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RSS [ Half-Life: MMod ] Version 2 Announcement

What we do here is go back, back to revive and remake the first MMod ever created, meet the second iteration of Half-Life: MMod.

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Half-Life 1: MMod - Version 2 Announcement!

It's been a while, hasn't it? Well, let's get straight to it then.

It's been 8 whole years to be exact, 8 years ago I've released first "MMod" to the public, truthfully it's an incredibly janky mess of content strung together by weird design choices. Back then I didn't really care about any form of game design cohesion and just made things for fun. Since then I've learned a thing or two about game design, code and VFX design and I felt like it was the right time for me to look back and remake the thing that started it all and bring it to the proper MMod standards.

So, how it all started? Pretty much just like any MMod project. I've started fiddling with GoldSRC back in May of 2020, just to remember good old days when I had much less responsibilities and worries, but also to branch out from the monotony of every day life. Honestly I didn't expect it to turn into full blown project at first, but, as it usually happens, things go out of hand. Truth be told, I've had an idea to remaster HL1MMod while I was working on HL2MMod, but I couldn't spare any time for anything but it.

Now let's go into details of what Half-Life: MMod is!

The goal of Half-Life 1: MMod is to refine gunplay and combat mechanics, enhance immersion factor by giving Player more options and combat opportunities as well as slightly enhance visuals and appearances of certain things using lore/original design friendly approach. Half-Life 1: MMod also offers minor AI enhancements, slight map visual modifications and pacing changes, plenty of bug fixes, slightly enhanced visuals, new weapons, combat VFX re-design, sound redesign and much much more, while keeping some of the features as an optional choice through built in options menu.

Half Life 1: MMod offers :

- Revised gunplay, dynamic weapon bullet spread, smooth recoil.
- Enhanced player and visual feedback
- Minor AI tweaks, nearly every character blinks
- New weapon animations
- Built in chapter selection system
- Revised weapon models, animated screens and eyes
- New arsenal, special weapon functions ( silencers, addons )
- Plenty of bug fixes
- VFX re-design
- Sound re-design
- Weapon foley sounds
- Restored HEV voice lines
- Slightly enhanced visuals
- Visual and pacing related map tweaks and additions
- A lot of things are optional
- Lore friendly

This is just a tip of the iceberg, I'm omitting plenty of smaller quality of life fixes and features, I'll let work speak for itself.

Now it's the time for the media!



[ Half-Life 1: MMod v2 ] Explosion Effect Remaster[ Half-Life 1: MMod v2 ] Gluon Gun


[ Half-Life 1: MMod v2 ] Displacer[ Half-Life 1: MMod v2 ] Tau Cannon Effects


[ Half-Life 1: MMod v2 ] Muzzle Flash Effects[ Half-Life 1: MMod v2 ] Hivehand Effects


[ Half-Life 1: MMod v2 ] Magazine/Casing Drops[ Half-Life 1: MMod v2 ] Weapon Functions


[ Half-Life 1: MMod v2 ] Animated Weapon Screens and Eyes


[ Half-Life 1: MMod v2 ] Water Impact Effects


[ Half-Life 1: MMod v2 ] Bullet Impacts[ Half-Life 1: MMod v2 ] Gore Effects


Well, that's about it for time being, I won't give you any release dates, because quite honestly I cannot predict how long it'll take for me to finish it, since it's more or less on-and-off project for time being. I'm currently concentrating on my C&C project and freelance work, but you can expect this page to be much more lively now.

By the way, I've revived my Patreon page, consider checking it out if you're enjoying my work, any help is greatly appreciated!

Support me on Patreon!
Comments
grodzio1
grodzio1

(buried)

mmod

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stupidsexylizard
stupidsexylizard

Ok

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SkootRoot
SkootRoot

mmmmod fore halmf limff

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Exter1857
Exter1857

This looks incredible for hl1! How is this running on goldsrc????

Reply Good karma Bad karma+9 votes
xcv2008
xcv2008

Black magic voodoo mixed with illusionary satantic spells, probably.

Reply Good karma Bad karma+3 votes
Driver33
Driver33

Probably some engine modification to modernize it a bit.

