SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!

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Comments  (0 - 10 of 588)
NOAHakaVOSEN
NOAHakaVOSEN

The best of the best!!!

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Guest
Guest

hello. Do u still got TOD mod? can u send all files to me? if u dont can u tell me how did u do? coz i think u reached model files but i cant i planning to remake this game my gmail is ghosttanki31gmail.com thank you

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Gunship_Mark_II Creator
Gunship_Mark_II

Nope, sorry, long gone :c

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moddb_dev
moddb_dev

Thank you so much for making GenEvo mod

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chenfan7810
chenfan7810

Hello Mr. gunship, do you plan to make a campaign in GENEVO to continue the story after ZH?

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heliosstar1
heliosstar1

I do not know how, but the notorious mat_fullbright bug got into MMod.

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Karl515
Karl515

Can you make a Linux version for Half-Life 2 MMod?

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Gunship_Mark_II Creator
Gunship_Mark_II

It's planned for v2.

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Guest
Guest

For Half Life 2 MMod; how did you add the tau cannon to D3_c17_01? Did you use a decompiler or a different method? because I would like to make changes to maps as you did. But it's nearly impossible due to the amount of damage a decompiler does to a map.

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Gunship_Mark_II Creator
Gunship_Mark_II

I'm using very simple MapAdd system, check MapAdd folders in HL2MMod_ folders. It uses almost the same syntax as hammer does, so porting things from hammer is relatively easy, you just can't do any geometrical/texture adjustments.

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milkman68
milkman68

(ok I made an account) Wait, so.. is there any information on how to setup MapAdd's for my own use?

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Gunship_Mark_II Creator
Gunship_Mark_II

Nope, apart from already existing examples already present in HL2MMod. I decompiled a map I needed to fix/change, put my changes in, saved, opened up .vmf in text editor and copied them into mapadd with some formatting changes. That's pretty much it.

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milkman68
milkman68

(Sorry for the late reply)
Correct me if I'm wrong, but the MapAdd folder only works because of the changes you made to the engine right? and because of that, wouldn't this feature 𝙣𝙤𝙩 be transferable to any other mod?

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Bonk T.co

Jun 11 2021

HL1MMod: New effects for the fan favorite Bullsquid T.co

Jun 8 2021

HL1MMod: Me and Fooltaurus been working on refining Crossbow recently, basically finishing what Valve have started.… T.co

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Managed to find a way to implement&assign glow in the dark meshes onto world models ( monsters, items ), only had t… T.co

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