The goal of Half-Life 1: MMod is to refine gunplay and combat mechanics, enhance immersion factor by giving Player more options and combat opportunities as well as slightly enhance visuals and appearances of certain things using lore/original design friendly approach. Half-Life 1: MMod also offers minor AI enhancements, slight map visual modifications and pacing changes, plenty of bug fixes, slightly enhanced visuals, new weapons, combat VFX re-design, sound redesign and much much more, while keeping some of the features as an optional choice through built in options menu.

Half Life 1: MMod offers :

- Revised gunplay, dynamic weapon bullet spread, smooth recoil.
- Enhanced player and visual feedback
- Minor AI tweaks, nearly every character blinks
- New weapon animations
- Built in chapter selection system
- Revised weapon models, animated screens and eyes
- New arsenal, special weapon functions ( silencers, addons )
- Plenty of bug fixes
- VFX re-design
- Sound re-design
- Weapon foley sounds
- Restored HEV voice lines
- Slightly enhanced visuals
- Visual and pacing related map tweaks and additions
- A lot of things are optional
- Lore friendly


HL1MMod Team :

- Gunship Mark II : Mod author, code, VFX, texture edits, model edits, compiling, scripting.
- Fooltaurus : Animations, model edits and fixes.
- sgor00 : Mod page art, logos, art for videos.

Supported By :

- Slartibarty : Fixed Gluon Gun model - Gamebanana.com
- CaptainWick/Samplistt : Tau Cannon model - Gamebanana.com
- SiPlus : HL2Beta HUD base code.
- G-Cont : Skin and BodyGroup change fixes, Weapon Lag, GoldSRC engine articles.
- Sigurth : Barney Reload Restoration.
- Shaft Team : Decals, pistol reload_empty animation.
- Solokiller : bunch of game/engine side fixes.
- Admer456 : Viewbob enhancements and improvements.
-『クリスチャン』: Play testing, suggestions, help with few things.
- ~X~ : EF_DIMLIGHT and kRenderFxFullBright hacks.
- suXin : UTIL_VecSkew function and CBullet reference.
- Ku2zoff : Viewmodel near wall backing, various code snippets.
- Valve Developer Wiki : Misc tutorials and community fixes.
- Crowbar - Model compiling.
- ModDB - Hosting, promotion, home of HL1MMod.- Hosting, promotion, home of HL1MMod.- Hosting, promotion, home of HL1MMod.

HL1MMod 1.0 Credits :

- G-Cont/Uncle Mike : Some tutorials like "Weapon Lag", "Decals on pushables", etc.
- PLut : Paranoia Viewpunch.
- Ku2zoff : Impact particles code.
- Armael : Generic M4 Skin.
- SysOp : Player legs, sniper rifle.
- wonrz : LD Shotgun Remake model.
- HLFX.ru forums : Tutorials, articles, old friends.


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RSS Articles

Half-Life 1: MMod - Version 2 Announcement!

It's been a while, hasn't it? Well, let's get straight to it then.

It's been 8 whole years to be exact, 8 years ago I've released first "MMod" to the public, truthfully it's an incredibly janky mess of content strung together by weird design choices. Back then I didn't really care about any form of game design cohesion and just made things for fun. Since then I've learned a thing or two about game design, code and VFX design and I felt like it was the right time for me to look back and remake the thing that started it all and bring it to the proper MMod standards.

So, how it all started? Pretty much just like any MMod project. I've started fiddling with GoldSRC back in May of 2020, just to remember good old days when I had much less responsibilities and worries, but also to branch out from the monotony of every day life. Honestly I didn't expect it to turn into full blown project at first, but, as it usually happens, things go out of hand. Truth be told, I've had an idea to remaster HL1MMod while I was working on HL2MMod, but I couldn't spare any time for anything but it.

Now let's go into details of what Half-Life: MMod is!

The goal of Half-Life 1: MMod is to refine gunplay and combat mechanics, enhance immersion factor by giving Player more options and combat opportunities as well as slightly enhance visuals and appearances of certain things using lore/original design friendly approach. Half-Life 1: MMod also offers minor AI enhancements, slight map visual modifications and pacing changes, plenty of bug fixes, slightly enhanced visuals, new weapons, combat VFX re-design, sound redesign and much much more, while keeping some of the features as an optional choice through built in options menu.

