Half-Life but maps are relit with modern RAD compiler, alongside updated weapons, NPCs and effects.
Weapon changes:
Monsters:
Hey, folks! It has been a year since the previous release so I decided to update the mod a bit. This version has the following changes:
The third version of the mod. Has plenty of additions.
New weapons and monsters features and effects! Replay Half-Life with the new changes!
Half-Life but maps are relit with modern RAD compiler, alongside updated weapons, NPCs and effects.
The fourth version of the mod. It covers many QoL changes.
The third version of the mod. There are many improvements have been added.
Half-Life: Enlightened March 2023 Update - New weapons and monsters features and effects
Half-Life: Enlightened files. Edited codes, models, sound and sprites. Use HD models.
So I've played a little bit of this mod and here are my thoughts on what I've played so far:
- Give the Otis security guards Desert Eagles and make them appear less often to balance them out with the Barney guards. It's odd seeing Otis appear in the first few levels and using a glock instead of his signature Deagle.
- A few of the weapons need to be re-categorized like the mp5 and sniper rifle which shouldn't belong in the first weapon class.
- What's with the different colored Vortigaunts?
- Maybe add Gonomes in the later levels to show that zombies can evolve.
- The Gluon Gun has too many particle effects so maybe tone that down a little
1. For Otis yes I can implement that.
2. For the weapons, it's kinda hard to do since all slots are already full.
3. They have different abilities.
4. Nice idea.
5. Could you tell which effects do you not like?
any way to disable gun smoke effects? they're cool but cant see much when im going full auto on grunts
So far no. I will probably add that option in later patch.
Everytime i press E on some dead creatures or some scenery it crashes my game
Thank you for the report!
new version is great !
i hope you will also update opposing force , blue shift , azure sheep and maybe black ops
Sure if I have time to do them.
Quick question: How did you edit the maps?
I decompiled the maps with HL Unified Map Decompiler and edit from there.