Paradigm Worlds begun life as an artistic experiment in form of Total Overhaul Mod for Mount&Blade: Warband. After years of fruitful and fun development it transferred into concept of open source project. Idea of this project is to provide / present free, open system covering world, geography, politics, history, various eras, and many more unique features originally developed in mod. System, that would not only provide entertainment for player, but also practical solution for creators. Ready-to-use flexible RPG System, set of tutorials, free assets and generally help for anyone from a modder to indie developer.


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Turbo Lanzer - Paradigm Space Worlds

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In science and philosophy, a paradigm /ˈpærədaɪm/ is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitutes legitimate contributions to a field. (Wikipedia)


PARADIGM WORLDS

PARADIGM WORLDS Map


psychedelic - role playing game - tactical - strategy - slasher - shooter - action - experience




Paradigm Worlds is a Total Overhaul mod for Mount and Blade: Warband.


Paradigm Worlds is a creation that lets experience new cultures, concepts, ideas. It allows to participate in world global politics or in individual life of creatures that inhabit world.

You can stand on side of good and fight for better future for everyone , or you can exploit creatures' weakness and get rich on their misery. You can start as complete no one, or begin your journey as prince, king, or secret agent, private detective, plotting vampire or a humble musketeer. As you will advance in ladder of power you will gain access to more advanced tools, like politics, diplomacy, administration. You will need them to deal with your citizens, your towns and your friends and enemies. You will conduct diplomatic missions, and if they fail, war expeditions. You will recruit Orders - powerful, but secretive organisations - or fight them if they turn against you. You will bribe, corrupt, intimidate, ask, beg, admire, scare and humiliate - yourself or others - to get what you want. You will command your divisions on the field of battle, and if that is not enough, you will take arms yourself and kill and destroy everyone and everything that stands on your way. Why? Because I know you will do anything to survive.



PARADIGM WORLDS by Timigi - Alternate Paradigm Worlds Site made by Timigi

RACES


HISTORICAL ERAS


MAJOR FACTIONS


MINOR FACTIONS


ORDERS:

Orders in Paradigm Worlds are semi-independent organizations. They do not 'have' own towns or castles, but they do conduct independent diplomacy, and conduct missions that may help or harm other factions, orders, towns or castles. Each new game 'character' for each faction is randomized.

Orders may be good or evil organisations, but they will usually put their own interest first. They like to meddle, interfere politics, they rule indirectly, by influence, avoiding any responsibility. They are powerful allies though, often eager to support ambitious ruler.

  • Longbeard Engineeers - Dwarves, close combat specialists, good at sieges. Heavy armours.

  • Fallen Legion - Vampires, Nosveratu. Their power comes from physical strength and agility.

  • Tao Dimension Order - They rather turn enemies into prisoners, then kill them. That's why they specialize in blunt weapons.

  • Digital Legion (high-tech predators) - They use advanced ranged weapons, that can transform into melee weapons like axes. That makes them very versatile force.

  • Crimson Brothers (sea aliens) - All-round troops, they gained knowledge of taming water demon.

  • Unknown Experiment Narvik (mutant order) - Best evidence, that mutants given some freedom can organize into a civilized form. Specialists in thrown weaponry, very agile.





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TUTORIALS

Paradigm Worlds assimilates new territories - TURBO LANZER

Paradigm Worlds assimilates new territories - TURBO LANZER

News 3 comments

Paradigm Worlds started as a Warband mod, but one of its many ambitions is to reach stars, and this is not just a metaphor and it is happening.

TUTORIALS CENTER - PARADIGM WORLDS

TUTORIALS CENTER - PARADIGM WORLDS

Design/Concepts Tutorial

This is main site listing all useful tutorials for Paradigm Worlds Open Project

Paradigm Worlds: HELP

Paradigm Worlds: HELP

Other Tutorial

This is virtual help-center for Paradigm Worlds. If you want to learn more or just looking for a specific answer here you will learn at least where answer...

PARADIGM WORLDS 1.99.XX.ULTIMA_THULE - the new mod version

PARADIGM WORLDS 1.99.XX.ULTIMA_THULE - the new mod version

Feature

It is out there! New version of the PARADIGM WORLDS mod. There are two major ideas coming with new version: Total Random and Absolute Freedom. New features...

Add file RSS Files
Paradigm Worlds - Ultima Thule - HOTFIX 01

Paradigm Worlds - Ultima Thule - HOTFIX 01

Patch 2 comments

This is a small update in code for PW - Ultima Thule. Read more...

PARADIGM WORLDS 1.99.XX.Ultima_Thule - DOWNLOAD

PARADIGM WORLDS 1.99.XX.Ultima_Thule - DOWNLOAD

Full Version 19 comments

PARADIGM WORLDS 1.99.XX.Ultima_Thule - DOWNLOAD. This is DOWNLOAD page for most recent version of PARADIGM WORLDS.

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

Full Version 3 comments

This is Python/Warband source code of Paradigm Worlds Final Version Ultima Thule - Update 1 - work in progress. It is fully playable.

PARADIGM WORLDS 1.99 - We, the creatures!

PARADIGM WORLDS 1.99 - We, the creatures!

Full Version 29 comments

PARADIGM WORLDS 1.99 - We, the Creatures! - installation files

World maps, graphical projects - Paradigm Worlds

World maps, graphical projects - Paradigm Worlds

Wallpapers 1 comment

These are maps of the Paradigm Worlds. This download contains png/jpg files, and single tiff file which is general map project, that can be used to produce...

