Welcome to Perisno



Perisno is a total conversion light fantasy mod based in the fictional land of Perisno. From battling factions of all sizes, encountering unexpected events, and discovering unique opportunities, Perisno is full of opportunities. Seek total domination or support another Lord in the rise of their kingdom. Only you, the player, can get a proper feel of what it is really like.


Perisno implements a fitting array of fantasy races; Naphali, dwarves, and giants. There are mythological creatures and magic; though magic is out of the player's reach. You can also choose to wield powerful relics like the mighty Flamebringer and Skyfall.


Numerous factions of both major and minor importance together bring different strengths, balance, and styles of war to the field. And remember, no one is created equal. Some factions are purposely insuperior in certain situations. You may find taking a town or castle from Elintor exceedingly difficult, but then you turn around and crush twice your number in elves with a group of Drachenritters in the field.

From heroic knights to opportunistic bandits and the lost Kingdom of Perisno itself, the player can ally or oppose whoever they like, as every faction has the potential to gain power and even dominate Perisno. However, all who venture must be wary; for the land of Perisno is full of dangers and enemies at every corner. The unwary traveler may find themselves suddenly opposing invading forces from lands unknown, or even the Dreaded One itself.



Latest Full Version: Perisno 1.1

Perisno 1.1 (11-3-2020)

October 14, 2018


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BY THE PERISNO DEVELOPMENT TEAM

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RSS Articles

Perisno Dev Blog 14

News 1 comment

Perisno 1.3.4.1 (3-15-2021


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Perisno Forum: Forums.taleworlds.com


v1.3.4.5 Changelog: Compatible with v1.3.4.4

  • [Fixed] When recruiting freelancers, you no longer get stuck in dialogue if you run out of money.
  • [Fixed] Reinforcements from villages will be assigned to Perisno by default if you decide to use no faction
  • [Adjusted] Tolranian Knight has new armor/helmet
  • [Adjusted] A few Perisno troops have new armor
    • [Adjusted] Hyk can also use the Axe of the Forbidden Sea
  • [Scene Adjustments]
    • Rhenstal Castle’s Prison has been relocated to the correct spot
    • Arklow Castle navmesh update


v1.3.4.3 Changelog:

  • [Fixed] Fugitive Quest works properly now


  • [Adjusted] Maidens of War have a minor increase in skills (Requires a restart, not important)
    • [Adjusted] Tolranian Master Hackers received a slight buff (Requires a restart, not important)
  • [Adjusted] Viragoes have increased their levels from 30 to 32 (Requires a restart, not important)
  • [Adjusted] Vixen Riders can now upgrade to Viragoes. Viragoes have been removed from Sword Maiden tree.


  • [Scene Updates] The following scenes are now Snow:
    • Arendal
    • Gronzy
    • Reichberg


  • Dasselocht Castle
  • Dillac Castle
  • Yorid Castle


v1.3.4.2 Changelog:

  • [Fixed] Some dialogues
  • [Fixed] Can retreat if you died during a defensive battle or lost
  • [Adjusted] Zann weapon renames
  • [Adjusted] Female lords can no longer deliver love letters

v1.3.4.1 Changelog:

  • [Fixed] Sieges are no longer broken

V1.3.4 Changelog:

  • [Added] A Travelling Dwarf can appear in Fountain Hall, selling some expensive goods.
  • [Added] Full Lymbard Troop Tree
  • [Added] New Perisno Assets
  • [Added] Female Maiden Armor Now craftable
  • [Adjusted] Perisno Map has been updated geologically

V1.3.3 Changelog:

  • [Added] Hafen Castle has a new Siege Layout
  • [Added] New Feature! You can now disable Battle Advantage in the Camp’s Game Options. This allows you to always have an even battle, regardless of how many troops you or they have!
  • [Fixed] Some minor map improvements
  • [Fixed] Lymbardian helmets appear in Ingvar’s helmets
  • [Fixed] Some strange interactions with your character’s wife
  • [Fixed] Can no longer escape deserters if they’re attacking you
  • [Fixed] Ladies should no longer appear in “Resolve Dispute” quests
  • [Fixed] Maccavian Swordmaster Armor no longer costs a few aurums

  • [Rebalancing] Mosoru, Klymorians, and Kuulans. (Requires a new save, not important)
  • [Rebalancing] Ingvarians can now be an “all cavalry” troop tree. While we made it possible, it is not recommended because they will NOT have good riding/horse archery skills. Your main Cavalry line will still fulfill this role the best (Requires a new save, not important)

  • [Adjusted] Lymbard armor rating has been increased
  • [Adjusted] You can no longer retreat when defending a garrison or during a salley. You can still interact with the border to retreat however.
  • [Adjusted] You can recruit Krysanna’s Temptresses from Kaiyrithe now, after completing her quest
  • [Adjusted] Geldarin and Cretasan Mercenaries return if you are using their culture and own the fief they reside in
  • [Adjusted] Cretasan armor rearrangement, including their troops not spawning with shields sometimes (Requires a new save, not important)
  • [Adjusted] Freelancer, Adventurer’s Guild, and Disable Ships are all enabled by default whenever you start a new game. If you wish for ships to reappear on the map, disable the toggle. Ships will eventually become a thing of the past.

