World with mix of many different nations. Imagine Star Wars fighting with Sauron, Steampunk conspiring against XV century Europe, Aliens fighting Djiniis, Orc fighting Morloks, Uruks fighting agains Alien Pirates! Swords, Axes, Lightsabers, Flintlock, Laser Cannons, Plasma Blasters, Arqebusiers, Blunderbuses, Antique Shields and Energy Fields, Crossbows, Magic Staves and Bows, Arrows, whatever you can imagine - now in one, huge mod with exceptional mechanics. What is it? This is Paradigm Worlds mod for Mount and Blade: Warband.
This is graphic library with assets used in making Paradigm Worlds. There are various projects, from banners to face designs. Also full access to artwork base.
This is download site for Paradigm Worlds Library of Graphic design, etc. What's inside?
Naturally, you can also download mod itself and gain access to all 3D models, which are stored in mod folder.
This picture shows what is in the library
That is not all! I have decided to bring Paradigm Worlds into a more universal 3D model environment. My - long time goal - to do list:
1) All assets created just by me (not created by 3rd party mod) transfer to blender projects - so they could be used not only in modding but also in game making.
2) 'Rest' of the world I do plan - step by step - recreate in free to use *.fbx or *.blend files. (Blend is a Blender file)
In other words: Warband uses *.obj files to handle 3D models. Bannerlords, and most of modern games use *.fbx file, same for game engines. Transferring Paradigm Worlds to fbx and recreating world will give absolute freedom in creation, as fbx files can edited by Blender, one of the best 3d design apps. As you probably know, Blender is free.
Ultimate goal: recreate Paradigm Worlds as an free, independent project. Setting world free will also in future allow modders / game developers to use PW assets also in their projects.
Note: Filling blank spaces in Paradigm Worlds is also possible due to amazing amounts of free stuff in the net. I will cover that in another article.
If you have any questions, leave comment here or on general page.