Half-Life but maps are relit with modern RAD compiler, alongside updated weapons, NPCs and effects.

Weapon changes:

  • Glock/Beretta: Changed ammo from 18 to 15. The firing is not in semi-auto, and the rate of fire depends on how fast you click the mouse.
  • Python: Increased damage to combat Hgrunts and AControllers better
  • Added Weapon: Glock-18 + Silencer. Dropped by Human Assassin upon death, this is an alternative to there Beretta. Firing this weapon does not attract enemy and can be a good silent killer.
  • MP5/M4A1: Changed ammo from 50 to 30. Use a separate ammo than the Glock/Beretta (5.56mm). Increased damage to compensate the ammo.
  • Shotgun: The shell is not ejected when pumping the shotgun instead of when shooting. The buckshot spread is reduced from 10 Degrees to 5 Degrees.
  • Crossbow: Added trail effect to see the moving bolt. Has better navigation in water.
  • RPG: Switched place with Hivehand.
  • Gauss/Tau Cannon: Adjusted ray noise and emitting lights when firing/charging
  • Egon: Narrow beam on default (Use less ammo and deals lower damage). Has alternate fire that change to Wide Beam which deals higher damage but use more ammo. Added scorch mark effect.
  • Hivehand: Does not regenerate ammo anymore. Ammo can be picked up from a dead Agrunt
  • Hand Grenade: Can be thrown further. Press secondary fire to drop grenade for close combat
  • Satchel Charge: No changes
  • Tripmine: Added "placing" animation. Placed tripmines now emitting light blue lights.
  • Snarks: No changes
  • Player: Has red screen fade when receving damage

Monsters:

  • Agrunt: Drop Hivehands now on death
  • Barnacle: Can trap grenades now
  • Barney: Added Eject Brass code, can reload and can holster gun. Dead Barney auto spawn Beretta
  • Big Mom: Added sparks and tracer when shot by bullet on hard surfaces
  • Bullsquid: Adjusted the spit attack with different model and shoot 3 at once
  • Controller: Reenable cut alternate fire mode
  • Gargantuan: Added sparks and tracer effect when shot. Added dynamic lights when attacking
  • Grenades: Have trail effects
  • Human Assassin: Kicking you now when you are too near
  • Headcrab: No changes
  • Hgrunt: Ammo reduced to 30. Drop grenades now if they are set to throw grenades
  • Hornet: Spawn blood effect upon hitting enemies
  • Vortigaunt: Can revive dead comrades
  • Scientist: No changes
  • Sentry: Eject brass when shooting
  • All Turrets: Has red laser when targeting an enemy
  • Zombie: Retrieve cut content that absorbs 30% of bullet damage and has knockback
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Half-Life: Enlightened


Hey, folks! It has been a year since the previous release so I decided to update the mod a bit. This version has the following changes:

Weapons

  • Desert Eagle has been added. It can be obtained from a secret room in Office Complex.
  • Tweaked Gluon Gun effects a bit.
  • Updated weapon firing a bit. Shots now produce nice smokes from firing source.
  • Shot monsters now produce blood puffs at the shot location.

Maps

  • Some Office Complex maps have been updated to add new scenes and achievements.

Monsters

  • Hound Eye: Leaders has the ability to attract nearby objects.
  • Vortigaunts: Have 5 variants that are selected on random: Freeze, Knockback, Fireball, Repulsive, Poison.
  • Some monster models are updated with some interesting models I found on Gamebanana.

System

  • Added Jetpack to Long Jump Module so that Xen will not be boring. Each use will use battery. You can configure them in the Keyboard option.
  • Added many Advanced Options such as Field of View, Flashlight type, Damage Display, HUD Size, and Subtitles and Fogs.
  • Updated HUD with more proper representation.
  • Added the ability to pick up Healthkit and Battery for later use.

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Half-Life: Enlightened v4


That's all for this update! Have a good day!


Half-Life: Enlightened v3 Update

Half-Life: Enlightened v3 Update

News 2 comments

The third version of the mod. Has plenty of additions.

Half-Life: Enlightened New Update

Half-Life: Enlightened New Update

News 1 comment

New weapons and monsters features and effects! Replay Half-Life with the new changes!

Half-Life: Enlightened

Half-Life: Enlightened

Feature 2 comments

Half-Life but maps are relit with modern RAD compiler, alongside updated weapons, NPCs and effects.

Add file RSS Files
Half-Life: Enlightened v4

Half-Life: Enlightened v4

Full Version 19 comments

The fourth version of the mod. It covers many QoL changes.

Half-Life: Enlightened v3

Half-Life: Enlightened v3

Full Version 11 comments

The third version of the mod. There are many improvements have been added.

Half-Life: Enlightened March 2023 Update

Half-Life: Enlightened March 2023 Update

Full Version

Half-Life: Enlightened March 2023 Update - New weapons and monsters features and effects

enlightened

enlightened

Full Version 2 comments

Half-Life: Enlightened files. Edited codes, models, sound and sprites. Use HD models.

Post comment Comments  (0 - 10 of 50)
Dr.pper
Dr.pper - - 280 comments

So I've played a little bit of this mod and here are my thoughts on what I've played so far:

- Give the Otis security guards Desert Eagles and make them appear less often to balance them out with the Barney guards. It's odd seeing Otis appear in the first few levels and using a glock instead of his signature Deagle.
- A few of the weapons need to be re-categorized like the mp5 and sniper rifle which shouldn't belong in the first weapon class.
- What's with the different colored Vortigaunts?
- Maybe add Gonomes in the later levels to show that zombies can evolve.
- The Gluon Gun has too many particle effects so maybe tone that down a little

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deanamx Creator
deanamx - - 286 comments

1. For Otis yes I can implement that.
2. For the weapons, it's kinda hard to do since all slots are already full.
3. They have different abilities.
4. Nice idea.
5. Could you tell which effects do you not like?

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bazeeker
bazeeker - - 1 comments

any way to disable gun smoke effects? they're cool but cant see much when im going full auto on grunts

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deanamx Creator
deanamx - - 286 comments

So far no. I will probably add that option in later patch.

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Lamarr1208
Lamarr1208 - - 214 comments

Everytime i press E on some dead creatures or some scenery it crashes my game

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deanamx Creator
deanamx - - 286 comments

Thank you for the report!

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MR.SUPERIOR
MR.SUPERIOR - - 371 comments

new version is great !
i hope you will also update opposing force , blue shift , azure sheep and maybe black ops

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deanamx Creator
deanamx - - 286 comments

Sure if I have time to do them.

Reply Good karma+1 vote
reidspeed
reidspeed - - 67 comments

Quick question: How did you edit the maps?

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deanamx Creator
deanamx - - 286 comments

I decompiled the maps with HL Unified Map Decompiler and edit from there.

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