In science and philosophy, a paradigm /ˈpærədaɪm/ is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitutes legitimate contributions to a field. (Wikipedia)
Genetics loads the gun, personality and psychology aim it, and your experiences pull the trigger.
- Jim Clemente, FBI profiler.
psychedelic - role playing game - tactical - strategy - slasher - shooter - action - experience
Paradigm Worlds is a total overhaul mod for Mount and Blade: Warband
Paradigm Worlds is a creation that lets experience new cultures, concepts, ideas. It allows to participate in world global politics or in individual life of creatures that inhabit world. You can stand on side of good and fight for better future for everyone , or you can exploit creatures' weakness and get rich on their misery. You can start as complete no one, or begin your journey as prince, king, or secret agent, private detective, plotting vampire or a humble musketeer. As you will advance in ladder of power you will gain access to more advanced tools, like politics, diplomacy, administration. You will need them to deal with your citizens, your towns and your friends and enemies. You will conduct diplomatic missions, and if they fail, war expeditions. You will recruit Orders - powerful, but secretive organisations - or fight them if they turn against you. You will bribe, corrupt, intimidate, ask, beg, admire, scare and humiliate - yourself or others - to get what you want. You will command your divisions on the field of battle, and if that is not enough, you will take arms yourself and kill and destroy everyone and everything that stands on your way. Why? Because I know you will do anything to survive.
How long? How long more our civilization will survive? Our world? Did Ceasar could foresee falling down of Roman Empire centuries later? Did ancient Egyptians prepared themselves for end of their times? We think we are eternal, yet history teaches us that nothing lasts forever. Existence of human kind is only a very short event compared to history of our planet. Movies, games, books - even when they picture world after apocalypse, usually they give us hope, yes, we are gone, but there is still small community (Fallout), there people somewhere.
Paradigm Worlds takes step further. World we knew is gone. Forever. We screwed. For thousands of years there is no sign of any sentient life comparable to us, people. And then... slow at beginning evolution starts race again. Like, trying to restore lost time, evolution is more violent and aggressive, than in our case. Species evolve from generation to generation, and around year 5066 AD we can deep dive into freshly constituted NEW WORLD order.
Inhabitants of a new world may look similar to us, humanoids. Physically a lot stronger than their long time dead ancestors, creatures developed various warfare doctrines, military armament and industry that are already superior to ours. Outside towns and castles, deep in forests and marshes same creatures live in most primitive conditions. Poverty, cannibalism, brutality that seem to be extreme cruelty to us, to these creatures are only conditions they know. This is wild world.
Races that inhabit Paradigm Worlds took their names from our world, an ancient dictionary in the 5066 year, but don't fool yourself: these are just old names that are used to call life, that will come after us.
Parts of our civilization, history affected new nations-factions in a way Europe had been affected by re-discovering Ancient Greek and Roman culture in Renaissance era.
But do not assume you understand everything. Creatures of Paradigm Worlds created their own morality, code of honor, fame and relations.
To understand their character, to feel their ambitions, to watch their emotions you have to be with them.
So come, lost soul. Experience and try to understand, world after our world, Paradigm Worlds.
additional NPC races: giant / boss / beast / demon / golem
PEOPLE'S DEMOCRATIC REPUBLIC OF MORLOK – Totalitary system in victorian era
NECROCORP SYNDICATE – Undeads using future tech organised in corporate syndicates
ALIEN SHOGUNATE – Space aliens in Japan's shogunate opaque
FANTASY MAGIOUCRACY – Elves, orcs, uruks organised in theocracy where magic is the religion
UNITED STATES OF RENAISSANCE – Human faction resembling XVI-XVII era
SANITARIUM CONSPIRACY – Djiniis & humanity augmented by futuristic tech - organised as form of theocracy based on conspiracy theory
Justice League (Pirate Hunters, Vampire Hunters) - In theory good faction, that tries to bring peace, it also presents very little tolerance to factions organised by races like mutants.
Scoiatael Commando (Elven Rebels) - Fighting for independence, but with the 'goal sacrifices means' attitude
Weimear Rebels (Medieval Knights) - Former lords of North, lost power due to Necrocorp manipulations. They try to remain neutral, also fight against Necrocorp.
Zoners (Radiated and sick Morloks) - Faction of outcast trying to survive in harsh conditions, in time due to technological advancement became formidable opponent to competition.
Undeads - (Skeletons, Skeletal Mages, Liches, Draugrs) - An informal in terms of political organisation, semi-tribal. Generally undeads act independently. However, powerful liches are able to gather Hordes consisting of several hundreds troops.
Doomsday Cultists (Evil Ketele Cultist) - A religious fanatics believing that by chaos and war as sacrifice, they would bring to this world horrible creature - demon-like goddess - Ketele
Alien Pirates (Space Pirates with blasters) - An anarchist band of outlaws and criminals. They distinct by using advanced energy weapons, that is believed come from space.
Star Gate Expedition - Military faction, organised in small cells. They use weapons resembling late XX century, probably thanks to access to storehouses from ancient times. Rumours suggest that they use kind of high-tech gate technology, nothing has been ever confirmed.
Techno Mages - their name proves saying that all kind of advanced technology can be seen as magic, to more primitive societies. Most probably, it just highly advanced in technology faction. Their citizens augment their bodies with mechanical parts, so they can use plasma energy weapons and armours.
