This mod brings Half-Life: Blue Shift addon to the Playstation 2. This is interesting that PS2 Half-Life port had support for Blue Shift but it was never used.

Menus, models and sprites are modded with my PS2 HL Tools. Maps are converted with Triang3l's BS2PC.

=== Credits ===

Half-Life: Valve
PS2 HL port: Gearbox
Blue Shift: Gearbox

PS2 Blue Shift port by supadupaplex

Used tools:
"BS2PC" by Triang3l (https://github.com/Triang3l/BS2PC)
"MDL decompiler" by Kratisto
"PS2 HL tools" by supadupaplex (https://github.com/supadupaplex/ps2-hl-tools)
"PVR2MDL" by supadupaplex (https://github.com/supadupaplex/PVR2MDL)
"Xash studiomdl" by Uncle Mike

Other tools:
HxD, PCSX2, GIMP, MSPaint, ImgBurn

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I can't believe that this project came this far: from ugly buggy proof of concept to the final release. I want to thank small but strong community of people that are still interested in PS2 Half-Life mods for support throughout this journey.

There we go, here is final release of PS2 Blue Shift mod. In this release you can expect some bug fixes and big stability improvements.

In addition to that there is also an option to play with Dreamcast models now. Those models got the same treatment as PS2 ones:

1Before


2After


There you can see Dreamcast models in action:

I also got several mails, that suggested me to release new PS2 models for PC so I uploaded them as bonus in "files" section as well as Dreamcast models and Dreamcast music pack for Steam version of Blue Shift.


=== WARNING ===

Saves from previous builds are not working again as I found an option to separate Blue Shift saves from the main game so it is no longer possible to cause crash by loading save from wrong game.


=== Downloads ===

PS2 ISO:

[PS2 mod] Blue Shift - Final (v1.0)


Bonus pack for PC Blue Shift (Steam version):

[For PC] PS2 Blue Shift bonus pack


=== Box art ===

Cover2


=== Known flaws ===
- Big framerate drops in some areas
- Wierd glass behaviour in some areas
- PC models can cause some minor graphical glitches on PS2
- Scientists inside intro elevator are non-solid to prevent major glitches, but elevator can still drain some HP from player

=== Version 1.0 changelog ===

- The game is completely stable now. Instabilities were caused by a bug in the game code: reference to every used file is stored in RAM inside special section and unused references are never cleared. When this file reference list goes out of bounds all sorts of crazy things can happen. So I made a hack that increases size of this section from ~206KiB to 512KiB
- Added save game isolation to prevent crashes by loading saves from wrong games
- Merged HD and SD models into one ISO and made in-game selector to choose between them
- Added an option to play with Dreamcast models (and maps)
- I found out that I messed up soundtrack in previous builds. Correct PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack would play if you choose to play with Dreamcast or PS2 models
- There should be less rescaling artifacts on map textures
- Lots of other small improvements that I forgot about

PS2 Blue Shift - Second beta release

PS2 Blue Shift - Second beta release

News

Man, these civvies are getting heavy... polygon counts.

PS2 Blue Shift - Beta fix

PS2 Blue Shift - Beta fix

News

PS2 Blue Shift beta fix, in this build I added new elevator bug fix.

PS2 Blue Shift - Beta release

PS2 Blue Shift - Beta release

News 5 comments

PS2 Blue Shift beta build is finally released today! In this build I fixed many minor and game breaking bugs.

Uplink and Blue Shift updates schedule

Uplink and Blue Shift updates schedule

News

Progress report on PS2 Uplink and Blue Shift mods.

RSS Files
[For PC] PS2 Blue Shift bonus pack

[For PC] PS2 Blue Shift bonus pack

Full Version 1 comment

This is bonus pack for PC Blue Shift (Steam version). Here you can find: PS2 models, Dreamcast models, Dreamcast soundtrack patch.

[PS2 mod] Blue Shift - Final (v1.0)

[PS2 mod] Blue Shift - Final (v1.0)

Full Version 6 comments

This is final release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR MORE INFO AND INSTALLATION DETAILS.

[PS2 mod] Blue Shift - Beta 2, HD models (OLD)

[PS2 mod] Blue Shift - Beta 2, HD models (OLD)

Full Version

This is second beta release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION DETAILS...

[PS2 mod] Blue Shift - Beta 2 (OLD)

[PS2 mod] Blue Shift - Beta 2 (OLD)

Full Version

This is second beta release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION DETAILS...

[PS2 mod] Blue Shift - Beta fix (OLD)

[PS2 mod] Blue Shift - Beta fix (OLD)

Full Version 2 comments

This is hot fix for beta release of unofficial Half-Life: Blue Shift PS2 port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION...

[PS2 mod] Blue Shift - Beta release (OLD)

[PS2 mod] Blue Shift - Beta release (OLD)

Full Version

This is beta release of unofficial Half-Life: Blue Shift PS2 port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION...

Comments  (0 - 10 of 76)
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Sebastianali
Sebastianali

This is amazing! Personally i prefer the PS2 version i think is underrated, i really like the support that this version has!
PD: You have plans to make Opposing Force and translate Blue Shift PS2 to more languages?

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Pedrohc
Pedrohc

Hello. I really liked this project, so I made an OPL cover for the game. I.imgur.com

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reptar66
reptar66

Thanks for the cover. I have taken the liberty to add the rest of the assets to complete the package. Mediafire.com

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cambreaKer
cambreaKer

looks very nice! good job

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Guest
Guest

I am have request, in half-life decay when you play in splitscreen players not see view model of weapon in hands, only crowbar, can you turn it on, please? I not know why valve hide them, also if they hold very much space simply make them smaller. Please. I not think this is very hard.

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cambreaKer
cambreaKer

i'm guessing that was done for performance reasons, there's no way to enable weapon models on splitscreen i think

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