This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.

New fix is released. Overall progress and some news about next beta.

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Fix4 brings a lot of balance changes to Imperial guard and the Inquisition, so check them out and of course many minor changes for other races. Download and full changelog is here.
Also I've finished porting Winter Assault campaigns, they are fully functional (and very hardcore on Insane difficulty). No public testing this time, you need something to wait beta2 for. So the only thing left for the next version is Tyranid mod. As soon as its team release the new version (it should be soon, I hope), I will prepare beta2 and release it to public.

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