Remember the good old times when Kane's Wrath was more flowing game before patch 1.01 ruin it? the times when we cold play it without hearing "insufficient funds" every half minute and see how our units, upgrades, and support powers didn't felt so weak to the point we ask ourselves "why we even spend so much time and money on them in the first place?" And above all having smart A.I. that don't falling apart? Kane's Wrath Classic aiming to fix that! bringing back most of the normal and well known C&C balances to how it was in version 1.00 With the bugfixs, out of syncs fix, And the ability to play online!
Kane's Wrath Classic changes most of the balance back to how it was in good old version 1.00 while keeping the bugsfixs of the newer patches and keep the rest of the good stuff :)
Kane's Wrath Classic is a mod that changes most of the balance back to how it was in the good old version 1.00 while keeping the bugsfixes of the newer patches and the rest of the good stuff :)
Kane's Wrath was completely rebalanced in patch 1.01 which changed most of the game's style to be a bit different from what C&C fans are used to by increasing the refinerie's energy, cost, and build time, increasing the harvesters costs, deleting the build radius from most unit production structures, weakening some of the powerful upgrades and rising their costs, and on overall limits player's actions and force them to play the game in different ways from what they used to (not to mention that the AI also started to fall apart since it wasn't able to adopt the economics changes) .
Then EA realized some of their mistakes and released patch 1.02, and made most of the upgrades cheaper but increased their build times (and left the refineries and build radius as they were in the last patch).
Many players including myself didn't quite like the new game style, sure if it was a mod or some sort of handicap it was alright, but since it was a patch players weren't able to log in to the servers and play online with friends.
That why I thought about making a mod that bring the game's balance back to how it was in ver 1.00 while keeping the good stuff such as bugsfixes, unit's improvements, and anything that I consider good (include the cheaper upgrades minus their long build time)
The change log for the mod was rushed but still noted almost all what I changed, it is included with the download.
The two only things I wasn't able to changes were the mothership's catalyst effect,
and the Tiberium Spikes in official maps since the current SDK version doesn't let me to mess a lot with global structures, I was able to change all Tiberium Spikes in unofficial maps so if you wish you can download my map packs that I added on the add-ons section, it will give you all official maps as custom maps and it will fix the issue.
I'm aware that it may made the game a bit unbalanced but I still think it mostly was meant to be played this way, For those of you that think only on balance Don't worry, I released other versions which just changed the refineries, harvesters, and build radius.
And to those of you who still not convinced I'm working on unofficial patch 1.04 (which will also going to be a mod) which I can make from your advises!
Many thanks to Zocker4ever which without him I wasn't even able to start this mod
and to Itay which helped me a lot with the mod as well!
First before anything else you will need to download the last version of WrathEd Mod Launcher
(it can be found in MODDB)
And make sure that you set it to be opened as administer
you will also need to make new folder in "C:\Users\username\Documents\Command & Conquer 3 Kane's Wrath and named it as "Mods"
example: C:\Users\username\Documents\Command & Conquer 3 Kane's Wrath\Mods and put the mod you want to play in it (in the mods folder)
After that just open the WrathED Mod Launcher (as administer) and select Kane's Wrath Classic 1.00 , Press on the "play" button and that it!
(How to play in gameranger Moddb.com )
(How to play with CNC: Online Moddb.com )