Half Life 1: MMod offers :

- Revised gunplay, dynamic weapon bullet spread, smooth recoil.
- Enhanced player and visual feedback
- Minor AI tweaks, nearly every character blinks
- New weapon animations
- Built in chapter selection system
- Revised weapon models, animated screens and eyes
- New arsenal, special weapon functions ( silencers, addons )
- Plenty of bug fixes
- VFX re-design
- Sound re-design
- Weapon foley sounds
- Restored HEV voice lines
- Slightly enhanced visuals
- Visual and pacing related map tweaks and additions
- A lot of things are optional
- Lore friendly

This is just a tip of the iceberg, I'm omitting plenty of smaller quality of life fixes and features, I'll let work speak for itself.

Now it's the time for the media!



[ Half-Life 1: MMod v2 ] Explosion Effect Remaster[ Half-Life 1: MMod v2 ] Gluon Gun


[ Half-Life 1: MMod v2 ] Displacer[ Half-Life 1: MMod v2 ] Tau Cannon Effects


[ Half-Life 1: MMod v2 ] Muzzle Flash Effects[ Half-Life 1: MMod v2 ] Hivehand Effects


[ Half-Life 1: MMod v2 ] Magazine/Casing Drops[ Half-Life 1: MMod v2 ] Weapon Functions


[ Half-Life 1: MMod v2 ] Animated Weapon Screens and Eyes


[ Half-Life 1: MMod v2 ] Water Impact Effects


[ Half-Life 1: MMod v2 ] Bullet Impacts[ Half-Life 1: MMod v2 ] Gore Effects


Well, that's about it for time being, I won't give you any release dates, because quite honestly I cannot predict how long it'll take for me to finish it, since it's more or less on-and-off project for time being. I'm currently concentrating on my C&C project and freelance work, but you can expect this page to be much more lively now.

By the way, I've revived my Patreon page, consider checking it out if you're enjoying my work, any help is greatly appreciated!

Support me on Patreon!
Half-Life : MMod v1.0 - Released!

Half-Life : MMod v1.0 - Released!

News 8 comments

I promised you that i will release it on December 21st, so here you go - my mod instead world's end.

Half-Life : MMod Progress

Half-Life : MMod Progress

News 5 comments

Working on it, now it's time to tease you with some new features and effects!

Half-Life : MMod is Live!

Half-Life : MMod is Live!

News 6 comments

Half-Life : MMod is Live! Featuring enhanced effects, movement, weapons, gore and more!

Players Choice – Best Upcoming Mod 2020

Players Choice – Best Upcoming Mod 2020

Feature 26 comments

After 20 days of voting, it is time to present the top still-in-development mods as picked by you, the players!

RSS Files
[ Extremely Outdated ] Half-Life : MMod v1.0

[ Extremely Outdated ] Half-Life : MMod v1.0

Full Version 42 comments

This mod aims to make half-life more enjoyable. You can get more info on mod's page or in Info.txt

Comments  (0 - 10 of 412)
CrokDok
CrokDok

Will you add HD model support, is it added or do you not have any plans of adding something like that ?

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FKanun
FKanun

Dead mod?

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komradby
komradby

No.Quality takes time.

Reply Good karma Bad karma+4 votes
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mrlucky-yayay
mrlucky-yayay

with all these enhancements and cool new effects to the game, the animations (weapons) from Half-life just feel out of place. and ok sure, you want to keep the vanilla feel of the game but at least make it optional. you changed the animations for Half-Life 2 in Mmod why not do it for this as well?
I understand if you don't want to do this, this is just a suggestion :D

another suggestion would be to make it so you can just easily toggle on and off the pixelated look on the textures, that would be great.

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MidnightNova
MidnightNova

As far as I know, the pixelation is done through an autoexec. It's how I've been doing it myself since I discovered you coud disable the awful texture filtering.

Reply Good karma Bad karma+1 vote
IIncub
IIncub

Looks great! Looking forward to play this.

Reply Good karma Bad karma+1 vote
DaDude001
DaDude001

Download link for V2?

Reply Good karma Bad karma-2 votes
alphaheadcrab.
alphaheadcrab.

it's not done

Reply Good karma Bad karma+3 votes
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