Tiberium Wars Community Map Pack brings new maps to the game. Apart from new and unique Tiberium Wars maps, map pack also includes some converted versions of popular Kane's Wrath maps.

RC3 includes:

18 new 1v1, 8 new 2v2, 6 new 3v3, 2 new 4v4 and 5 new FFA, high-detailed and compiled maps for Tiberium Wars.

Also now it comes with an installer!

Enjoy!

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Tiberium Wars Community Map Pack RC3

Tiberium Wars Community Map Pack RC3

Full Version 4 comments

This version of the map pack for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across the maps, removes 10 two-player and...

Tiberium Wars Community Map Pack RC2 Uninstaller

Tiberium Wars Community Map Pack RC2 Uninstaller

Full Version

This file is the uninstaller of the map pack for Command & Conquer 3 Tiberium Wars RC2.

Tiberium Wars Community Map Pack RC2 Installer

Tiberium Wars Community Map Pack RC2 Installer

Full Version 2 comments

This version of the map pack for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across the maps, adds 2 new two-player and...

Skudef Fix

Skudef Fix

Full Version 1 comment

If you do not use the English version of the game, you need to use the Skudef Fix to make the Map Pack work in your computer.

Tiberium Wars Community Map Pack RC1

Tiberium Wars Community Map Pack RC1

Full Version 9 comments

RC1 version brings 46 mod-maps to Tiberium Wars. All maps are compiled

Comments  (0 - 10 of 14)
Kuschelmonster
Kuschelmonster

these map are great but i found out there not showing up with mods (like Tiberium Essence)
Only working with the vanilla version.

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Luvaskot Creator
Luvaskot

Thank you. Modders need to address their skudef to these maps for what you wanted.

Reply Good karma+1 vote
zman6475
zman6475

So these do not work with mods?

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Luvaskot Creator
Luvaskot

If you move the MapPack folder to your mod folder where you have your mod's skudef file and change your skudef file it should work. After moving your MapPack folder of the mod open your mod skudef file and add the line
add-config MapPack\config.txt
then save it.

Reply Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure

actually that's not needed. another bypass would be to simply load the maps to a "new folder" and then copy the maps from there to the Tiberium Wars folder located in "ApplicationFiles" (to get there you open your windows menu on windows 2000,Vista,7,8 in the bottom left corner of your screen and in the search box, type %appdata% and hit enter. not sure what to do with windows 8.2 or 10) once at the tiberium Wars folder, find the Maps folder, and if there isn't one, make one and copy the maps to said folder directly. the mods are loaded via the control center and because of this, any maps that are located in the maps folder via appdata, are automatically compatible with EVERY mod that you run separately. (Certain mods will also change in-map structures to match against the specifics for that mod automatically, so no harm done. ex. Tiberium Essence, Tiberium Wars Advanced, "The Forgotten" mod, etc;)

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Luvaskot Creator
Luvaskot

Thank you for your comment. By this way there is no launcer needed + Some of these maps will be played as ranked in Revora servers. For making them ranked I needed to make the files embed in game directory.

Reply Good karma+3 votes
Oaks
Oaks

Converting KW maps to CNC3 is awsome(especially when I hear names of legendary mappers as Predatore from CNCLabs,TFM, with PurpleGaga from KWR)
But maybe you could adress the modders by yourself for cooperation.
Carnius's presence for example, at long last becomes imminent xD
Well, will try as per your manual here.
Thank you.

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Luvaskot Creator
Luvaskot

Thing is work was done by myself, I did not make them compile the maps. Predatore gave Permission to me for converting his maps to Tiberium Wars. As for cncz modders, you can the topic they help me on these links:

Forums.cncnz.com

Forums.cncnz.com

Forums.cncnz.com

Thank you

Reply Good karma+1 vote
Madin
Madin

The map makers have taken over the modding section!!!
Good work!

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Luvaskot Creator
Luvaskot

Thanks ;)

Reply Good karma+1 vote
Destromath
Destromath

So Luvaskot, could you put up another upload that is 'unpacked'
(i.e: the normal 'maps' folder, not the .big file format)?

Thank you.

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Luvaskot Creator
Luvaskot

I would but if I do that it will cause the mismatches in multiiplayer.

Reply Good karma+1 vote
Destromath
Destromath

Still... doing so, one would cover all bases.
It would give us (the users/customers) the choice.

You know, for those that enjoy single-player, vs (enhanced) AI.
At least, consider it? Thanks.

P.S: Besides, one can easily displace or delete them before starting multi-player matches, due to the [RC1] file/folder designation. But, thanks, ether way.

I'm looking forward to an eventual [RC2] update. :)

Best regards, Destromath. And, once again, thanks, really!
Know, that your effort, is appreciated!

(^_^)

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Luvaskot Creator
Luvaskot

Thanks for your comment. I still haven't see if there are any bugs etc in mappack because of low activity rates of the game. Still I'm planning to update it in couple of months.

about ==>>''P.S: Besides, one can easily displace or delete them before starting multi-player matches, due to the [RC1] file/folder designation. ''

I really saw that some of the people playing the game even cannot install the game. Lot's cannot install the mappack because they cannot find the game directory even I wrote that on the explanation part. So releasing them as unpacked could be risky.But I could try to release specific skudef file's for the other mods so ppl can play the maps on different mods.

Reply Good karma+1 vote
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