stop with could not load library messages if you're not installing the mod on this version
Half-Payne is a Half-Life mod that aims to bring some gameplay bits from Max Payne. It ended up as interesting way to replay the game and this is the first time ever I tried to mod the game by dwelling into it's source.
Here's the list of all changes that have been made:
Painkillers and player's health
Dual Berettas - new weapon
Desert Eagle - revolver replacement
Classic viewmodel bobbing
Black Mesa Minute gamemode
Score Attack Game Mode
Custom Game Modes
Half-Payne latest update brings Twitch integration, Random gameplay mods, Valkyr nightmare tribute and more.
Long time ago me and perhaps people who've played previous versions might have considered what kind of Max Payne content could also be added. A nightmarish dream sequence was an obvious choice because of how well it can be tied with the Apprehension ambush scene. This update includes a short tribute to nightmare sequence from Max Payne, made by ZikShadow, who also did some main menu backgrounds and made a Black Ops remod.
This update features config files to play the game with random gameplay mods. All those gameplay mods that were featured in previous updates now can be toggled at random for certain period of time. This will make your playthrough either a breeze or super painful, which is totally intentional.
If you stream on Twitch, you can now allow your viewers to mess with your Half-Payne playthrough. If you play with random gameplay mods - people will be able to vote for the next one. For more info on how Twitch integration was done, see the previous article.
While I did stream some test playthroughs myself to find and fix bugs, I have no idea how well it's gonna work with huge streamers.
I've always enjoyed Gungame mode in Counter-Strike, because it forces you to use unpopular weapons. In case of Half-Life, you may have to use weapons in situations that you'd never pick them for.
Coming from Opposing Force, It can be found in ON A RAIL chapter, in one of the rooms with dead soldiers; and in SURFACE TENSION chapter near airstrike control panel. This weapon is an alternative to SMG and Ingrams, with relatively fast rate of fire and no reloading. Rate of fire decreases alittle as you shoot.
One of my buddies, gordon90001, is Metal Gear Solid fan and also does some mapping. He made a couple of maps stylized as MGS1 VR missions. While gameplay value is questionable and VS 12 might be rather difficult for most people, I definitely couldn't allow the effort remain unnoticed.
Long time ago I stumbled upon weird video of mod that featured our beloved protagonist
I contacted fury_161 afterwards about this and I can't remember what we've talked about - the logs are gone. The mod on the video is basically Action Half-Life with Max Payne everywhere. The models are relatively low effort but get the job done. If you loved G-Invasion then you will love this. I asked if the models could be included in Half-Payne as an additional mod and was allowed to do so. Gotta say implementing the dynamic changing between original and payned models, which is required by random gameplay mods, was rather annoying challenge.
New custom gameplay mods:
Existing gameplay mods changes:
Config sections additions:
Other changes and fixes:
Originally scheduled to release on spring 2018, I think this is going to be the last major update for Half-Payne. I don't want to work on it anymore in the nearest future because I can't enjoy Half-Life modding in general for now and felt like forcing myself to work, which is always a red flag no matter what you do. I'd like to take a break from programming, then focus on some other projects and eventually proper game development instead.
I'm still gonna deliver a patch or provide support if required.
Plenty of new game modes were planned for the next update, but so it's happened that I focused on something else entirely.
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A little patch about Custom Game Mode of Half-Payne
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