Year 2237: Only north half of Earth is colonised, south one is polluted, poisoned and separated by endless electromagnetic storms. Three powerful alliances: Corporation (Europe+Russia), FAR (rest of Asia) and ASUT (North America+Great Britain) are fighting for resources, lands ... And secret alien technology source "ARCA". Who will be first? Who will win and dominate all of the world? And... What is "ARCA"? Is it weapon, knowledge... or the end of humanity?

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From mod to indie

News 6 comments

Welcome Back, Commanders.

Unknown

I suppose that many of you were watchers of "Command & Conquer: Mystery of Arca" mod for C&C 3: Tiberium Wars. Despite the fact that new content was uploaded very rarely, despite my ambitious declarations without realisation - thank you for support.

Why I close the mod and start developing a game? That's harder!

No. Because of that I needed older software to edit 3D models (which didn't work on my computer and nobody knew what's a problem), I didn't fully understand code, I couldn't find many helpful tutorials - I was resigned. For a month I didn't do anything for the project - for what I should make 3D models, write storyline elements, if I have no ability to implement it?

And then I've started reading about game engines. Some of them I've downloaded: Cryengine, UDK, Spring,... and Unity3D. I read about licences, documentations, watched some tutorials. I've started learning programming. And then, I made a choice:


One of most friendly and universal game engines, with thousands of helpful sources: documentation, video tutorials, free courses, active community and technician support. And programming language which I very like - C#.

So now you know "behind-the-scenes" contex :D

What do I plan?

I want to realize my dream - to develop my first game, which will be Real-Time-Strategy - a bit forgotten genre, but my favourite one.

What elements I would like to implement? Here's a basic list:

- 3 long but interesting campaigns for every side of the conflict: Hegemony (old "Corporation"), Anglo-Saxon United Territories (without changes here), and Federation of Asian Dominions (old Fed. of Asian Republics), with deep storyline. Every mission will have main mission objectives, and extra ones. Finishing bonus objectives will unlock more materials about game universe - the past of every faction, articles, recordings...


- pack of single missions, which will be unlocked during playing main campaigns - some kind of "Covert Operations" (perhaps this will be the name of this pack :P)

- multiplayer - coop missions, skirmish, team battles

- narrative cutscenes - maybe rendered in 3D software, maybe with real people, maybe a hybrid of both solutions

- unique technology tree, commandment system for every side of conflict

- own soundtrack (I cooperate with one hobbyst musician whose tracks are awesome). Here is main theme (for now, who knows if he can be even better!)

What about your team?

I don't have a team for now. Only Don Kirk as musician stays with me. I can code, use 3D software, and test. For now I want to have full control over a project, give it a form and soul. Then perhaps I'll need help. And I will look for new members. For now I don't need to, but if any of you would like to join and help me even now - no offence! I will be glad :)

Remember that even just a comment below an image/sreenshot/audio/video is very important to me, and shows me that you are interested. And that's the best-quality fuel for every independent developer!

Free or paid?

It depends. I am an enthusiast of game development, I work in my free time, and the only thing I have to do is to pay higher electricity taxes :P We'll see to what my game evolve. Be sure I won't sell a crap (if at all).

See you soon, I have to record short showcase for you...

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Report #003 - More professional

Report #003 - More professional

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Hello, Commanders! We got some technician problems, but in the name of Kane... sorry, in the name of Reactor Factory team I would like to show you what...

Report #002 - Begin of hard work

Report #002 - Begin of hard work

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Welcome back, commanders… . New month has begun, it’s high time to post new article about our project. This time maybe it isn’t much rewarding for...

Report #001 - CnC is Alive!

Report #001 - CnC is Alive!

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Greetings Commrades, Soliders, Warriors , Girls and Boys. We proudly want to announcement our New and First Project of the total-conversion mod for "Command...

Post comment Comments  (0 - 10 of 18)
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DogMan_McJelly
DogMan_McJelly - - 338 comments

is this mod dead?

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Hokuin0 Creator
Hokuin0 - - 148 comments

Mod - yes. But I develop it as independent indie game Indiedb.com

Reply Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments

Just wondering if its possible to code tiberium to propagate and spread across the map, much the same way vein-hole veins would steadily creep across the map back in tiberian sun? so instead of staying isolated in a single tiny regulated field (keep that for blue and red tiberium), the Green tiberium can actually follow the lore behind the deadly substance and spread like a cancer without a cure across the battlefield, into bases, up streets and over hills/mountains... it would allow for a greater need for collecting resources and perimeter control. (if the enemy troops don't kill yours, the tiberium you harvest will.....eventually.

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Hokuin0 Creator
Hokuin0 - - 148 comments

Perhaps it's possible, but I suppose it can be done in map editor. I didn't work with it yet but you should be able to increase "Tiberium area" near holes to whole map, and in some xmls change Tiberium growing speed and poison effect.

Reply Good karma+2 votes
Hokuin0 Creator
Hokuin0 - - 148 comments

I would like to say everyone mod is alive. We want to give you at least five full designed and programmed units, recorded on video. We got some problems with team members again. Now I have less people but with better contact and team working. Sorry everyone for long "sleeping status". We will do everything possible to make our work faster and give you the best TW mod ever. As I learn coding, I have more possibilities and ideas to add new schemas to gameplay. Stay with us!

Reply Good karma+1 vote
Hokuin0 Creator
Hokuin0 - - 148 comments

4 days ago first unit was tested and works good, it needs only cosmetic changes in code. Next unit designing started yesterday.

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Oaks
Oaks - - 2,242 comments

Fantastic concepts and work so far.
I would like to see some FAR faction vehicles. xD

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dalewilson338
dalewilson338 - - 35 comments

I just hope you are not kidding us

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Hokuin0 Creator
Hokuin0 - - 148 comments

Be sure we not.

Reply Good karma+1 vote
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