Remember the good old times when Kane's Wrath was more flowing game before patch 1.01 ruin it?
the times when we cold play it without hearing "insufficient funds" every half minute and see how our units, upgrades, and support powers didn't felt so weak to the point we ask ourselves "why we even spend so much time and money on them in the first place?"
And above all having smart A.I. that don't falling apart?
Kane's Wrath Classic aiming to fix that! bringing back to most of the normal and well known C&C balances and gameplay to how it was in version 1.00 just like how any sane C&C have been
With the bugfixs, out of syncs fix, And the ability to play online again :D!
As C&C player I really like the red alert, tibirum, and generals universe, even when they all different they still had certain things that made C&C players feel at home such as the building cost,
in every C&C game till now the refinery and harvester for example cost 2000$ and 1400$
which effected the flow of the startup of the game
tibirum wars didn't was that different and so Kane's wrath that came after it ( still had the same costs),
I played Kane's wrath online when it was out for almost a year (If I recall right) and then C&C developers team which saw the game as some sort of tournament (Well in extreme way) decided to change the rules with patch 1.01, the patch fix many bugs and issues but in the cost of changing the entire balance the players knew to something else.
while they tried to stop things from being "overpowered" which didn't were in many player opinion, they made most of the strongest special abilities, units, and upgrades weak to the point that players didn't used them at all, they even tried to stop rushers by changing the refineries and harvesters building costs and time but rushers still could rush as they please... it just hurt the players and the flow of the game instead, making money to become even more rare than it was and stop players from using their favorite tactics, the patch force players to try different tactics and limit them especially when it come to funds and power
Then came patch 1.02 which fix few things and made the game again A bit more playable for players who love classic C&C gameplay but still didn't fix most of the balances that 1.01 ruin.
the issue was? that if players want to play online or want to have the out of syncs fixs they were force to use the last patch...
I agree that some changes were alright (Few players choose GDI armies before the patch since they were good but not powerful as the other factions were and you could mostly found pros or players that wanted challenge who used them)
But some changes just were failed attempt that Tried to fix things and end up forcing players to play completely different and even kill some tactics and the A.I which seem to be left untouched since version 1.00 (which is bad if you suddenly change the entire game rules) and now act way less smarter than how it should act.
Any tactic in KW had good counter and didn't was too much over powered for players who knew the rules and Kane's Wrath Classic aiming to change that to the way it was with only a bit of stuff that I may decide to left untouched (such as the GDI's armies which now can give a good fight even with new player)
Just made a quick post to let you know that Kane's Wrath Classic now also available at Command Post =)
What does it mean for the future?
Who knows (don't worry it doesn't mean I'm going to leave Moddb, Nexusmods, and any of the sorts),
It just means that now you have more options to play Kane's Wrath Classic,
So for those of you who don't know what Command Post is:
It's basically a desktop app that was made to managed KW's related stuff for you and acts a lot like how Origin and Steam manages their installed games by give you all of the options available in one place.
So what doe it mean?
Basically the big plus here is that it's gives you more easier time to install Kane's Wrath Classic since as long as you just have the main game installed you can pretty much download all of KW's related stuff (Last official patches, 4GB patch, mods, etc.) in one click of a button instead of do all of that manually and follow some guides, which is an huge plus in my opinion,
Other than that the app allows you to have more easy time saving, viewing, and sharing replays,
And also give you some control on few stuff in KW such as open it in window mode or auto download the next version of the mod for you with easy to set settings.
Thanks for your time and may you have a good day commanders!
Also don't forgot to peek at my current project which is also available at Command Post!
P.S. we opened a discord modding server for anyone who would like to try modding KW
so feel free to come over!
I finally released Kane's Wrath Classic v1.00 Many thanks to Zocker4ever which without him I wasn't even able to start this mod and to Itay which helped...
I gladly present to you the "Kane's Wrath Classic Money and Radius Edition"
Just in case that no one notice I added the "Kane's wrath Classic Refineries and Harvesters Edition" mod to download
I'm new to modding and without help from zackr4ever I didn't was able to start the mod, so many thanks Z4E : )
I present to you the "Kane's wrath Classic Harvesters and Spikes Edition" Harvesters and Spikes Edition basically only change the Harvesters, Tiberium...
I present to you the "Money and Radius Edition" this Edition only change the refineries and harvesters and the building Radius to how it was in ver 1.00...