Paradigm Worlds begun life as an artistic experiment in form of Total Overhaul Mod for Mount&Blade: Warband. After years of fruitful and fun development it transferred into concept of open source project. Idea of this project is to provide / present free, open system covering world, geography, politics, history, various eras, and many more unique features originally developed in mod. System, that would not only provide entertainment for player, but also practical solution for creators. Ready-to-use flexible RPG System, set of tutorials, free assets and generally help for anyone from a modder to indie developer.


Z 1 pw Paradigm Worlds: Total Overhaul Mod for Warband

Z encycl 32t This is a guide for Paradigm Worlds.

Z freeRpgSys Free Role Playing System

Z 2tut3 Modding, 3D Objects, Game Design

Z 3newpartut Under construction / TBA


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TUTORIALS CENTER - PARADIGM WORLDS

Design/Concepts Tutorial

tutorials Paradigm Worlds



HOW TO PLAY Paradigm Worlds?

Tutorials describing features of Paradigm Worlds M&B:Warband Total Overhaul Mod


MODDING M&B: Warband and Paradigm Worlds

Everything you need to know about modding PW:Warband


GAME ART - Paradigm Worlds Diary


Paradigm Worlds: HELP

Paradigm Worlds: HELP

Other Tutorial

This is virtual help-center for Paradigm Worlds. If you want to learn more or just looking for a specific answer here you will learn at least where answer...

PARADIGM WORLDS 1.99.XX.ULTIMA_THULE - the new mod version

PARADIGM WORLDS 1.99.XX.ULTIMA_THULE - the new mod version

Feature

It is out there! New version of the PARADIGM WORLDS mod. There are two major ideas coming with new version: Total Random and Absolute Freedom. New features...

PARADIGM WORLDS: Mod For M&B Warband

PARADIGM WORLDS: Mod For M&B Warband

Feature

This is dedicated site for PARADIGM WORLDS, the Total Overhaul mod for M&B:Warband

PARADIGM WORLDS: We, the Creatures!

PARADIGM WORLDS: We, the Creatures!

News 6 comments

This is presentation of features arriving with the new release of Paradigm Worlds. This article is work-in-progress and may be updated during next few...

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Paradigm Worlds - Ultima Thule - HOTFIX 01

Paradigm Worlds - Ultima Thule - HOTFIX 01

Patch

This is a small update in code for PW - Ultima Thule. Read more...

PARADIGM WORLDS 1.99.XX.Ultima_Thule - DOWNLOAD

PARADIGM WORLDS 1.99.XX.Ultima_Thule - DOWNLOAD

Full Version 14 comments

PARADIGM WORLDS 1.99.XX.Ultima_Thule - DOWNLOAD. This is DOWNLOAD page for most recent version of PARADIGM WORLDS.

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

Full Version

This is Python/Warband source code of Paradigm Worlds Final Version Ultima Thule - Update 1 - work in progress. It is fully playable.

PARADIGM WORLDS 1.99

PARADIGM WORLDS 1.99

Full Version 29 comments

PARADIGM WORLDS 1.99 - We, the Creatures! - installation files

PARADIGM WORLDS: GRAPHIC LIBRARY - OPEN SOURCE PROJECT

PARADIGM WORLDS: GRAPHIC LIBRARY - OPEN SOURCE PROJECT

Graphics Tool 1 comment

This is graphic library with assets used in making Paradigm Worlds. There are various projects, from banners to face designs. Also full access to artwork...

PARADIGM WORLDS - Open Source Code - Archives - Early-Mid Versions

PARADIGM WORLDS - Open Source Code - Archives - Early-Mid Versions

Full Version

This is second part of Paradigm Worlds Open Source Code Project. This archive contains Python code files created in 2016-2018 for early and mid versions...

Comments  (0 - 10 of 1,174)
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However, I still hope that this mod can add some eastern cultures and armies. For example, Chinese civilization,But I don't know what you think of China.

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KlaussMarcellus
KlaussMarcellus

Indeed. A minor chinese themed faction next to the Alien Shogunate territory would be a nice touch.
He could also make some other minor factions related to the koreans and mongolians.
Or even add a whole new alien sub-race related to the vietnamese, thai and indochinian peoples.

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AmousN
AmousN

There are some eastern-like factions already. Alien Shogunate is mostly Japanese culture, there are minor factions of Ninjas and also Sanitarium is middle eastern. You could always make your own faction with custom troops based on the culture you want.

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Guest
Guest

I think China is a more culturally rich country, and if I can, I hope I can join the Chinese chivalrous camp. Like ninjas, it is cool and full of Cyberpunk-like technology. I think it is an interesting thing to combine ancient Chinese culture with Cyberpunk. By the way, if the author knows China better, he can try to add a new country (if the author is too busy, he can consider it at his discretion). If it is a new camp, he can call it Donglu Ancient Country. Personally, I think this will change part of PW's worldview. PW is crazy and has unlimited potential. In this game, I am amazed by so many cultures. There are no weapons, armor, and factions about China. I also feel sorry.I know a little about china.

