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GRAV0RTAL is a First-Person Action Shooter that is set in the year 202X when Chell,instead of being free,is a captive test subject in another wing of Aperture Laboratories,testing a time machine and gel powered Portal Gun.She meets with Doug Rattmann and convinces GlaDOS after creating a test subject city to let them go,the game commencing and starting with Gordon Freeman,who goes on an alternate way into Black Mesa North,meeting Kleiner and Dog,and after a short GMan revelation,the main characters meet,going on a trip to Artic,to search for the Borealis.Gman takes control and teleports them miles away,but with a helicopter,they get on the ship,reprogramming the trajectory,to Aperture Science.The rivals,Aperture and Black Mesa reunites into one simple name:Aperture Mesa.The game will feature amazing graphics and animations. This DLC adds a new story,about Freeman and the Army
This small thing is used as welcoming all visitors to the Official GRAV0RTAL Mod.db page.
Don't forget to find us on Patreon!:TECPlayz2.0
Donate on PayPal:paypal.me/TECPlayz or through Patreon for supporting this project to reach Steam Direct for early access
Thank you,and have a nice and relaxing visit on GRAV0RTAL's page
Yours truly,the Aperture Mesa team
Hey people,sorry for this but i have changed the mod from portal 2 to my actual game,this page becomimg a DLC for the upcoming game.....
This small post here is about informing all of you good people that now we have a wikia where i will post spoilers once the open beta(releasing 2020)will...
In this post i want to concentrate on the actual plot on which i am going on with the game. This SHOULD be considered the first Dev Diary from the game
Oh, what is was like to be a child.
You know the vast majority of your storyline and "mechanics" is impossible without major reworking of the game engine, right? You don't really seem to have the expertise to accomplish much of what you're promising.
Hello there,i am actually planning to release the game around 2023 or 2024 so everything i wrote is accomplishable,because i'm not working on Source.I'm actually using Unreal Engine 4 for the physics,graphics,vfx and literally the whole thing.The mechanics are gonna be made around these months until August,then i get to the other things.Stay tuned until next Dev Blog!