Skurtyy's Half Life 2 RTX PBR Assets (Not The Official HL2 RTX Mod)
First Person Shooter(THIS IS NOT THE OFFICIAL UPCOMING HALF LIFE 2 RTX MOD) This is a complete game AI Upscale + added PBR of the existing Half Life 2 game capture. This...
Mod that recreates Half-Life as it was in late 2001 - early 2002.LeakNet required. Maps that are not present in that development era will be taken from 2001 folder like Canals, Quarry, Wateland, Antlion Caves and Kraken Base. Some maps will be created from scratch like Weather Control.
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(THIS IS NOT THE OFFICIAL UPCOMING HALF LIFE 2 RTX MOD) This is a complete game AI Upscale + added PBR of the existing Half Life 2 game capture. This...
Prospekt begins in the Nova Prospekt prison in the Half-Life universe. Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown...
Map Labs is an ongoing anthology of mapping competitions, primarily centered around Valve's games!
Wilson Chronicles is a total Source conversion of Half-Life Wilson Chronicles.
Half-Life 2 Rebalanced is a mod that revamps the gameplay and balance of Half-Life 2. It aims to give HL2's gameplay more variety, make it more difficult...
This pack aims to remove post-Orange Box cosmetic and gameplay changes in Half-Life 2. Works as a sourcemod for Half-Life 2.
so where is dark interval beta?
so just the mappack but in order and a few new maps?
Full story. I know that many mods tried to do that and died, but I can assure you that it will be done. I'm still thinking about train ride at the beginning, but train ride between Depot and AirEx for example is nearly impossible to make with Beta engine. Of course I add scripts, props and NPCs, so not just mappack.
alrigth in that case i im even more hyped!
I really don't like the leak engine. it's unstable, and you have to load maps from the console if you don't want your game to crash. sure, you can have triggers that run a command through the console, but that takes away the seamless transitions. better to make a mod from scratch than draw from the leak engine itself. I may not be a programmer, but I'm just giving my humble opinion here.
Level transitions work properly and seamless transitions are present, don't worry.
I take back my statement about loading triggers. if the seamless transitions work, then I'm sold.
I agree. For me as a player the biggest gripes are the flashlight, physics, and not using the stable, functional retail base. The leak engine even has a habit of installing game-related fonts then not letting you uninstall its folders completely because they've been locked inside the system.
(Fwiw, the level change triggers work fine enough in the leak, as seen in several mods like Town, Borealis or Airex... but the rest still applies)
Here we go again.
you're reading my mind...
I'll add: If it comes out one day....