A mod that adds a fully animated, immersive HEV helmet to MMod along with many other functions like bullet time, dive/mini-longjump, more animations...
Plenty of people in the HL2 modding community have attempted to make the biggest and best HL2 mod pack, but either by credit and redistribution restrictions or just the sheer mass of the 18 years of content floating about, nobody has been able to bring us a proper, complete, ultimate combination of all the amazing work the HL2 modding community has produced over the years. The founding members of Slip Union decided to take on this challenge and combine their combinations of complex combat, combine combustion, and comfortable continuity into a comprehensive collection of commandeered content to form a true Amalgam Zenith, a mod pack to end all mod packs, an overhaul of overhauls, the endgame of source 1 mods old and new.
We consider Amalgam Zenith to be much more than a mod pack. Although 75% of the included content is available partially or in some other form elsewhere, we have spent a significant amount of time bug fixing, tweaking, and merging assets that were originally completely incompatible. Our enhancements and hybridization make a lot of AZ's asset library unique. As for the remaining 25% of completely original work, we have created quite a few custom configs, scripts, textures, model ports, and more that can't be found anywhere else.
As we continue to round up the creators of the many great mods no pack is complete without, a much higher percentage of this mod will be made our own. We can't expect to get everyone on board however. We've been going so long that some of the assets we've incorporated from the internet were lost to time and became impossible to find. AZ is an archive and a second chance for the many cancelled, deleted, broken, or perpetually on hold sourcemods scattered about. We will make sure nothing goes to waste.
(We are not associated with HL2: Amalgam or HL1: Absolute Zero)
AZ runs on MMod only at the moment but we've put a lot of work into making scripts that push MMod to its limits, setting values beyond their intended maximums and bringing back unused features to be used in new, unexpected ways. We are looking into compatibility with Overcharged.
Our focus was originally on Cinematic Mod maps but since the cancellation of Lambda Revision and its subsequent assimilation into AZ, we may attempt to overhaul at least some of the maps of Hl2 and its episodes ourselves, swapping in the best alternative for maps that are not custom. We plan on straying from the original HL2 style in our maps more than HL2U but less than CM2013. Once HL2 Remastered Collection is released, we may swap to supporting those maps instead of making custom ones.
Now, in a way. Let us give you some important details first.
AZ is not yet ready for the public for many reasons, but main issue is that we haven't asked everyone whose content and ideas are present in AZ as of right now if that's alright with them. "Why?" you may ask. "Shouldn't that be the easiest part?" No, no it is not. People are random and we can't expect everyone to respond well to a generic "can we put your stuff in a modpack" message. Some people couldn't care less what we do and others will respond with hostility and threats. This is why we have usually only one person, Zen the main dev who is also doing a little of everything else, writing personalized messages to each original source. Its slow and delicate work and will take a lot of time, a lot more than just adding a name to the credits list like we've also been doing every time we even touch a new creator's mod. This is why we aren't in open beta, out of respect to the people who made the many mods we rely on.
AZ is playable and enjoyable as it is right now, even if its far from polished. It will crash. A lot. And for a variety of reasons. But if you're ok with that, you're in luck! We are just about the nicest, least secretive and exclusive studio there is. If you want to play AZ right now, join our community discord and ask nicely. As long as you can give useful feedback we don't really care what you do with it. If you feel like waiting but want to help us out, there's no better way than telling any mod maker you know that we exist. Don't message people you don't know on our behalf though, we'll handle that. We hope to see you on our community discord!
For getting in contact with our team or other followers. Questions and requests can be handled much more quickly there.
For video demonstrations and showcases.
For all our standalone mods.
These people's accounts have been inactive for a long time. Help us find a way to make contact.
Mod Subcredits, Non-mod File Sources, Inspiration, & Special Thanks:
We're trying our best to make everyone happy by handling credits delicately, but this may mean that some credits are handled slowly. If your name is on this list:
If you've made an asset that in some form is being/has been used in screenshots, videos, or standalone mods and you have not yet received a permission request from us, one of the following may have happened:
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.