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⇧ This Video is Somewhat Outdated ⇧

Why the project was started:

Plenty of people in the HL2 modding community have attempted to make the biggest and best HL2 mod pack, but either by credit and redistribution restrictions or just the sheer mass of the 18 years of content floating about, nobody has been able to bring us a proper, complete, ultimate combination of all the amazing work the HL2 modding community has produced over the years. The founding members of Slip Union decided to take on this challenge and combine their combinations of complex combat, combine combustion, and comfortable continuity into a comprehensive collection of commandeered content to form a true Amalgam Zenith, a mod pack to end all mod packs, an overhaul of overhauls, the endgame of source 1 mods old and new.

So what exactly is this?

We consider Amalgam Zenith to be much more than a mod pack. Although 75% of the included content is available partially or in some other form elsewhere, we have spent a significant amount of time bug fixing, tweaking, and merging assets that were originally completely incompatible. Our enhancements and hybridization make a lot of AZ's asset library unique. As for the remaining 25% of completely original work, we have created quite a few custom configs, scripts, textures, model ports, and more that can't be found anywhere else.

As we continue to round up the creators of the many great mods no pack is complete without, a much higher percentage of this mod will be made our own. We can't expect to get everyone on board however. We've been going so long that some of the assets we've incorporated from the internet were lost to time and became impossible to find. AZ is an archive and a second chance for the many cancelled, deleted, broken, or perpetually on hold sourcemods scattered about. We will make sure nothing goes to waste.

(We are not associated with HL2: Amalgam or HL1: Absolute Zero)

What about the engine and maps?

AZ runs on MMod only at the moment but we've put a lot of work into making scripts that push MMod to its limits, setting values beyond their intended maximums and bringing back unused features to be used in new, unexpected ways. We are looking into compatibility with Overcharged.

Our focus was originally on Cinematic Mod maps but since the cancellation of Lambda Revision and its subsequent assimilation into AZ, we may attempt to overhaul at least some of the maps of Hl2 and its episodes ourselves, swapping in the best alternative for maps that are not custom. We plan on straying from the original HL2 style in our maps more than HL2U but less than CM2013. Once HL2 Remastered Collection is released, we may swap to supporting those maps instead of making custom ones.

When can I play it?

Now, in a way. Let us give you some important details first.

AZ is not yet ready for the public for many reasons, but main issue is that we haven't asked everyone whose content and ideas are present in AZ as of right now if that's alright with them. "Why?" you may ask. "Shouldn't that be the easiest part?" No, no it is not. People are random and we can't expect everyone to respond well to a generic "can we put your stuff in a modpack" message. Some people couldn't care less what we do and others will respond with hostility and threats. This is why we have usually only one person, Zen the main dev who is also doing a little of everything else, writing personalized messages to each original source. Its slow and delicate work and will take a lot of time, a lot more than just adding a name to the credits list like we've also been doing every time we even touch a new creator's mod. This is why we aren't in open beta, out of respect to the people who made the many mods we rely on.

AZ is playable and enjoyable as it is right now, even if its far from polished. It will crash. A lot. And for a variety of reasons. But if you're ok with that, you're in luck! We are just about the nicest, least secretive and exclusive studio there is. If you want to play AZ right now, join our community discord and ask nicely. As long as you can give useful feedback we don't really care what you do with it. If you feel like waiting but want to help us out, there's no better way than telling any mod maker you know that we exist. Don't message people you don't know on our behalf though, we'll handle that. We hope to see you on our community discord!

Community Discord

For getting in contact with our team or other followers. Questions and requests can be handled much more quickly there.

Youtube Channel

For video demonstrations and showcases.


For all our standalone mods.

AZ Credit List

Developers, Testers, & Direct Contributors:

Given Permissions or Allow Asset Modification:

Unable To Contact:

These people's accounts have been inactive for a long time. Help us find a way to make contact.

GameBanana Credits:

Moddb Credits:

Gmod Credits:

Music Credits:

Studio/Steam Credits:

Mod Subcredits, Non-mod File Sources, Inspiration, & Special Thanks:

  • 3dhdscan
  • ArachnitCZ
  • BernieBuddy
  • Cutout-trees
  • Dyna
  • Evermotion
  • Glitchvid
  • Hauptmann
  • janwalter
  • jay!
  • JimmiusGD
  • jmarcos28
  • José Baltazar
  • Just Jacob
  • kazım saatçı
  • Kidney_02
  • Mr Funreal
  • NvC_DmN_CH
  • Piggo
  • Red slug
  • RetroBoy
  • Reverend V92
  • Rockstar Games
  • Samplistt
  • Steffan Shibe
  • steve grease
  • Textures.com
  • The Astronauts
  • vldbshh
  • YuRaNnNzZZ

We're trying our best to make everyone happy by handling credits delicately, but this may mean that some credits are handled slowly. If your name is on this list:

  • Get in contact with our team through discord if possible.
  • If you can't seem to find what assets of yours we used, your content was either phased out at some point or only a minor portion of you mod was used like a single normal map, single script, or just an idea you had before we did.
  • If you are unsure about allowing us to distribute your assets as part of AZ, we are more than happy to welcome you to the team so that you may use your assets and our own as you please.
  • If you specifically do not want something of yours used in this pack but it appears in some form here anyways, please get in contact with our developers through discord so we can discuss any issues.

