Star Wars Battlefront II Remastered is an upgrade for the old Star Wars Battlefront II game.
While the gameplay itself already supported higher resolutions the menu interface did not. As a result the galactic conquest looks pixelated and stretched and furthermore there is a very limited amount of supported eras because it is not possible to display more then 5 at once.
This mod contains new HD background images, fixes for the stretched and pixelated content on widescreen Displays and additional support for more eras and game mods. Furthermore this mod comes with soundfixes and ai hero support for ALL eras maps and mods that do not already support it. But if you prefer the pure Battlefront II feeling you can disable this on a new settings page.

Special Thanks to Rayman1103 for this sound fixes and AI Hero script!


Make sure to read this detailed description

Further problems or feedback?
Feel free to contact me here on Moddb,
or on Gametoast or on Discord: Anakin#4516


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Let's start with the install process. You are asked to select the GameData folder. Other installers already asked you to select this folder (Dark Times, BFx,...), but you actually needed to select the "Star Wars Battlefront II" folder, because GameData was added automatically. Remaster needs you to do exactly what you are asked to do. So do not select the "addon" or "Star Wars Battlefront II" folder.

select folder



Another frequently asked question is about the resolution not changing for steam users. This mod does actually not change the resolution. You can force the game's interface resolution through a launch parameter. But this leads to a messy interface and this mod cleans it up. There is a new shortcut created that pass the launch parameter automatically to the exe. Anyway, if you have a different resolution or want to start the game from the steam interface you need to change it. The following pictures descripe how to do it.

Resolution steamResolution shortcut



The remaster settings page, one of the main feature of the mod, has been reworked completely. There are now multiple tabs (1) on the left side. On the first tab there are the quicksettings. Those are simple toggle buttons and most of the settings you should already know from unofficial patch 1.3 (uop13). You can no longer change those through the txt files in the addon folder, but only though this settings page. Make sure to press save (10) when you made changes. As i changed a lot of stock files you cannot install uop13 after remaster. Since i include all unchanged uop files, too, you needn't install uop prior. There is no more need for uop13 if you are using remaster!!

Special is the save instant options setting. If you activate it the changes you make to the instant action option is tracked. But only if you go back to the settings page and press save (10) it's actually written to the files.

Developer can add their own quick settings to the first tab or a complete new page under a own tab through custom scripts (see developer documentation for further infos about that).
If those scripts are provided, they are located in the addon\XXX\scripts\ folder. After you add a mod that has those scripts, you need to install them one time. Go to the Script Manager tab (1) and put the mod ID into the editbox (4) and press install (5). Now the script schould be listed in (6), (7) or (8). If the mod offers a localize string, the mod name is shown as well as the 3letter ID. If you remove a mod, remaster should autodetect that scripts are missing and remove them. But it can always happen that something goes wrong, so one major first solution is to delete the RemasterSettings file. It's located in the SaveGames folder. You have many new mods with remaster settings installed at once? You can add a list of IDs separated by a ' ' or ','. You don't remember the 3 letter ID when ingame, or there are really a lot of mods you want to install at once? Just type '*' and press install. Now all possible 3 letter combinations are scanned for scripts. This takes very long as you may remember from Remaster 1.3.
Themes can be changes through the dropdown (3). Make sure to save (10) after changing it and always restart the game when you do changes on the script manager page!!

Settingspage 1
Settingspage 2



Let's discuss some often problems and changes from version 1.4.

- new settings page
- new API 1.4 for custom minipages
As introduced above

- reworked HUD with new features
- fixed hero healthbar in vehicles
- fixed missing SBD award rifle HUD icon
if there is no HUD you uninstalled remaster. Just reinstall it. If there is a double HUD, you installed uop after remaster. DO NOT DO THIS!!. To fix it, just reinstall Remaster.

- sound fixes by rayman removed due to compatibility reasons
- Tatooin sound fix still included and improved
Well the problem with the sound fixes is the limit of sound memory from SWBF2. Due to this limit it was not possible to include the sound fixes without breaking some big mod's sounds. So i removed them. The only sound fix that is still included is the Tatooine fix. As far as i know it stays in no conflict with any other sounds.

- moved mod to addon folder
By doing this you need no user or gc script for remaster anymore. If there is any conflict or problem you should try to remove user and gc scripts and find out what mod conflicts with remaster. Maybe the new installer does not remove the old file structure and so you have Remaster installed twice. To fix this, delete the remaster gc and user script and the whole Remaster folder in GameData\data\_LVL_PC\

- fixed crash when quit MP match
- fixed black screen bug when saving instant options
- improved data integrity test
I really tried to catch all exceptions for older settings files and every that may happen. Anyway there can still be things left that are not considered. A first step to solve problems with remaster is always to delete the settings file. It's located in the SaveGames folder. This will reset the settings to default.

- new and bigger font for each resolution
- new campaign loadscreens
- major fixes and stability improvements
Well this is all stuff i fixed, but don't remember or is just not worth to be named. Such as the bigger era text boxes, so long era names are now shown completely.


