Dead Air is a full-scale S.T.A.L.K.E.R. modification based on Call of Chernobyl. It changes all aspects of the game, from graphics, audio, and special effects to various gameplay and AI features. The modification evolves from the ideas started in Call of Misery, a previous project from the mod’s author. Major inspirations for Dead Air have been projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritizes the development of the game platform’s potential, gameplay complexity, and attention to detail, along with addressing both the quality and quantity of all content.

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Dead Air: Patreon

News 10 comments

Hello, everyone! Today I’ve got some news for you.

First of all, I want to share some additional info about the release date. The new mod version will most likely come out this summer. The majority of all work is already done, many things we’ve wanted to add have been successfuly implemented, and all larger problems have been dealt with. As some of you might know, we never make any promises about the release date until we’re absolutely sure about it. But now, we are very confident in our plans.

Next, as you may have noticed already, a new Patreon page has been made, which will be updated personally by me. Consider it a "developer diary" — I will be posting info, screenshots and other material accumulated during the development process. I have to disappoint you, though: no SERIOUSLY important information will appear there. At the moment, there is little to no extra info on our Mod DB and VK pages. That’s because we consider those pages as main sources for all important information about our project, such as release dates or serious revamps. I don’t want to mix it with WIP screenshots, unimportant news or just funny stuff done for the sake of taking a break from my main work. And that’s where the Patreon page comes in, precisely for those little things. Don’t expect super-secret content there, I prefer to keep the most interesting things for the release. And worry not, there will be no separation between patrons and simple visitors of my page, there are no plans for extra privileges. Months and even years ago, some good people have already provided me with their support, be it kind words, wise advice or money, so making the patron-only stuff will be an act of treachery. More than that, my projects will never be dependent on my financies. My projects won’t become worse, the development will not take any longer and I won’t loose any bit of will to complete my job with the lack of money support. As for the opposite… Errrrrmmmm. Yeah. Anyway, as I said before — ANY information on my Patreon page will be open and free for ANYONE, and that’s it.

Sincerely, L.Rainford.

Patreon


Dead Air: How To Install

Dead Air: How To Install

News 99 comments

To install Dead Air, download and install these in order.

Dead Air: News

Dead Air: News

News 24 comments

The current status of Dead Air development and upcoming features.

Dead Air: F.A.Q.

Dead Air: F.A.Q.

News 35 comments

Frequently asked questions about Dead Air.

Dead Air: News

Dead Air: News

News 34 comments

Over 80 videos have been published on the official Russian VK page, showing different features and revealing information regarding Dead Air, previously...

Add file RSS Files
Dead Air: English Translation

Dead Air: English Translation

Patch 210 comments

Translates Dead Air into English.

Inflation [DA v0.98b]

Inflation [DA v0.98b]

Prefabs 2 comments

This simple addon changes the way economy works over time. New game is not neccesary, compatible with any other addon that modifies traders.

D.A.R. Dead Air Rebalance english machine translation

D.A.R. Dead Air Rebalance english machine translation

Prefabs 2 comments

English machine translation (with a bit fixing) for D.A.R. (Dead Air Rebalance) addon. An unoffocial addon for global rebalance, plot and additional quests...

Quiet Rats

Quiet Rats

Animal Audio 12 comments

Rat squeaking sound is less abundant on idle. Their mass is reduced aswell, so they can be pushed by the player now instead of the other way arround.

Dhatri's Zombie Rebalance

Dhatri's Zombie Rebalance

Prefabs

This is a rebalancing of the Zombie configuration file for Dead Air 0.98b.

Vanilla OST by MoozE and Omelchuk

Vanilla OST by MoozE and Omelchuk

Music 3 comments

OST from SoC, CS and CoP. Each map has the original music used in the vanilla game. Composed by Vladimir Frey (a.k.a MoozE) and Alexey Omelchuk.

Comments  (0 - 10 of 3,572)
HUND.
HUND.

Hey folks does anyone know a safe place to store stuff in swamp? As close as possible to the clear sky base.

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baabzie
baabzie

I'm having an inventory glitch where I can't click "use" or "unload" etc. It works sometimes (feels like 1% of the times). So when in inventory I can right click and bring up the menu (where it says "drop" and "unload" etc), but the game don't seem to recognize that I'm left clicking on the options.

I wan't to remember having a similar thing happen when I played Lost Alpha so I don't think it has anything to do with Dead Air, but it just seem to be way more important to get it to work here. Anyone having any suggestions?

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baabzie
baabzie

Btw, things that you are able to use by double clicking works fine. Like I can't click "use" after right clicking on the "basic toolkit" but it work's if I double click it. But with some stuff it really seems like I need to use the "the right click then left click method".

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Mercenary_Scientist
Mercenary_Scientist

Is the GP-5 gas mask supposed to appear rarely in the traders inventory? I've only seen it 2-3 times in the Clear Sky trader assortment and once in the 100 Rads bar.

I've checked the files and both traders have presets with this gas mask included. The item files aren't broken because it can be spawned using -dbg menu (or are they?). Is it a bug or it's supposed to be like that?

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ChaoticSaint
ChaoticSaint

plz fix the damn gate in garbage to bar

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Dhatri
Dhatri

I know this might not aim at the core of your complaint but it is a sliding door and you can usually slide it open yourself even when there are dutiers still guarding the rostok gate.

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ChaoticSaint
ChaoticSaint

ive tried cause ive done it before but it was being stubborn this time and wouldn't ******* open, shooting it works but then duty wants to kill you

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Scaraoschi
Scaraoschi

I'm trying to change r2_sun_lumscale_amb but it doesn't seem to work(from the console).
Do i have to edit something else first in order to work?
Too dark even at noon with a bit of forecast,can't see 1meter in front of you.

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Dhatri
Dhatri

You could try to edit the user.ltx in Dead Air/appdata. Ambient illumination is set at 1.0 in DA. If its too dark for you I'd suggest altering gamma/brightness/contrast sliders first.

Keep in mind a higher value on r2_sun_lumscale_amb will also make the nights brighter.

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Scaraoschi
Scaraoschi

Well it doesn't work mate ,i think you need to edit something else.
I understand that it breaks the "realism",atmosfear if its brighter, but personally i don't like it to be that dark.
Thank you tho.

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Dhatri
Dhatri

Since you already accessed the console I'm guessing you are already running a -dbg or -devdbg parameter with your DA.exe, I'm not entirely sure though whether you can actually still set those values on the fly like you could back in the day.

Have you also tried editing the temp.ltx in dead air/appdata ? I'm not entirely sure which one controls the active game and which one loads as standard when you start the game.
I'm guessing changing the brightness/gamma/contrast didn't yield the wished results?

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Scaraoschi
Scaraoschi

Yes,ive tried everything but doesn't work,brightness and gamma dont do much.thank you

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