This mod brings Half-Life: Blue Shift addon to the Playstation 2. This is interesting that PS2 Half-Life port had support for Blue Shift but it was never used.

Menus, models and sprites are modded with my PS2 HL Tools (link). Maps are converted with Triang3l's BS2PC.

=== Credits ===

Half-Life: Valve
PS2 HL port: Gearbox
Blue Shift: Gearbox

PS2 Blue Shift port by supadupaplex

Used tools:
"BS2PC" by Triang3l
"MDL decompiler" by Kratisto
"PS2 HL tools" by supadupaplex
"Xash studiomdl" by Uncle Mike

Other tools:
HxD, PCSX2, GIMP, MSPaint, ImgBurn

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RSS Articles

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Here is second beta release of PS2 Blue Shift mod. In this release you can expect some bug fixes, stability and performance improvements.
And in addition to that there is also a brand new version with HD models. If you ever wondered how would Blue Shift look like if it was included with original PS2 Half-Life release then this version should give you answer to that question.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! WARNING, READ THIS CAREFULLY BERORE PLAYING !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

1) Saves from previous builds ARE NOT WORKING because of major revamp of map names and files that are associated with save system! That is the price to make saves work on all maps.

2) Please, don't use saves from HD models version with SD models version and vice versa as it can cause some glitches!

3) Despite stability improvements it is still impossible to beat the game in one sitting.
You ABSOLUTELY NEED TO SAVE TO MEMORY CARD right BEFORE you enter the elevator with Dr. Rosenberg and RESTART PS2 console (emulator), otherwise you can experience frustrating CRASH on teleporter or first Xen maps.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! WARNING, READ THIS CAREFULLY BERORE PLAYING !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Changelog:
- brand new HD models version;
- I figured out how LODs are working so HD models of Barney, Rosenberg, zombie and hgrunt have LODs to save some performance. I also tweaked it to be a little more aggressive.
- new save images;
- crosshairs are revamped: SD models version uses crosshairs from my PC Edition mod and HD models version uses recolored PS2 HL crosshairs;
- added credits to titles.txt file
- assembled missing Dr. Rosenberg models for both HD and SD version so he has constant appearance now;
- used world shotgun model from PC HD models pack in the armory, so these shotguns are properly oriented now;

Shotguns fix


- I added missing death animation for Mr. Cranky in the elevator. (I also tried to make scientists solid by spawning invisible G-Mans inside them but it was leading to the same elevator sequence glitch).
- I found and fixed bug in BS2PC that prevented it from properly counting frames in animated textures;

Animated textures fix


- I found out how *.EPC precache file works, so there should be a lot less stuttering related to loading of animation sequences;
- I had to use some HD models in SD models version to make it more stable;
- saves are now working on all maps. It turns out that map name should have 11 characters max. So to fix saves maps ba_security* and ba_teleporter* were renamed to ba_secur* and ba_tele*. In addition to that all neighbor maps were patched to be properly linked with renamed maps;
- I also reassembled some original PS2 HL models to make them work in PS2 Blue Shift. So Gordon, Gina, Dr. Rosenberg and soldiers are looking exactly like in PS2 HL/Decay;

HDMP Barney


HDMP Gina


HDMP Gordon1


HDMP Gordon2


HDMP Rosenberg


Known bugs:
- HUGE framerate drops
- Number of crashes is reduced, but it is still impossible to beat the game in one sitting
- Scientists inside elevator are non-solid (you can walk through them)
- Elevator can still drain some HP

PS2 Blue Shift - Beta fix

PS2 Blue Shift - Beta fix

News

PS2 Blue Shift beta fix, in this build I added new elevator bug fix.

PS2 Blue Shift - Beta release

PS2 Blue Shift - Beta release

News 5 comments

PS2 Blue Shift beta build is finally released today! In this build I fixed many minor and game breaking bugs.

Uplink and Blue Shift updates schedule

Uplink and Blue Shift updates schedule

News

Progress report on PS2 Uplink and Blue Shift mods.

Alpha release

Alpha release

News

-------- Alpha release state information --------

RSS Files
[PS2 mod] Blue Shift - Beta 2 (HD Models version)

[PS2 mod] Blue Shift - Beta 2 (HD Models version)

Full Version 2 comments

This is second beta release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION DETAILS...

[PS2 mod] Blue Shift - Beta 2

[PS2 mod] Blue Shift - Beta 2

Full Version

This is second beta release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION DETAILS...

[PS2 mod] Blue Shift - Beta fix (OLD)

[PS2 mod] Blue Shift - Beta fix (OLD)

Full Version 2 comments

This is hot fix for beta release of unofficial Half-Life: Blue Shift PS2 port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION...

[PS2 mod] Blue Shift - Beta release (OLD)

[PS2 mod] Blue Shift - Beta release (OLD)

Full Version

This is beta release of unofficial Half-Life: Blue Shift PS2 port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION...

[PS2 mod] Blue Shift: Alpha release (OLD)

[PS2 mod] Blue Shift: Alpha release (OLD)

Demo

This is alpha release of Blue Shift mod for PS2.

Comments  (0 - 10 of 28)
iCrazyBlaze
iCrazyBlaze

Is this running on the Won or Xash engine?

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hillionliat
hillionliat

It there any chance for opposing force version?
And about recharge and med kit are thay gonna be like in half life ps2 the animated one's?

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mickie50
mickie50

Stellar work on the new release as always. Well done. Can't wait to play at the weekend

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MountainDewer26
MountainDewer26

I tested it with my PS2, played only a bit of it. Pretty nice actually!

Will you be doing Opposing Force as well? And maybe some more popular mods? Really love this!

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supadupaplex Creator
supadupaplex

Hi. Rigt now I am very busy with my graduation work to make ports of other mods.
As I wrote earlier, fully functional PS2 port of Opposing Force is impossible.

Reply Good karma+2 votes
unhealthygrapejuice
unhealthygrapejuice

To solve the collosionless scientists, have you tried surrounding them with some kind of nodraw?

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supadupaplex Creator
supadupaplex

This would require decompiling the map, and I already had that experience on ba_yard5a: misalligned textures, leaks, geomerty errors and other bad stuff.
I think that for now collisionless scientists is fair price for glitchless elevator sequence.

Reply Good karma+1 vote
mickie50
mickie50

Frame-rate in the new update looks vastly improved

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supadupaplex Creator
supadupaplex

Hello. There should be no improvements in FPS, because I only patched the elevator.
I also spotted that PS4 emulator has higher FPS. I suspect that it is related to increased EE cycle rate and this also might be the source of stronger elevator sequence glitching on this platform.
I think that most of FPS drops are related to "broken polygon subdivision" in BS2PC, its developer Triang3l even states in source code not to share PS2 maps because of this issue. "Power struggle" maps were hitting subdivision limit and they have the worst performance profile.
I tried to reach Triang3l on GitHub but got no response in 3 month.

Reply Good karma+1 vote
mickie50
mickie50

Really appreciate the work you are doing. I love the PS2 port of half life. Looking forward to your future releases and hope you keep up the good work.
Would be great if it was possible to do same with opposing force

Reply Good karma Bad karma+3 votes
supadupaplex Creator
supadupaplex

Hello. Thanks for the support.
It is almost impossible to modify game code and thus it is impossible make fully functional ports of mods that have new weapons, enemies and props.
It might be possible to patch OP4 maps around original HL assets but it would take a lot of effort and I doubt that anybody would be interested in this nerfed version.

Reply Good karma+4 votes
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