The Project Omega Modification was originally a modification for Half-Life 2 created by Doodlebox Studios. Since it's creation in 2006 it's been disbanded after it's first two levels and first Beta. But in 2007 Doodlebox Studios teamed up with Ligyrophobia Production's Scott Baker (from Insaneboy-Studios) to bring back one of the best Half-Life 2 Modifications that had got over 2000 downloads of it's first Beta. Ligyrophobia Productions began choosing an engine that would bring the Project Omega story to life, and after looking through games such as F.E.A.R and Unreal 2, they decided to use Quake 4. Finally Doodlebox Studios began working on a new story for Ligyrophobia Productions to follow, and now we are in production of the first that made the demo such a huge sucess. Original Story: *1 New Message* *Message 1* The Combine had built a secret underground base (Omega Base) in the far reaches of Europe in the late 21st century. The base was used for many things...

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