Old Gods Crusaders (Classical Medieval Chivalry) - another theocratic faction. Members believe in 'Old Gods' - powers that kept previous world in shape, peace and happiness. They dislike technology, perceive it as a form of corruption. They respect factions that can be described as 'good'. Fierce enemies of Doomsday Cultists.
Lost Legion (Roman Empire Legionists) - members of this faction believe that their origins come from ancient past. They base their organisation on ancient texts, books and try to establish independent country. Similar to Crusaders, they despise advancements of technology, claiming that it corrupts soul of a true warrior.
Crazy Pikts - (Rotten, demoralised elves) - Tribal, anarchist faction. Pikts were indeed elves, years, centuries ago. Probably caused by kind of mutation, or just years of different ways of life in wildlife, they became outlaws. Religion (shamanism) is important to them, however most distinctive is form of organisation, based on raiding. One of the factions, that can gather War Party consisting of several hundreds of troops. Lately Pikts started to use primitve firearms, but they still closer to wildlife than civilized world.
Desert Abominations (Desert skeletons) - They are skeletal humanoids, but they act rather like wild animals. They are not organised, base their existence on raiding commoners, merchants. It is very probable, that long life on the desert caused form of insanity to bands of brigands. They progress very slowly, but most powerful troops exceed human beings in terms of strength or agility.
Angry Dwarves - (Rebel miners, chaos dwarves). Mines containing pyre, a kind of radioactive (pyreactive) mineral have been monopolised by the main factions. Nationalisation of mining industry by Morlok Democratic Republic and at some level Fantasy Magioucracy forced small dwarven companies to criminal activity. They become criminals to survive. life of a miner, even a former miner can be dangerous. Pyre material is highly dangerous and caused some dwarves to become insane.
Corsairs (Sea dwarven pirates) - These small, but brave sailors made sea their operational area. Considered as outlaws and criminals by civilised world. Skilled in raids and boarding, very rarely seen on land.
Escaped Mutants (deformed mutants) - Despite all denials of Sanitarium Conspiracy, mutants come from infamous experiment camps placed somewhere on Havi-Havi desert. Rumours suggest that town of Narvik is a centre of secret scientific research, however nothing was proven due to paranoidal information control. Escaped mutants turning against their oppressors organise in small bands. Most primitive are more like animals, however other individuals show signs of self-awareness.
Cannibal Holocaust - cruel poverty and hunger turn people to cannibalism. Forced to feed on flesh they often become mad. Sooner or later all of them catch unknown kind of disease, that causes madness followed by slow death. However it is not the end of their existence. They turn to creatures called zombies or ghouls, or mummies. That disease transforms them into the subjects of the undead world.
Vampire Horde - vampires exist in Paradigm World as a race, their existence is widely acknowledged, even in so-called civilised world. These creatures are something between humanoid and animal. They are not very intelligent, however their sense of instinct allows them to plan advanced plots, that can destabilise even kingdoms. As faction they act as criminals, raiders. They can turn prisoners into their own kind, and often use that ability to gather strength. Their form of political organisation can be described as a form of feudalism.
Mercenary Companions - dangerous times provoke need for military power. That can be ensured by paid troops - mercenaries. Mercenaries are professional soldiers, adventurers. As a faction they are organised in a semi-anarchist guild. In practice they form a guild that has ambitions of establishing a country of their own.
Orders are kind of elite mercenaries. They arrive on courts, but their order has to be established by a lord. They can be invited to towns or castles. In return, they offer substantial help in form of recruits. They are known as formidable warriors. Order can achieve advancement level, various in each town or city. The higher the level, the better help for a lord. At highest organisational level they offer services of Beasts, tamed demons. These very rare creatures are trained in all kinds of warfare, depending on order.
Longbeard Engineeers - Dwarves, close combat specialists, good at sieges. Heavy armours.
Fallen Legion - Vampires, Nosveratu. Their power comes from physical strength and agility.
Tao Dimension Order - They rather turn enemies into prisoners, then kill them. That's why they specialise in blunt weapons.
Digital Legion (high-tech predators) - They use advanced ranged weapons, that can transform into melee weapons like axes. That makes them very versatile force.
Crimson Brothers (sea aliens) - All-round troops, they gained knowledge of taming water demon.
Unknown Experiment Narvik (mutant order) - Best evidence, that mutants given some freedom can organise into a civilised form. Specialists in thrown weaponry, very agile.
psychedelic - role playing game - tactical - strategy - slasher - shooter - action - experience
There are major changes in the Paradigm Worlds. They all do have one thing in common and it is to improve internal logic of the game. I created categories so everyone can easily understand, not only a single change separated from background, but also new connections they create, strengthening effect of synergy and dependency.
These categories are:
PLAYER INTERACTION, WORLD'S GLOBAL POLITICS, FACTION INTERNAL POLITICS and PRIVATE LIFE OF CREATURES.
[DOWNLOAD] PARADIGM WORLDS: We, the Creatures! 1.99
[DOWNLOAD PATCH] UPDATE to 1.99.1
Mod version for STEAM is READY [link]
This is main page of PARADIGM WORLDS: We, the Creatures v.1.99 features presentation and tutorial.
This article presents details on newest addition to the PARADIGM WORLDS - new faction - Heaven Kingdom also known as Crusaders.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is patch for Paradigm Worlds: We, the Creatures!
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.