Quake 1.5 is a darkplaces addon mod for the original Quake. Utilizing Seven's SMC 5.30 as a base, it has been expanded to include new features such as weapons, gore, and plenty of level additions.

Description

Combat+ is a refinement of Quake 1.5 & Quake's original design, primarily focused around adding depth and addressing flaws of combat in the form of updates to artificial intelligence & the player's unbalanced arsenal. It also features some important bugfixes, in addition to general tweaks & polishing. Lastly, Nightmare difficulty is completely overhauled instead of simply making enemies turrets or capping health to 50. As usual you can expect highly engaging and synergistic game design.

Preview
Combat+ Add-on v4.0
Post comment Comments
PostApoc - - 29 comments

Nice, thank you.

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punk0x29a
punk0x29a - - 618 comments

Hah, knew it! :)

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Ghoul94
Ghoul94 - - 56 comments

How to play other episodes with the mod?

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

Only Dopa and some custom fan-made episodes are compatible.

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casualfan
casualfan - - 69 comments

Does thia fork still require that very specific build of dark places used foe the original? Or can i use a modern build of darkplaces?

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

No idea. You're welcome to try and report the results.

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boredgunner
boredgunner - - 2,067 comments

For those wondering, this proved incompatible for me.

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StygianEmperor
StygianEmperor - - 23 comments

Don't know if you're still working on this or if the standalone Combat+ mod is totally supplanting it. Regardless, would it be possible to add console commands that give the player the Laser Cannon or Proximity Grenades (without giving Runes like Impulse 9)? Similarly, being able to adjust their damage in the q15_config would be real neato.

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sanityflaws
sanityflaws - - 2 comments

Could you outline installation possibly including the Dark Places bit? I'm unsure if this is standalone or strictly an addon. Thanks so much! And so thankful someone is still working on this gem.

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DawnHibiki
DawnHibiki - - 32 comments

Can you disable the Super Shotgun firing twice but having to reload
longer? I highly prefer consistent firing rates from the original Super
Shotgun. Otherwise, I would just stick with the original Quake 1.5.

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VB230
VB230 - - 2 comments

Weird glitch I'm having - occasionally certain ambient sounds get randomly assigned to a different sound. This seems to happen most frequently with dripping blood and beating hearts.

The sound that will play is somewhat random - two that come to mind are the gibbed player sound and the Ogre chainsaw sound. Extremely irritating to have to hear on loop, to say the least.

Once this happens, the only fix I know of is to completely exit and reload, which is particularly brutal with the new Berserk Pack mechanics.

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ChrisOzzie
ChrisOzzie - - 2 comments

Just tried this and i love it. Thank you for creating this quake 1.5 add-on and sharing it with us.

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