To change fov type: "_fov <your fov here>; restart" without the quotation marks " "
How this works:
The screen is flipped, the left/right controls were swapped, the mouse X is inverted, and the direction of the audio is flipped as well.
What has been mirrored:
-Alot of models, in order to appear normal again. Stuff like the suit chargers, cars, tv's, crates and more. Also the citadel too
-All decals, and the text/logos contained in some of the textures themselves is manually flipped in photoshop (ngl i really actually liked doing that)
This mod uses the steam half life 2 maps. None of the maps were recompiled. Some bsp's were edited with EntSpy- keyvalue changes / entity additions were made for some of the visual changes
The HDR in some maps was made less overexaggerated
LOG OF ALL CHANGES I'VE MADE TO THE BSP FILES:
You can unflip the screen by typing sv_cheats1; r_mirrored 0
Disclaimer: just like in regular half life 2- in the options use HDR. Otherwise the game can become fullbright when loading some maps because they lack LDR data.
I hope you like this mod, I put alot of effort into polishing le hl2 mirrored experience :D
The installation instructions are in the readme file in the download
People who helped:
THG - viewmodel flip help
Totterynine - screen flip help
Mapbase Discord Server - general help
White_Red_Dragons - initial guidance
jesse culver/wazanator - initial guidance
IyuriI - he playtested the whole game xd
MMod Developer Gunship Mark II was kind enough to compile custom MMod binaries for this mod, with the HL2 Mirrored changes merged into the game!
Minor bug fixing. Flipped some textures and made some minor code changes
Minor bug fixing Fixed the suit charger's collision And set the supportsvr keyvalue to 0 in gameinfo.txt, because the game crashes on startup if the game...
Check out this week’s roundup of the mods that were featured on the DBolical YouTube!