Call of Misery started as an unofficial port of Misery 2 to Call of Chernobyl but has since gone on to add its own features and changes. There are now many addons for CoM itself, most of which are released in Russian. This mod has CoM and some of the popular addons for CoM along with some of the translations for them. Credit will be given in each mod and addon to the creators and translators.

Add addon TRX: Fixes 'n' Tweaks (3.0) [CoM]
Filename
TRX_-_Fixes_3.0_CoM.7z
Category
Prefabs
Uploader
Tronex
Added
Updated
Size
754.25kb (772,353 bytes)
Downloads
2,729 (1 today)
MD5 Hash
a11f3276fc74080a524213e6688de09b
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Description

A small add-on to bring features from later versions of CoC and Last Day to CoM, and more.

Preview
TRX: Fixes 'n' Tweaks (3.0) [CoM]
Comments
Certersov
Certersov

You are the best, thank you so much for this.

I was wondering, since the toggle for the suppresor is so cool, would it be possible to have one for the helmet?? I like the immersion of having to take it off after a long day and put on for exploring.

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Tronex Author
Tronex

Not a bad idea, i will look into it once i get some free time.

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Cricencio1
Cricencio1

Thanks so much Tronex for the upload!

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Zealot_K
Zealot_K

Hey ! Cool !

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Zealot_K
Zealot_K

problem with the relation tab, when you get companions :

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...l of misery\gamedata\scripts\ui_pda_relations_tab.script:171: attempt to call global 'alife_object' (a nil value)

EDIT : I replaced the "ui_pda_relations_tab" with another version i had from vk and the crash is not occuring, but i can't give individual orders to companions through the pda, only group orders.

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Tronex Author
Tronex

I will look into it, may i get the link for that vk version you tried?

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Zealot_K
Zealot_K

Here it is : Ufile.io

There is also a slightly modified axr_companions which resolves the impossibility to totally dismiss companions (bug from 1.4.16)

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Tronex Author
Tronex

I had that bug since the moment i played Last Day and i thought its caused by the changes i did lmao. good catch, fixing this should be easier.

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Cricencio1
Cricencio1

Hey Tronex I am using Autism mod for CoM Moddb.com

This mod already uses the loot corpse script. Even if I have the loot corpse options disabled after installing your mod will it conflict with Autism? If it does should I just delete lootmoney.script?

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Tronex Author
Tronex

Try deleting the lootmoney script from this mod then before using it, it won't cause any issue.

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vorador1980
vorador1980

A wonderful add-on for sure. Hardcore AI aim is truly a nessecity, the very core of Master difficulty itself. Full A-Life Simulation is just next to it. Artefact degradation and thirst simulation came after, but they are truly valuable assets by all means. A "must have" addition to my CoM collection. My thanks, Sir Tronex.

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Tronex Author
Tronex

No problem, a new update is coming soon to fix some issues.

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Zealot_K
Zealot_K

Tronex, i've noticed that, sometimes, you have to enlist companion again after a transition, is it a bug that you have encountered ?

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Tronex Author
Tronex

axr_companions.script is the same one i'm using in Last Day, i didn't encounter this issue before. but i will check it out later to make sure.

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Cricencio1
Cricencio1

Keep getting this fatal error, any idea?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...s (x86)\call of misery trx\gamedata\scripts\utils.script:798: attempt to index local 'obj' (a nil value)

stack trace:

0023:02BA717C xrCore.dll, xrDebug::fatal()
0023:0E85B0B1 xrGame.dll, CDialogHolder::UseIndicators()
0023:0E85B577 xrGame.dll, CDialogHolder::UseIndicators()

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Tronex Author
Tronex

Download the new version, it should be fixed now.

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Darimar
Darimar

Does "AI die in anomalies" exist in Last Day?

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Tronex Author
Tronex

Now it does: Moddb.com

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Cricencio1
Cricencio1

The new version fixed the issue with the utils.script CTD problem, thanks Tronex!

Is there any way you could maybe put in an optional file to replace the new health and stamina bars with the default Misery health and stamina bars, I just prefer that Misery look.

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Tronex Author
Tronex

I have planned already to restore the old bars and make the new one optional in the next update.

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NimbleTrimble
NimbleTrimble

hey? when are you going to add radio to this mod?

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Tronex Author
Tronex

I'm working on a patch for it right now, hopefully today.

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Cricencio1
Cricencio1

Dude you are on top of it! Before you had added this mod, it seemed like CoM was dying out as far as new addons are concerned.