If you have any further questions about the up coming Remaster v1.4, let me know in the comments. Release will be within the next hours or days. I don't know when i find the time to uploade ;)

Remaster 1.4 beta tester wanted

Remaster 1.4 beta tester wanted

News 2 comments

Remaster 1.4 beta is uploaded! It's time for a test.

Steam Edition Multiplayer fix

Steam Edition Multiplayer fix

News 2 comments

There were many complaining about the multiplayer not working properly on steam. Now that i bought myself the steam edition i found the solution.

Patch r2

Patch r2

News 1 comment

!!IMPORTANT NOTE!! update your remaster version 1.3 now!!!

Version 1.3 Announcement

Version 1.3 Announcement

News 4 comments

Information about the upcomming new Version 1.3. Release soon.

RSS Files
swbf2 remaster 1.5 r2

swbf2 remaster 1.5 r2

Full Version 223 comments

version 1.5 r2 comes with some fixes. Make sure to read the whole description

swbf2 remaster 1.4

swbf2 remaster 1.4

Full Version 75 comments

version 1.4 comes with a lot of changes. Make sure to read the whole description

swbf2 remaster 1.3 r6

swbf2 remaster 1.3 r6

Full Version 75 comments

Installer yesterday had a bug, this is a fixed version!!! Press read more!! not only the summary.

HUD patch 1 0

HUD patch 1 0

Patch 20 comments

I updated the HUD with some new features. This is not final and i cannot tell you whether it works for all resolutions and mods or not. But feel free...

swbf2 remaster 1.3 r5

swbf2 remaster 1.3 r5

Full Version 96 comments

Read the following information carefully!!! Press read more!! not only the summary

swbf2 remaster v1.2

swbf2 remaster v1.2

Full Version 86 comments

!!UNINSTALL the old version first!!

Comments  (0 - 10 of 674)
Patrxgt
Patrxgt

Hello. Would it be possible to also fix HUD displaying like in auri0n's "1080p Ingame HUD" addon, but for multiple aspect ratios? It would be nice to have it, since you've already made something like this for menus.

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PingusDing
PingusDing

This mod is no longer maintained nor supported since as others pointed out, it doesnt work anymore. Mod author also hasnt been online in almost a year. Not like it mattered much for me since the mod never worked on my ultrawide screen anyway and also kept crashing on the Endor map.

If anything I recommend someone else to make a similar project.

I personally just wonder why the official Disney/LucasArts developers released official updates for SWBF1 digital versions (Version 1.3.7) but they never bothered updating the more popular SWBF2. I mean wut?

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Guest
Guest

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Memeiverse
Memeiverse

Blackscreen on startup

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Guest

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Guest
Guest

hi, i need help, whenever i play galactic conquest when i go to buy a unit the game simply crashes. and i have the remaster mod... but this just happen when i play with cis or republic

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Say_nayarb
Say_nayarb

Mod straight up Black screens my battlefront 2 whenever I open it.

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SamzelPutn
SamzelPutn

Every Time i start the game with your Mod i get a black screen

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oneutch
oneutch

So after installing the mod I started a Conquest mode with the CIS, the republic used the "leader" bonus, but instead of them getting the hero my team did.

Fresh install, no other mods, "AI hero" is actived in "Remaster" settings.

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CRIMSON02
CRIMSON02

I figured out the issue. Seems to be like the GC Leader Bonus is only half working. The leader bonus should work just fine for the "good" factions (Republic/Rebels). If you use the leader bonus with them then you get the hero and the opposing faction does not get the hero unless they bought and used the leader bonus as well. The issue is when you play as the "evil" factions (Empire/CIS) and use the leader bonus. When you do then the opposing factions also get the hero even if they didn't use the leader bonus. Same thing happens if the AI evil faction uses the leader bonus without the good faction using the leader. It doesn't matter if it's the player or the AI. Evil factions using the leader bonus will always result in the good faction getting a leader regardless of if they used the bonus. This can be really irritating as the good factions often have Jedi heroes who will spam lightsaber throw and can be difficult to defeat.

What you can do is if you're playing as an "evil" faction and want to use the leader bonus without the good faction also getting a leader. You can disable AI heroes in the Remaster Options menu and renable it at any point when the "good" faction using the leader bonus and should have a hero appear. For example, if you play as the Empire and used the leader bonus on Naboo. Then the Emperor will appear, but Leia will also appear even if the Rebels never used the leader bonus. Just disable AI heroes in the Remaster Options and you can play as the Emperor and the AI won't have Leia show up. Of course, doing this basically disables AI hero functionality in GC. Once you notice the "Good" faction has the leader bonus bought, you can renable the AI hero option in the Remaster settings and it should work in GC. Just be careful doing this as all the Remaster settings are saved in a GC save file called "RemasterGlobalSettings". If you accidentally overwrite this with a GC save then it will cause the game to blackscreen when you load it up again and you will need to manually delete the RemasterGlobalSettings file for the game to load again (which also means you will lose your campaign). Honestly, it might just be best to leave AI heroes disabled entirely if you're playing as an evil faction as the AI rarely buys the hero bonus to begin with. Again, this isn't a problem if you play as the good guy factions.

Shame that the mod has been mostly adandoned and this issue was never addressed.

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