New version includes following features:
- New campaign containing stronghold missions from Dark Crusade
- Harlequins are added to Dark Eldar
- Mod now has a wiki page containing detailed numbers for experienced players
- Other small adjustments, fixes and balance changes
GiFR wiki
Mirrors:
GoogleDrive
Installation instructions:
NOTE: this is a standalone release, fixes for beta1 are not required to run this version.
1. Go to your Soulstorm directory and remove Galaxy_in_Fire_Reloaded folder if it is present.
2. Run installer and follow its instructions
3. Select Galaxy in Fire Reloaded in the game manager.
Full changelog since beta2:
fixed dark eldar reaver model
fixed skyray model
removed macharius from army painter
normalized generator's, LP's and their addons prices
normalized global resource research prices and bonuses
fixed sisters imagifier requirements
discreased psycannon damage, range and increased setup time.
SM temprest's rockets now require t3
DE Arhcon got proper power weapon modifiers before commander researches (now it is as it says in the description)
Canoness got and witch hammer from confessor
Inquisitor with no mark (ordo hereticus) got divine pronouncement from confessor (nerfed it a little bit so 10 seconds stun).
included eranthis-audio-mod for Inquistion buildings (https://www.moddb.com/mods/eranthis-audio-mod)
Added succubus to dark eldar (t2).
- crazy melee damage, 50% melee resistance
- Makes attached squad immunte to morale damage
- Her combat drugs affect attached unit.
- Melee weapons: PW->agoniser->Archite glaive
- Health regeneration greatly increases while in melee.
Added webway portal for dark eldar(t2)
Add harlequins to dark eldar:
- Troupe(t2): mobile melee squad with ranged resistance. Troupe master as sergeant (t3) has Power Sword and harlequin kiss ability.
- Shadowseer(t2): powerful spells, but infantry armour type. Powers have very long recovery that greatly improves with commander researches.
-- Peal of discord: similar to smite but also slows down the unit.
-- Veil of tears: makes attached unit invisible
-- Shards of light: reduces target units visibility range, disables shooting
New abilities for DW librarian:
- Psychic shriek - more random mind war
- Warp speed - increases squad's movement speed and discreases reload time (slightly).
- Endurance - grants unit protection from all attacks and boosts regeneration.
Increased the price of most of Space Marine's heavy weapons
Assault terminators now start with lightning claws (but still have the bonus health) and can be upgraded to thunder hammers for additional cost (no additional health bonus)
Whirlwind's vengeance rounds now have battlecannon's armour penetration (it had total crap ones and incendiary rounds was much better)
decreased cost of chaos terminators and grey knight terminators as their weapons are worse then SMs
increased cost of choosen, but they can take up to 9 special weapons
Decreased the cost of vespid stringwings as nobody seems to use them.
Slightly increased kroot carnivore's health
Slightly decreased cost of rangers as their sniper rifles are a little worse than scout's at t1
decreased cost of space marine and chaos squad sergeants
removed regeneration bonus from mark of nurgle for troops (it was better than other marks)
Regular commissars no more give additional health regeneration. Use medics instead
Eldar wraithbomb (bonesinger ability) have global cooldown, less duration time (30->20), but faster recharge rate (150->100)
Firedragons will only recieve meltabombs after getting the exarch, so they can be effectively countered by melee vehicles.
TSM, ASM, CSM, Raptors and GKSS now start with 3 men instead of 4. This discreases the squad cost and allows to deploy more squads at tier1
Price drop for SoB t1 and t2 squads. Also slight health increase as they are still more expensive than eldar
Burnaz and rokkit launchaz are now availible without pile'o'gunz with 30 and 40 population respectively.
Necrons now start with 500 power instead of 1000 (was 300 in vanilla, but you will need some of it for Necron Warriors)
Necron Warriors and Wraiths are now slightly cheaper (70->60 for a Warrior, 125->100 for a wraith)
Upgrading Ork Giant WAAAGH banners now increases their HP by 600
Fixed Techmarine and tactical marines broken morale modifiers
Weaken resolve (librarian's ability) now disables abilities and jump of target squad
Dreadnought and Venerable dreadnought right weapons are now upgrades instead of addons. One less click plus displaying damage output.
Upgrading missile launcher for dreadnought possesses it into hellfire dreadnought. Left arm upgrades (autocannon, heavy bolter and lascannon) are only availible for hellfire version. Venerable dreadnought has no access to left autocannon and missile launcher
Decreased melee damage for hellfire dreadnought.
Removed photon and emp grenades from tau pathfinders.
Each pathfinder decreases markerlight recharge time by 25%. Default markerlight recharge time increased so 3 pathfinders will have the same recharge speed.
Fire warriors and stealth suits now have emp grenades after appropriate research.
Йоу, перекрестная ссылка! Vk.com
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Hi,
Thank you so much for this new beta, it's really great !
I wasn't hoping for dark crusade's missions, so it was a really nice surprise !
And I'm glad that dark eldars get Harlequins, they needed variety =p
Have a nice time waiting for tyranid mod haha
TagHF
Thanks. By the way, I'm playing GiFR with tyranids for 3 years now, so waiting for tyranid mod doesn't bothers me at all xD.
why is it so hard to destroy buildings and turrets even for a space marine terminator squad fully upgraded its really hard
Because you need specialized weapons to deal with vehicles and structures. Just get a squad of devastators with lascannons and say goodbye to enemy buildings.
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