Remember the good old times when Kane's Wrath was more flowing game before patch 1.01 ruin it? the times when we cold play it without hearing "insufficient funds" every half minute and see how our units, upgrades, and support powers didn't felt so weak to the point we ask ourselves "why we even spend so much time and money on them in the first place?" And above all having smart A.I. that don't falling apart? Kane's Wrath Classic aiming to fix that! bringing back most of the normal and well known C&C balances to how it was in version 1.00 With the bugfixs, out of syncs fix, And the ability to play online!

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I'm new to modding and without help from zackr4ever I didn't was able to start the mod, so many thanks Z4E : )

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I'm new to modding and without help from Itay and zackr4ever I didn't was able to start the mod, so I need to give many thanks to these two : )

I really need more help in stuff and my friend Itay may help me with splitting the work between us but the issue is that we both don't developers or modders xD

So we need someone with knowledge in case that something won't go well or will be massed up

This mod is mostly balances changes and not anything else so while it will take time and can be hard it probably won't be that hard for people who build real mods for other games and have a bit of knowledge in the matter

If anyone want he/she can feel free to join even just for little work here and there
that include you Lionheart2 and Zocker4ever ;)

Lionheart2 actually said that he may help me when he will get time in P.M some month ago but nothing is sure yet.

Right now I kind of stuck at how to make a global change to all of the tibirum spikes in the game as I mention in my commit below, I want to change them back to giving 750$ when captured and 25$ each sec as it was in ver 1.00, maybe I will even change it to 50$ each sec since I recall that money always were rare in KW and TW once you spend it all

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