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Contact info

Join Our Discord Server

Steam: Peredice

Discord: Peredice#5822

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Credits

  • [Project Leader / Lead Level Designer]
    Bérces 'Peredice' Bendegúz Péter
    [Steam] [GameBanana] [YouTube] [Twitter]

  • [Level Designer]
    Jean 'XBLAH' Knapp
    [Website]

    GEλR°
  • [Programmers]
    Sára 'Sáruna' Říhová
    [Steam]

    Andrew 'Sears' Caleb Baay

  • [2D Artist]
    Gönczi 'heveder' Zoltán

  • [Particle Artist]
    MysterAC
    [Steam] [Youtube]

  • [Sound Designer]
    Fush

  • [Music Composer]
    Birge 'Tony Sins' Tegin Özalp
    [Spotify] [AppleMusic] [YouTube]

    Steven Cabbage
    [SoundCloud]

    Noah 'ISSANN' Wood
    [Steam] [SoundCloud]

  • [Additional Content & PBR Associate]
    White Red Dragons
    [White_Red_Dragons#9603]

  • [Cast]
    Mitch - Mitch 'Robo' Wensveen
    [YouTube] [Twitter]

    Thomas Warren - Sam 'Trivvy' Pearson
    [Steam] [YouTube]

    Sgt.Phillip - Caleb 'CW3D' West
    [Steam] [YouTube] [SoundCloud]

    Sgt.White - Noah 'ISSANN' Wood
    [Steam] [SoundCloud]

    Insider man - The Renegadist
    [Steam] [YouTube]

  • [Playtester]
    Dolmo
    [YouTube]

    Hollósi 'Bówmann' Benjámin

  • [SFM Animator]
    Kasper 'KittyBob' Klepiński
    [YouTube]

  • [Special Thanks]
    TheManClaw
    BlueFlyTrap
    vertthrasher
    Gunship Mark II
    Sam Za Nemesis
    Joshie
    SCell555
    C17EP1 Team
    Mr.Kleiner
    Kristjan 'Biohazard' Skutta
    Totterynine

    Valve Modding Community - [Discord]
    Lambda Generation - [Website] [YouTube] [Twitter]
    ModDB [Website]
    Valve [Website]

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Last update: 2021.01.13.
by:Peredice

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Hi, Peredice here!
I hope everyone has a pleasant new year so far.
It's been 3 months since the last article published here on ModDB, and we've made a lot of progress!
Let's get into it.


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Map progress

I'm happy to announce that the development of the canals and the last level are going smoothly,
and hopefully they will be finished next month. The rest of the levels are playable and finished, only needing a few tweaks here and there. And that's only for Lost Industry: Origins. *wink* *wink*

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Switching engines

Last time there were some misconceptions about us switching to a completely different engine, and that was my fault, I didn't explain it quite well. We are going to use a modified version of the Source engine called AGS (Actually Good Source). The porting happened successfully, and for the past two months we are developing the game on this new engine version.

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Choreography, Voice acting and Music

Currently there are;

  • 199 Custom voice lines provided by the talented voice actors.
  • 84 Choreographed scenes made by me.
  • 6 Custom music tracks, 4 of the songs are in the works.

Impressive numbers, all of the voice lines were recorded, edited, and put into the game.
And every line has English closed captions attached to them. All of the choreographed
scenes are done, only needing to polish a few.

We've got a trailer in the works that I'm really looking forward to since we will use custom music and neat SFM animations.

That's about it, if you have any questions feel free to ask in the comments, thanks for reading.

Until next time,
Farewell!

Here are some screenshots:

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Lost Industry: Origins October Update

Lost Industry: Origins October Update

News 5 comments

This article will summarize the most important things that have happened to this project two months since.

Lost Industry: Origins August Update

Lost Industry: Origins August Update

News 1 comment

This article will summarize the progress what's been made under the last month.

Announcing Lost Industry: Origins

Announcing Lost Industry: Origins

News 1 comment

In this article I'm going to tell you a bit about our project, the purpose of it and how are we going to make it happen!

Comments  (0 - 10 of 14)
Singaporean
Singaporean

Follow and wished the best of luck.

Singaporean

Reply Good karma Bad karma+1 vote
IDDQD_1337
IDDQD_1337

It's still active?

Reply Good karma Bad karma+1 vote
By_X_RaY
By_X_RaY

Looks very good mod and well made! Good luck! Hoping to play once it's out. :)

Reply Good karma Bad karma+2 votes
Jancias
Jancias

Good stuff, my man. Can't wait for more!

Reply Good karma Bad karma+2 votes
GLaDOS2020
GLaDOS2020

I love the first mod a lot. Cool effects and models. I hope you'll use them.

Reply Good karma Bad karma+4 votes
Definrick
Definrick

I liked the first mod a lot, but i feel that you have the opportunity to make some variety in location maybe some in the city streets and then on to something else, you have some awesome effects in the lost industry 2 make use of them

Reply Good karma Bad karma+2 votes
Peredice Creator
Peredice

I'm really glad you enjoyed LI2.
Mostly that's the main thing, a bit of variety. I was getting really tired of that factory setting. I wanted to create city scenes. Here I have the opportunity :D

Reply Good karma+4 votes
JohnnyTheWolf
JohnnyTheWolf

'His main goal is to protect himself and her wife from any kind of harm'

I believe it should be "his wife".

Reply Good karma Bad karma+2 votes
Peredice Creator
Peredice

How didn't I notice that?
Anyways thanks I fixed it :D

Reply Good karma+2 votes
ZippyS2
ZippyS2

Well i'm very enjoy the LI2 with good Visual and Parallax Corrected Cubemaps too but the mod is short hope this one will bit longer.

One quest, do this mod will still use SDK 2013 Multiplayer?

Reply Good karma Bad karma+3 votes
Peredice Creator
Peredice

Yes, we will continue using Source SDK 2013 MP!

Reply Good karma+1 vote
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