma+2 votes
Candybares
Candybares - - 5 comments

I have problem with UI scaling on this version. After loading any map the setting is resetting to default. I checked this on Dark Places delivered with first version of the mod and later with version from August 2017.

Reply Good karma Bad karma+2 votes
MadDragon1
MadDragon1 - - 42 comments

How to add patch 2??

Reply Good karma Bad karma+1 vote
JaimeG88
JaimeG88 - - 4 comments

Open the patch 2 zip file. Click on the Quake15 folder inside the zip file, and move it into your Quake folder. Overwrite and replace the original quake15 folder.

Reply Good karma Bad karma+1 vote
thedeathrunner
thedeathrunner - - 232 comments

The ui scale never saves. even if i do the fix shown by berzerk.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,436 comments

Do I need to download patch 1 as well to run this?

Reply Good karma Bad karma0 votes
JaimeG88
JaimeG88 - - 4 comments

no this replaces patch 1

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags