This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.
So the Tyranid Mod team still hasn't released the new version, so I had to work with an existing version. It took a while, but the tyranids are finally coming to GiFR. Because of this, you need Tyranid mod to be installed. Other changes include chaos renegades getting their own building and new units, as well as 2 new daemons were added to sacrificial circle. There are more gameplay changes that you can read about on the download page.
As for the new models, almost all 3D modelers and artist have left Dawn of War modding, so I had to decrease the quality bar for the new models a little. I hope you can forgive me for that. I too find it harder and harder to make myself return to modding, so this will probably be the last major release for this mod (unless something magical happens and we will get a lot of new models for this game). I will continue to do bug fixes and balance adjustments, but I would not expect anything big like new campaigns, races, etc.
Thanks everyone for you support for developing of this mod, without you it would not be possible to make it this far. Huge thanks to Karandras, Arhont, all model authors and other people that helped with development of this mod. Good luck at the fields of battle! Warboss-rus.
Happy new year, Christmas or whatever your are celebrating! This year was very important for GiFR as it got the first international release and I was...
Cumulative fix that includes all changes and bug fixes since the last major release (1.0). To install simply extract the content of the archive to the...
The wait is over, the final release of this mod is here. This version introduces tyranids as a playable race and brings strongholds from Soulstorm as...
New version includes following features: - New campaign containing stronghold missions from Dark Crusade - Harlequins are added to Dark Eldar - Mod now...
This new version introduces 3 single player campaings from original Dawn of War and Winter Assault as well as many fixes to AI, balance and models. NOTE...
new tyranid mod update if you still work on it.
Можешь сделать фикс на GIFR для валькирии? она не наносит урона. И в описании инквизиционного хищника есть слова что он может быть апгрейжен до плазма пушки, а в апгрейдах ее не нашел. Как и лазерную пушку для валькирии.
It is mod life?
Is this mod compatible with the campaign?
So, I love this mod. Really ilove it, Finally an strategy based Soulstorm mod! But there are some issues i find with the mod.
-I don't think it's balanced very well, I once played as the inquisition agains't the chaos forces of Deimos Peninsulla with a full squad of terminators a few strike teams and a Grey Knight commander yet i barely managed to scratch the Bloodthrister the A.I had just sent. I had tanks and Sororitas and a few shock troops to assist them yet the bloodthirster seemed indestructible, alongside their raptor spam ********. I do't think that's how it's supposed to work.
-Needs more options for defenses for other races. (Except orks they are invincible with their WAAAGHHH! banners.) There is literally no anti-tank turret or mine options for the Inquisition, so i need to build up a Heavy weapons team just to guard the position which is a waste of Infantry Cap. You could say i should rush to the Machine pit but i'd prefer keeping the Bigger units away first, and the blood pulse as well, or else i'd be trapped there with bloodthristers and raptors absolutely murderboning me.
-Air units tend to stop responding on Dark Crusade Strongholds, and i know the motive. I just find it very frustrating to have to destroy it and build another one in it's place to continue the assault but i know it's the map's Fault not the mod's.
-I can't play as the Tyrannids for some reason :/
-I think the difficulty of the mod is one of it's Highlights but it would be ... nice... to have an easier... Option... i'm sorry. Something different from the ******** of Dark crusade, maybe just using an easier A.I... Yeah...
Any plans to add Steel Legion? :p
Sorry, but no plans to add new races. Fixes only.
Fixes are good. Voted! :D
How do you gain access to the baneblade. Im at max tech level, captured both relic and critcal location but it just tells me "Requires limit 1"
Have you built a marauder bomber? You can only have one super heavy vehicle.
No no bomber all other forces but I am unable to build either bomber or the baneblade.
Did you install the fix that was released several days ago? It might help