If you've made an asset that in some form is being/has been used in screenshots, videos, or standalone mods and you have not yet received a permission request from us, one of the following may have happened:

  • One of our developers received permission from an original source before they became part of the AZ team.
  • Your asset was included with a pack or mod that we did get permission to use or was sent directly to us by a community member who may have not received permission to do so.
  • Your mod is being used temporarily while a fully custom version is being made (for compatibility and performance testing as well as inspiration and map design acceleration)
  • No valid contact information was available from the source of the asset (very commonly applies to mods from deleted accounts sent to AZ by someone who had a copy before it was deleted)
  • The assets are being used exclusively by testers who have personalized their builds of AZ.
  • We just haven't gotten around to it yet.

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Animated Immersive Helmet

Animated Immersive Helmet

HUDs 3 comments

A mod that adds a fully animated, immersive HEV helmet to MMod along with many other functions like bullet time, dive/mini-longjump, more animations...

Comments  (0 - 10 of 97)

Hello? Is this mod dead? I'd like to know more about it as well as play it!

Reply Good karma Bad karma+1 vote

This mod is not dead, I'm a beta tester for it and there is progress being made, there is also a discord server that receives updates to the progress of the mod.

Reply Good karma Bad karma+1 vote

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I cant wait playing Amalgam using Mmod awesome mod guy's keep up the good work.

Reply Good karma Bad karma+2 votes

And how to download it?

Reply Good karma Bad karma0 votes
Slip_Union Creator

Amalgam Zenith is not available to the public currently but anyone can ask to become a tester via the community discord.

Reply Good karma+1 vote

I think you guys should stay away from the Half Life Alyx asset although it had some stuff that is a recreate of HL2 the fact that using it in Half Life 2 just feel wrong to me like the Scanner and the Force Field. Half Life 2 should be just Half Life 2 so i suggest you guys should used some asset that is unique and/or inspired by Alyx. That would be better and we had like an achive of High Quality assest for HL2 so finding stuff to replace that doesn't that hard (If i sound rude sorry, English isn't my main)

Reply Good karma Bad karma+2 votes
Munancho_INC. Creator

Speaking of which. You can see some of the new textures and models that combine the art styles of both games

Reply Good karma+3 votes
Slip_Union Creator

We're doing something like that. We've been porting a lot of HLA assets directly to start but then if possible/worthwhile we've been hybridizing HLA and HL2 assets to make something we think gets close to the best of both worlds both aesthetically and in the sense of maintaining continuity. AZ is trying to patch up the continuity problems between Black Mesa, Half Life 2, and Half Life Alyx but we are working hard to not mess with the iconic design of HL2 in the process.

To address your concerns more specifically, we are considering adjusting the textures of the scanner to resemble HL2's design. The forcefield is still being worked on but isn't being shown doing its full animation here yet. We used the HLA effect for when the player is up close but used a fading effect similar to HL2 to make it function much more like the original forcefields. Also, we have several moderately sized packs of model enhancements for the stock hl2 props that are being used often, mostly in situations where HLA items do not fit the general shape of the HL2 counterpart. Let us know if you have any specific ideas for how to adjust anything we have to resemble HL2 better.

Reply Good karma+3 votes

i think the Alyx Combine Soldier need to be replace, like i said using HLA assest in HL2 no matter what doesn't look right. I had a few candidate to take it place the Jims combine soldier v3 (the types that don't had the backpack it actually fit pretty good with the base CM map and it look very similar to the og one just a bit more practical), Romka Soldier (classic soldier with more detail like you can see the line on the armor pad), Replacement Combine Soldier (like a reimagine of the soldier in the same style very good i would like to see this being used although the mod didn't had a zombine skin and a ep2 dirty).

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Slip_Union Creator

We've been using this mod.
It fixes a lot of what's wrong with the original HL:A combine but we plan on adding some upscaled components of the original hl2 texture to give it the depth of the original while keeping the model quality. (A good example is the forehead texture's flatness) A lot of the time all we've needed to do to fix HL:A assets for use in HL2 is increase the contrast and lower the normal map intensity but more manual touchups are done where possible.

Reply Good karma+2 votes

Hm well ok, i want to ask if the mod can be customizable like i can install my own wanted addon

Reply Good karma Bad karma+1 vote
Slip_Union Creator

Oh absolutely, AZ is compatible with almost every mod made for MMod and most regular HL2 mods.

Reply Good karma+3 votes
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