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Tronex Author
Tronex

"The saver of CoM" lmao

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Kushan_Blackrazor
Kushan_Blackrazor

I really appreciate you doing this, because I've had much more luck with CoM than Last Day. So its nice to be able to get my Misery fix when I need it still.

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Tronex Author
Tronex

Ok people, it's ready:
Moddb.com

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Asenka6
Asenka6

Need a Info

Track 9 in the Music Player, his name is in the Ingame Music-Player "neverland" whats the Real Name of the Band?

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Tronex Author
Tronex

I don't really know, i even forgot where i got that track from lmao.
Try shazam or Audiotag.info, use a small piece (20 sec or so) from the track file.

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Deoroot
Deoroot

Sorry, i think i was mistaken. i think it is related to the outfit armor extended stcop compatibility patch, since i just reinstalled OAE on top of STCoM without TRX and i started getting the CTDs

JSGME gives me these files when i try to apply TRX on top of OAE

"simulation.ltx" has already been altered by the "STCoM" mod.
"pda.xml" has already been altered by the "OAE STCoP" mod.
"pda_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_character.xml" has already been altered by the "OAE STCoP" mod.
"pda_contacts.xml" has already been altered by the "OAE STCoP" mod.
"pda_contacts_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_dialog_character.xml" has already been altered by the "OAE STCoP" mod.
"pda_dialog_character_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_logs.xml" has already been altered by the "OAE STCoP" mod.
"pda_logs_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_ranking.xml" has already been altered by the "OAE STCoP" mod.
"pda_ranking_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_relations.xml" has already been altered by the "OAE STCoP" mod.
"pda_relations_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_tasks.xml" has already been altered by the "OAE STCoP" mod.
"pda_tasks_16.xml" has already been altered by the "OAE STCoP" mod.
"ui_dyn_msg_box.xml" has already been altered by the "OAE STCoP" mod.
"ui_main_menu.script" has already been altered by the "STCoM" mod.
"ui_main_menu.script" has already been altered by the "OAE STCoP" mod.
"ui_mm_faction_select.script" has already been altered by the "STCoM" mod.
"ui_mm_faction_select.script" has already been altered by the "STCoM English Translation" mod.

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PapaliPapali
PapaliPapali

So many great options! Looking at this my assumption was that some of the options, things like hardcore aim, are settings that were turned on in vanilla CoM but hidden from the player. Because of that I was surprised to see Hardcore Aim turned off when I installed the mod. Did I assume wrong? Are there any features CoM has turned on by default that this mod allows the player to turn off? If so, which ones are turned on by default in Vanilla?

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Tronex Author
Tronex

New options turned off on default doesn't mean they were off in vanilla game.
I'm not sure if CoM has hardcore AI aim enabled of not, i just set the default value off because new player may not like the fast shooting response of npcs.

Full A-life simulator was off in vanilla, and its off by default here for obvious reasons.
The rest use vanilla default values.

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Cricencio1
Cricencio1

It definitely did not have Hardcore AI aim enabled in vanilla CoM. Enabling it with your mod, there was a noticeable difference right away. You can no longer strafe right in front of enemies and never have to worry about getting hit. Essential for the Misery experience.

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NimbleTrimble
NimbleTrimble

I have a problem do you know how to fix this? when few moments I saved my game and it crash

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ... of misery\gamedata\scripts\alife_storage_manager.script:168: attempt to index local 'obj' (a nil value)

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41sixsider
41sixsider

Tronex, can this be used with your new A-Life revamp mod?

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Axel_Templar
Axel_Templar

What about russian translations to new lines in menu, options and PDA?

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Tronex Author
Tronex

I will consider it.

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SilentSniperSurvivor
SilentSniperSurvivor

MISERY 2.1.1 compatible?

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dangalong
dangalong

Thank you very much for making this. It makes CoM so much more playable and enjoyable.

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Halversen
Halversen

Nice.

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confu59
confu59

Having trouble installing. When you say copy gamedata into the directory what exactly is the directory? I paste over the gamedata file in CoM but doesnt do anything.

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Hellraiser6
Hellraiser6

Hello, can this be used with Alkiroth's Overhaul?

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Meridian_
Meridian_

Hello,

I used this mod alongside the STCoM weapons pack and your Zone FM mod. Zone FM works just fine, but when I try to use the file that turns off the brain scorcher, it does not work and the brain scorcher stays on when I start a new game.

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