This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.

Description

The first fix for GiFR beta1. Doesn't include new stuff, just fixes some bugs. Installation: Unpack the archive to you Soulstorm\Galaxy_in_Fire_Reloaded. Replace all the files if asked.

Preview
Fix1 for GiFRb1
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Warboss-rus Author
Warboss-rus - - 185 comments

Mirrors:
Dropbox: Dl.dropboxusercontent.com
MEGA: Mega.co.nz
GoogleDrive: Drive.google.com

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Yarael
Yarael - - 37 comments

"The morale damage of all Chaos Space Marines that can have marks increased. You will lose this bonus if the squad get any mark of chaos."

Ah yes ! It's not in the CSM description, do you planned to add it ?

"Added death animation to Great Unclean One"

Great ;)
Possibility for explosion ? Like spawn effect ? :p

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BagaturKhan
BagaturKhan - - 7,876 comments

Thanks Warboss!

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Ungolyant
Ungolyant - - 21 comments

Great !
I'll check that as soon as possible.

Also, I posted some more bug yesterday but this strange forum tranformed my post in an edit of my previous one.
I had reported :

General
No death effects on several units : Helldrake, Geat Unclean ( already done) ...

Orks
- the burna boyz nobz has a bug when shooting : the projectile goes back !
- about Big Truck : no description for Flakk Gunz, and bug when firing with it (drivers moves strangely)

Eldar
- Guardians don't move to the proper ranger to use their melta/flamers when they are equipped with. Also, archon don't use his ability "destructor" (?) when he is upgraded with

Necrons
- No shooting effect on Night Scythe

Moddb.com

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