PARADIGM WORLDS: GRAPHIC LIBRARY - OPEN SOURCE PROJECT

PARADIGM WORLDS: GRAPHIC LIBRARY - OPEN SOURCE PROJECT

Graphics Tool 1 comment

This is graphic library with assets used in making Paradigm Worlds. There are various projects, from banners to face designs. Also full access to artwork...

Comments  (0 - 10 of 1,207)
Probelius
Probelius

Hi this is my favorite mod and I'm impressed it works at all because of how schizo it is. It's intuitive to focus too much on the negative but the truth is this is a great slav addition to our non-paradigm world, great job man.
I noticed a few things that might not be obvious at first:
- Late game disease can get out of control, and while I like the chaos I feel like it goes too far. It's fairly easy to counter by building hospitals + doctors in your own cities but the ones on other factions become like liquid. Basically running a kingdom in this environment is annoying because your vassals can't resist going for juicy disease ridden cities on other factions and it makes it much easier to steamroll taking the rest of the world. That's not the kind of campaign I want to play, and I could easily take most everything in a few months if I wanted to. Also there doesn't seem to be a way of countering disease in castles, maybe taking doctors from city garrisons and putting them in? Huh, maybe that's the solution...
- Tied into this are orders. I get they're supposed to be very strong but lategame, again, they become the only troops of consequence and while I like using my own factions troops I know it would just be more effective to only get order troops as it becomes easy to afford them after you get one city or the other ways of making tons of money. All of this while playing the 10,000 timeline where normal faction troops are supposed to be deadliest.
- Maybe related to the disease but it becomes easy for vassals to quickly hate you for almost no reason and build up high controversy (not being marshal)
- As a city owner, it's generally just better in all cases to have more honor but more than that it can be hard to even have bad honor. I tried selling prisoners by the hundreds but still couldn't keep it down -- as mentioned getting the hospital is sort of mandatory in addition to others like the orphanage if you really want to max out your cities, which I do. Also evil factions tend to be less deadly and doing unhonorable things will advance the doomsday, leading into that annoying thing where it reduces your stats.
- A few small things: Setting custom lord titles for your faction makes the whole worlds lords copy your naming scheme, which is annoying. Setting custom names for personal troops also reverts back to standard ie "personal praetorian" if you load the save. Also, the troop trees for the encyclopedia are out of order for the faction they belong to so you have to flip through a bunch of menus

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gesaffs
gesaffs

this video looks like it is made by you ;D

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U_dad_U
U_dad_U

What is the music used in this mod ?

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U_dad_U
U_dad_U

does mod going to get more updates? are u going to make discord ? this mod is really amazing and have so much potential

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td_
td_

Does anybody know how to edit your custom player troops? or am i just dumb

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karolgrodecki Creator
karolgrodecki

Hi man, sorry. I am not sure what exactly You want to edit in custom troops, but you should just talk to them.
Which means, when you have opened party screen, click on the custom troop you want to edit and start conversation with it.
Also generally it is good to talk to Your creatures in the party, as they can tell you some additional details.

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noyoudontman
noyoudontman

I still come back and replay this monthly

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karolgrodecki Creator
karolgrodecki

I tell myself that when I finish my current project, 1 of July, I am gonna play myself Paradigm Worlds - mod. I haven't seen it for - probably - over a year. And I am delighted, because I have forgotten how mechanics work, and finally I will feel more like player, not a tester.
I cannot wait.

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henito
henito

Nice and crazy mod, in the benning i was thinking that this will be only an crazy mod without anything special, but after start playing i saw how much work the creators put on this, very nice.

I have noted some bugs:
- When a critical strike happens on the battlefield, the strategic map [backspace] close alone, when a lot happens it close every time i open.
- The second was that lords are called "lady" and ladies are called "lord".
- The warlord Ushak of the undead horde dont take any damage from me, i have 62 strengh, 15 on combat brutality and his sword "Warchief ugshank great sword".

will be nice if every party have low number of members (the player too), to simulate an desolated world.

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henito
henito

I have two suggestions too: One is to put more battle waves, fight an army of 1500 with only one battle will be epic. The second suggestion is put one mark on itens that can be used to craft another ones, remmenber the names of all weapons and armor parts to craft is a little hard.

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karolgrodecki Creator
karolgrodecki

Hi. Thanks for suggestions, some of them as well as mentioned error/bugs where discussed here before.

In short: battles max troops are easily editable. All you have is to edit your warband config file, this works for all mods and vanilla as well.
Current 'default' battle size is set to allow WB to run more or less smoothly. It depends when you have started playing Warband, but I remember having 15 years ago some puny 1.6GZ amd dual-core that had 300-400% efficiency, while modern computers can run warband at 70-80%. Well, at least when it comes to Paradigm Worlds. And believe me I have implemented most possible ways to make battles run smooth.
In general battle size is up to You.

Low or High party members is totally dependant on Your playstyle. My 'job' is to provide players with possibility. You want to have 30 companions and spend 1/4 game just playing with their stats and equipment? Here you go.
You just want a couple of friendly faces? Nothing more simple - as you know there is a menu where you can choose how many companions you have on start.

Another thing is a question of 'desolated world'. If you refer to a amount of living creatures, that fact there is less them than us currently. On the other hand I wanted to do the opposite - bring more life, (at still keep impression like it is not).

Ladies/Lords bug would require rewriting a huge part of game/mod. It is doable, but would take 2-3 months and I always felt there are some more concerning issues.
To expemplify, creating missions module took me about 3-4 months, (including testing, writing texts, coding), but it was a huge change. Now, you can start dialogue with companion, check what he likes, what are his good and weak sides, and send him on a mission.
And exactly that part 'solved' issue with large amounts of companions and micro-management. Thanks to 'missions' you could get rid of them for a short time, while they actually do some positive things for Your company/party/quest/etc.

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