V1.3.2 Changelog:

  • [Added] Allowed running when hunting
  • [Added] You can now craft Lymbard Armor in Crafting Menu
  • [Added] Interactive persuasion dialogue for Fugitives and Lords
  • [Added] Added the feature to refine weapons and armor at Gordga Hammerhead
  • [Fixed] Added some missing texts
  • [Fixed] Oddities in Troop ID’s
  • [Fixed] Maccavian Spearman Armor
  • [Fixed] Nox of Zephili scouts relations
  • [Fixed] Maccavian Black Knight Boots
  • [Fixed] Krysanna’s banner has returned
  • [Fixed] Axe of the Forbidden Sea exploit
  • [Fixed] Adventurer’s Guild works properly now
  • [Fixed] Buying honor and renown works properly
  • [Fixed] Ingvar’s Dwarven Armor appears properly
  • [Fixed] Galwe Library no longer displays your banner
  • [Fixed] Galwe Alchemists check your party size before you can recruit them
  • [Fixed] Oddities in Maccan’s Keep, Forde’s Town, Fountain Temple, and the Sea Battles
  • [Fixed] When freelancing, you can no longer “rest” in towns which ends up glitching, causing you pay money even after your commander has left the town
  • [Adjusted] Removed “courage” dialogues in battles
  • [Adjusted] Recruiters return after a week automatically
  • [Adjusted] Annoying “skill check” removed from self-healing
  • [Adjusted] Recruiters now recruit from the faction you chose properly
  • [Adjusted] Maccavian Halberdiers keep their throwing axes from their Spearmen days
  • [Adjusted] Axe of the Forbidden Sea and Weeping Moon now replenishes while hunting
  • [Adjusted] Shadestalkers, Eton, Graianius, and Berana’s armor no longer appears in Ingvar’s list of armor

V1.3.1 Changelog:

  • [Added] Some missing files
  • [Fixed] Female Lymbard Meshes
  • [Fixed] Female Maccavian Meshes
  • [Adjusted] Time of year is set to 395

Pledges and donations will provide funds to help the mod grow even further. The current goal is to revamp most factions with unique armor. Unfortunately experienced modelers aren't cheap and thus would have to be hired to commission custom items.
If we earn enough, we can add Perisno faction specific items and create an even more immersive experience.


images


Perisno Dev. Blog 13

Perisno Dev. Blog 13

News 3 comments

Perisno version 1.3 View Changelog below. As always a new save is required.

Perisno Dev. Blog 12

Perisno Dev. Blog 12

News 1 comment

Perisno v1.1.2 Update. Includes v1.1.2 hotfix. (11-3-2020)

Perisno Dev. Blog 11

Perisno Dev. Blog 11

News 7 comments

Perisno Dev. Blog 11, updating on what we plan for Perisno heading forward.

Perisno Dev Blog 10

Perisno Dev Blog 10

News 3 comments

Perisno Dev Blog 10! Release Date is planned for 3-29-2020.

RSS Files
Perisno 1.3.4.5 (3-27-2021)

Perisno 1.3.4.5 (3-27-2021)

Full Version 76 comments

Perisno 1.3.4.5 This version is save game Compatible with v1.3.4.4

Perisno V1.3.3 Patch

Perisno V1.3.3 Patch

Patch 4 comments

Perisno V1.3.3 Patch. This is not save game breaking from 1.3.2. Version 1.3.4 BREAKS save game. Play this if you don't want to start a new game.

Perisno 1.3.2 (3-7-2021)

Perisno 1.3.2 (3-7-2021)

Full Version 60 comments

Perisno v1.3.2 Full See Description for full changelog.

Perisno v1.2.3 Hotfix

Perisno v1.2.3 Hotfix

Patch 4 comments

Perisno v1.2.3. Hotfix It is save game compatible with v.1.2.2

Perisno v1.2.2 Hotfix

Perisno v1.2.2 Hotfix

Patch 2 comments

Version 1.2.2 Hotfix. (this supersedes version 1.2.1) It is save game compatible with pervious version.

Perisno 1.2.1 Hotfix

Perisno 1.2.1 Hotfix

Patch 4 comments

Perisno 1.2.1 Hotfix Copy and paste files over version 1.2 (FUll) This hotfix is save game compatible with version 1.2

Comments  (0 - 10 of 4,729)
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Will 1.4 be the biggest update in history? Will it be Perisno's biggest carnival?

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Michadr Creator
Michadr

It should be a big update.

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theduke9924
theduke9924

I haven't played since .77, when did the elves get changed to not be elves anymore and why? Haven't paid the most attention obviously, but am curious now that I've picked it up again.

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Michadr Creator
Michadr

Elves were always just filler till we had a chance to create the race we are currently working on.

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Dajimo
Dajimo

This is fantastic with the new updates the quality of this mod is increasing much more than it was already very high. A great job done

a couple of questions

1. The scene of the city of Forde, could it be used as OSP or LSP for another modification with mention and recognition in the credits?

2. Do you plan to add a new faction in the future for the areas of the map that are empty?

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Michadr Creator
Michadr

1) Sure, use with credit.

2) No

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Guest
Guest

In the next update, will the forces of the wild become more existential and even threaten the country?

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Michadr Creator
Michadr

I don't understand the question?

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Highest Rated (74 agree) 10/10

This mod is incredibly awesome and I love it. I am a lover of fantasy mods and have played Pendor and all the good ones. I hope that this mod continues to be in development and never dies. It combines elements from fantasy and medieval themes and even has a flaming sword which is incredibly well done! I have only been playing 0.52 for a while but I am in love with it as it is so amazing. Some people, like the guy who rated it a 1 because of not being able to play as an elf, seem to forget that this…

Nov 9 2013 by therandomorc

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We shared this a while back, but here is a concept we are working for 0.81! T.co

Jan 23 2017

Having issues with the mod not running up to par? Try giving it high priority! Let us know if this makes it more pl… T.co

Jan 16 2017

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Jan 9 2017

What's the biggest number of enemies killed in one battle? This guy had over 3k!! Reddit.com

Jan 6 2017

We have released a HOTFIX for 0.8. It is save game compatible to Version 0.8 only. Find it here > Forums.taleworlds.com

Jan 1 2017

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