Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Add addon TRX: Zone FM (4.3)
Filename
TRX_-_Zone_FM_4.3.7z
Category
Music
Uploader
Tronex
Added
Updated
Size
120.51mb (126,367,676 bytes)
Downloads
11,147 (3 today)
MD5 Hash
85cd8bda09def0ac6ce4cd023c9fc409
Embed Button
Embed Widget
Description

This mod introduce Radio music tab for your PDA, with 2 radio channels and a music player for your custom songs + Encyclopedia

Preview
TRX: Zone FM (4.3)
Comments  (0 - 50 of 96)
Merc-
Merc-

noice

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Bass-Junkie
Bass-Junkie

moist !

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Kahvana
Kahvana

And yet again is Tronex on a spray of uploading/modifying great mods. Keep up the great work ;)

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jesus_christ_dentonm
jesus_christ_dentonm

can i add my own music?

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Tronex Author
Tronex

Sure dude, read the included guide.

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EnZuLian
EnZuLian

This is awesome. Would it be possible to keep your radio settings after loading a save or map change?

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Tronex Author
Tronex

To be honest i prefer to keep the mod away from your save files, to avoid any possible corrupt/install/remove issue in the future.

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K_Ary
K_Ary

This is what i wanted for a long time.. Thank you so much bro ! Good hunting !

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ParanoidCommie
ParanoidCommie

This is a must for the game!

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ehr7274
ehr7274

Hi there, that is a super great mode.. The music always put a smile on my face while in the middle of the dark temper of the zone..

Could you please provide us with the reference of Track 4 on the music player? the one that goes with the name "Neverland"? Thank you and keep up the outstanding work..

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Banmin
Banmin

Can I have a name of this track: Drive.google.com

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Tronex Author
Tronex

Can't view it, it asks for permission.
What file and what channel?

Also, have you tried this?: Audiotag.info
It's a great site for searching for songs names by files.

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Banmin
Banmin

I tried both this and shasam, but it didn't work. It's track 4 from channel 1, Barman's radio. Also I've already shared that link to everyone, it should be ok now.

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Tronex Author
Tronex

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Banmin
Banmin

Thanks :D

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SilentSniperSurvivor
SilentSniperSurvivor

wat hapen with you man? never played stalker?

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RandomMonolithian
RandomMonolithian

Mod of the year

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FastCheetah5
FastCheetah5

Does it work with CoM?

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FastCheetah5
FastCheetah5

Tried it for a bit and it sort of works with the 1.4.22 fix. Just don't click the other new pda tabs or the game will crash.

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Tronex Author
Tronex

CoM has an old PDA tabs system, it won't work.
Maybe i can figure something out later for it idk.

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM

Great mod and flawless execution.

A thought: it would be perfect if the radio picked up only white noise when underground (maybe a flag for certain maps?).

I'm already preparing my '80s playlist, sure the audio player will be a good companion when traversing such dangerous areas...

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Minitialize
Minitialize

I know exactly what music I am going to listen to with this...

Cheeki Breeki.

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Minitialize
Minitialize

I have a question, is a new game required for this to work?

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ARottweiler
ARottweiler

This is outstanding. Thanks for such a polished offering. I've checked out the radio stations and added a few of my own tracks to the player and it's perfect with plenty of useful extra features. I've noticed the script file has instructions for adding additional radio stations so I'll be doing that and having themed playlists for each one.

Another major bonus with this is I no longer have to spend ages trying to edit the .ogg files so they fade in and out correctly and have the correct volume because now I can just press start/stop and use the volume controls so thanks again for such a useful mod and if I can please make a request is it possible to add a hotkey to pause track and resume track so I can control the playing track without opening the PDA?

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Tronex Author
Tronex

Sure m8, it's an easy thing. i will try to update the add-on today or tomorrow for hotkeys so make sure to check the page later.

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SilentSniperSurvivor
SilentSniperSurvivor

pamagitshe!
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
* [prefetch] time: 2462 ms
* [prefetch] memory: 344884Kb
Call of Chernobyl version 1.4.22
using marshal library
>>>> TRX Zone FM: Loaded <<<<

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'trx_number_of_tracks'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:009D399C xrCore.dll, xrDebug::fatal()
0023:088100BE xrGame.dll, CDialogHolder::operator=()

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Tronex Author
Tronex

just noticed your comment, have you modified the files in any way? and are you using the last version?

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Stalkermemehere
Stalkermemehere

For some reason CoC started closing right after this mod, it happens when I try to start a new game or load one, i'm pretty sure I installed it correctly.
Tried to uninstall it manually but it still happens help :(

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Tronex Author
Tronex

I've just tested the mod on both games 1.5 & 1.4.22 and it worked without an issue.

Without a crash log i can't help you, go to (appdata\logs) and check out the log file in there. post the last part under FATAL ERROR.

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cybernaut1517854818
cybernaut1517854818

When you say "have hard time during emissions" does that mean that the actual radio stations lose the signal or that its just hard to hear music over the roar of the blowout? Second, what sort of work would be needed to add a new radio station entirely?

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Tronex Author
Tronex

The PDA will lose the radio signals during emissions, you will hear interference from all over the place (muh immersion!)

Adding new channel will require some work and coding if you're willing to. you should check out the main script (trx_radio.script) file, I've marked the codes which need to be edited if you want to add more channels.
Then there is also the GUI part (changing the interface to add the new button for the new channel, re-positioning etc...)