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Guest
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why are you obsessed with china? make it yourself

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Hello there, I just want to give the creator some tips or review for the mod itself, so here some of my review and tips :
1. The mod is very unique and awesome. It is quite interesting to see some medieval weapons being mixed with old and modern guns, making it very new for me as a Warband fan. The systems and some of the mechanics were very new to me but in a good way since I really felt like I am in Warband future edition game.
2. The troop tree were very unique, some of them really look familiar, some of them really looks bizarre, especially the biotec units, mutants, zombies, etc. For some reason, the units were like warband on steroid and LGBTIQ deformed appearance mod since some of the units are very colorful and bright as hell reaching a point that is not cool at all, but rather bizarre and weird looking, maybe you could change some of the unit design to make it not so bizarre-looking that usually came from the meme community in nutshells.
3. The units were incredibly OP, even ridiculously OP. Making them either too fast to even get a hit, or just too buffy to even die at all. For example, the old mummy, ghoul, and certain chaos dwarf units are just too fast or too strong to even die, making me even thinking that whether the game mechanics were being so broken that the health and agility traits inside the units were in nutshells. I at the very least need some 60 even hundreds or recruits to even managed to kill one of them, and sometimes it is just doesn't even worth it at all. It is just shocking to see every zombie group that I thought would be a normal bandit group for beginners were very OP and crushed all my army like it was nothing. The dwarf was even worse sometimes, with one unit that seems to just can't die at all and having a two-handed axe that literally killed all my units and me. Please nerfed it down since it would be a pretty shocking surprise for new players to the mod such as me, making it really challenging and confusing, and at some point: frustating.
4. The design buildings again were a bit weird-looking, but not as weird compared to some of the unit's design. But overall, it is okay.

That is just my review so far for the mod. It has a very good potential to be a great mod that will be loved by the Warband community, but sometimes the mechanics and the designs were just so confusing making it rather bizarre rather than fun, even frustrating rather than enjoyable. I like new things inside the mod, but maybe the developer could have just nerfed it a little bit down to make it more enjoyable and fun while at the same time, pretty challenging and unique from the other mods out there.

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karolgrodecki Creator
karolgrodecki

Hey!
Really, no offence, but your feelings are quite typical for a beginner person in the Paradigm Worlds. You would be surprised if you'd checked other comments in general section here that sound very familiar - especially referring to colors and balance.
Thing is that Paradigm Worlds was supposed to be a simple rule mod but it overgrown to monstrous state when diving into takes hours or days. Some people here played this mod from version zero - let's call it that way - and for them current look is a matter of evolution.
It is natural that such an odd, weird - let's say graphically provoking concept is hard to digest.

As to a balance - it is totally up to you, how do you want play Paradigm Worlds. In camp menu you have ~Paradigm menu where you can set a lot of things like SPEED, damage, health, morale, etc.

I think there is also one more thing. From Player perspective (and I am a player too, often) question might be: is speed of units balanced enough to provide fair / equal rules?

My question is: is it possible that after bio-viral armageddon, 5000-7000 years later there will be creatures that will be different / varied so much that it should be reflected in unequality in abilities or statistics?

As I like to ┬Čadvertise PW as simulation I often choose probability over balance. It is more hardcore but also a lot more realistic.

Look at our world: literally there are people living in the bamboo huts in the jungle while others have just sent mission on other planet. Balance is good for arcade games but bad for realism.

Another way I encourage you to play is too DL morgh editor and just tweak few things here and there as you like.

But I'd give some time to PW as is and see maybe other scenarios or different factions. Difficulty of PW is shaped by strongly at the character creation, eras. Also personal attributes really matter.

Everything described is very contextual, I can't really tell what happened. Zombies aren't really so powerful, but it also depends what recruits did you use?

However - thanks for your opinion - and as there will be an update shortly - I will see also to powers of zombie faction. Also - as this imbalance may sound arbitrary, nerfing or strenghtening is often an effect of discussion.
As a matter of fact a few pages before there was a serious discussion that undead troops are really too weak, and that they need some love. So yes unfortunately they are updated and have been buffed. I will reduce their speed a bit.

So: 1. tweak mod using PW menu in camp menu 2. set new speed, damage, autofire on/off, damage from autofire guns, morale break, and health multiplier for your character. [I prefer 1000%] 2. experiment with different eras, scenarios, settings. 3. learn the world - there are 30 factions and they all have + and -

Thanks! And be sure too check an update soon! There will be whole new set of great changes in food chain created by AmousN

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KlaussMarcellus
KlaussMarcellus

Thing is, altough our world is indeed unbalanced, there are no creatures that can simply sustain literally hundreds of bullets like the old mummies and ghouls.
Probally there should be hints on how to properly defeat those ultra-op units, so the game can remain "unbalanced" but at the same the fair since the player will know how to counter such units.

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Jan 22 2017 by XXachillesThEBEAstXx

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