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the_trashmann09
the_trashmann09

As someone has already said most likely engine modification or some clever workarounds

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Gunship_Mark_II Author
Gunship_Mark_II

I'm using same exact tools and techniques as Valve did, no modifications to the engine or brand new rendering techniques, everything you see here could have been achieved back in 1998 if PC's at the time could have handled large amount of sprites and code instructions.

Reply Good karma+11 votes
daraameyosaki
daraameyosaki

He's back! :D

Reply Good karma Bad karma+7 votes
Wuzzle2
Wuzzle2

I'mma be real, you should totally collab with the guy making brutal half-life

Reply Good karma Bad karma+4 votes
Marek33
Marek33

I never thought, that there will be a new version, but I'm very glad to see such an awesome update!

Reply Good karma Bad karma+5 votes
wmf776759
wmf776759

Thank you...thank you!

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GeneralEcchi
GeneralEcchi

rip FPS ?

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SandvichThief
SandvichThief

not really lol

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Gunship_Mark_II Author
Gunship_Mark_II

Don't worry, I'm mindful of every feature added and how they affect performance, code refactoring is a common practice the more I work on this thing. There's also bunch of toggles for the most perf consuming things ( dlights ) just in case.

Reply Good karma+6 votes
007megaoof
007megaoof

I can't wait for the release!
also i see in your video you tweaked the maps a bit to be a tad bit more fun!

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Firmeteran
Firmeteran

Hope things are run well!!!

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neophus
neophus

Nice ! and we can see the gordon freeman foots !!!! this is the best feature ! :D

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BigTinz
BigTinz

This looks amazing. I have a "weird" question.

Would there be any way to do this kind of thing with HL: Source?

Your work with the source engine is already legendary, as well as refined, and this type mod could basically fix the current broken HL:S, which DOES have some cool, unique features.

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Gunship_Mark_II Author
Gunship_Mark_II

I've considered ( and attempted ) it in the past, but without having someone to help me with the code, textures and maps it's a lost cause and too big of a project for me.

HL: S deserves total overhaul in terms of adding details to all maps, polishing up level geometry, fixing bugs, upping lightmap resolution, adding actual bumpmaps to world textures for extra depth. In terms of code-side things here's a plethora of issues you have to fix, some of them are deep rooted within the engine. You also have to replace all residual Source Engine assets like decals and sounds. Some peeps actually attempted to do this before, but all their efforts were in vain. ( Moddb.com )

It's a ton of work and I, sadly, cannot spare any time to do it, even though that's something I really wanted to do way back when.

Reply Good karma+7 votes
DeathCold
DeathCold

I can't wait for the new version. I love your MMod for Half-Life 2. It was amazing and i hope that it will be even better for HL1.

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king7basel
king7basel

so what happened to hl2??????
i dont want to go back to hl1

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Gunship_Mark_II Author
Gunship_Mark_II

hl2 was never real, we live in the simulation.

Reply Good karma+5 votes
snow344
snow344

cool

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_origami_
_origami_

Following like a mofo!

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luigi4444af
luigi4444af

didn't the last HL1 MMod die?

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Gunship_Mark_II Author
Gunship_Mark_II

No? It was released.

Reply Good karma+3 votes
JohnnyTheWolf
JohnnyTheWolf

What is going to be the function of silencers? Is stealth finally going to be an option now?

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Gunship_Mark_II Author
Gunship_Mark_II

Yes and no, Half-Life wasn't designed with stealth in mind, but I'll do my best to bring some stealth related things back into the game.

Reply Good karma+2 votes
Emperors_Fist
Emperors_Fist

Ooh, now this looks nice!

EDIT: Will you consider doing this for the expansions?

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Gunship_Mark_II Author
Gunship_Mark_II

Maybe for Blue Shift, Opposing Force is another story.

Reply Good karma+6 votes
Emperors_Fist
Emperors_Fist

Ok, good luck!

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KroVaVIy_L@VkRaFT
KroVaVIy_L@VkRaFT

Эх по скорей бы.

Reply Good karma Bad karma+1 vote
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