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PaperChops
PaperChops

Do you have any plans on making it compatible with Warfare mod? it seems that as of moment, they're incompatible and cause ctd with this error log

! [SCRIPT ERROR]: ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:217: attempt to call global 'printd' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:217: attempt to call global 'printd' (a nil value)

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Tronex Author
Tronex

Late reply, but the mod is now compatible with Warfare.

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Liskovaty
Liskovaty

Awesome idea!

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-_AlexV_-
-_AlexV_-

Is this mod compatible with MLR 8.3?

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Tronex Author
Tronex

I'm not sure, install it for CoC 1.4.22 and give it a try.

Reply Good karma+1 vote
SillyCatfish
SillyCatfish

Hey, I installed this mod to my CoC and it keeps crashing when loading. Heres the end of the log:

! [SCRIPT ERROR]: ...uments\call_of_chernobyl\gamedata\scripts\warfare.script:692: attempt to index global 'sim_squad_warfare' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...uments\call_of_chernobyl\gamedata\scripts\warfare.script:692: attempt to index global 'sim_squad_warfare' (a nil value)

stack trace:

0023:007A399C xrCore.dll, xrDebug::fatal()

I checked the warfare comparability option when installing so idk what to do.

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Tronex Author
Tronex

The compatibility option will work on CoC 1.4.22 version only. if you're using CoC 1.5, then try without checking the compatibility option.

Otherwise, list the mods you're using in the order you installed them.

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SillyCatfish
SillyCatfish

I am using 1.4.22 and these are all the mods I installed at first as a premade pack:

Absolute Nature
Absolute Structures
Arsenal Overhaul 3.1
Arsenal Overhaul old step sounds
Outfit Addon
Toska HD Models
New menu music
Gnomus scopes for AO3
Warfighter
Sound restoration [partly only]
Adjusted zoom levels
DoctorX questlines
DoctorX faction relations
DoctorX dynamic faction relations
DoctorX desolation
Full Simulation A-life
Smurth's dynamic hud
Loot money
Condition Trading Mod [tweaked]
NanoCell inventory
Faction + Oldschool playlist [tweaked]
Quiet Binoculars [adjusted for AO3]
Disable Anomaly Detector Beep
Artefacts Expansion v1.3

After these I installed your Dynamic News Mod.

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Tronex Author
Tronex

Try installing warfare then this mod with the compatibility option checked, only those 2 without any other mods.
They should work together without an issue.

Your log basically says one of warfare script is not loading, I can't help if warfare is not compatible with one of those. if that was the case then you need to test those mods one by one.

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TheLettersL
TheLettersL

For the 1.4.22 compatibility version, is there a way to unlock the entire encyclopedia?

Only the Features section is fully unlocked. Is there any way to unlock all encyclopedia entries?

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ctraryaproster
ctraryaproster

Is it possible to make more than one playlists for the music player?,i think it'd be neat if i can set a playlist for "action time" and another one for "relaxing".Right now i simply numbered my songs to emulate the function

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Kardue
Kardue

I want to know too. I was using Simple Tunes on CoC 1.4.22 and it was possible to make multiple custom albums... for the same reason. Sometimes I wanted to listen to the CS:TFW mod soundtrack, some Russian heavy metal and a few Doors songs, but then other times listen to the MadMax score.
If you can't I guess the only way to have an album of sorts would be to add everything to that one folder but keep the songs/tracks grouped, so that it plays like an album. and if you wanted to listen to something else you just skip tracks till you reach the section you want to listen to. Unfortunately that would remove the ability to "Shuffle" an album.

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Tronex Author
Tronex

Check out the new update ;)

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ctraryaproster
ctraryaproster

Ok,Just tried it today and it worked perfectly!.Many thanks!,also respect to you for putting detailed guides for your mods

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Kardue
Kardue

Question: When using SAVandT you say to make type "world_ambient" because "the type of sound is important so the NPCs can react properly after hearing it". In the Simple Tunes mod we are told to label them "undefined" and it works fine, I assume "Undefined" has NPC's NOT react to it. Isn't that what we want? The way you put it labeling "world_ambient" WILL have NPC's react to it.

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Tronex Author
Tronex

no, npcs dont react to ambient sounds.
Just leave them on undefined, it doesnt matter.

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Guest
Guest

I was messing around with quick saves/loads and found a crash related to the encyclopedia when loading.

* phase time: 2163 ms
* phase cmem: 620810 K
* phase time: 17 ms
* phase cmem: 620810 K
* phase time: 16 ms
* phase cmem: 620810 K
* [win32]: free[2245056 K], reserved[107576 K], committed[1841608 K]
* [ D3D ]: textures[693566 K]
* [x-ray]: process heap[620671 K], game lua[28943 K], render[1168 K]
* [x-ray]: economy: strings[22402 K], smem[478592 K]
task_functor.under_faction_control_target_id is nil
collectgarbage before=24754492Kb
collectgarbage after=24328436Kb
intro_start game_loaded
* MEMORY USAGE: 625377 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
Encyclopedia interactivity section "encyclopedia_interactivity" does not exist.
* [win32]: free[2235776 K], reserved[113036 K], committed[1845428 K]
* [ D3D ]: textures[692094 K]
* [x-ray]: process heap[626264 K], game lua[29652 K], render[1169 K]
* [x-ray]: economy: strings[23740 K], smem[688359 K]
stack trace:

0023:05C228B8 xrGame.dll, CDialogHolder::IgnorePause()

I usually load without ever crashing.

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Tronex Author
Tronex

I will get that fixed, which game you're using?

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Guest
Guest

I was using CoC 1.4.22 with STCoP.

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