Year 2237: Only north half of Earth is colonised, south one is polluted, poisoned and separated by endless electromagnetic storms. Three powerful alliances: Corporation (Europe+Russia), FAR (rest of Asia) and ASUT (North America+Great Britain) are fighting for resources, lands ... And secret alien technology source "ARCA". Who will be first? Who will win and dominate all of the world? And... What is "ARCA"? Is it weapon, knowledge... or the end of humanity?

Post news Report RSS Report #003 - More professional

Hello, Commanders! We got some technician problems, but in the name of Kane... sorry, in the name of Reactor Factory team I would like to show you what we have done, and what we plan to do as next. In the end, I have a great news for all people interested with C&C 3 and Red Alert 3 modding. Stay with us!

Posted by on

Technician problems will not stop us!


Because we are learning all aspects of modding on our own, and because of intensive studies/works, we still didn't reach the point to show you any elements implemented in game engine. But I think we are close. I as a coder and amateur 3D-artist, my mate as expert of Red Alert 3 coding, and three more professional-3D artists are working together to solve problems. For now, we have added Cobra plane to original game, but... the only mark of presence in game is... health bar. You cannot see the model, what's more - it cannot attack. But enemy anti-aircraft units and structures see it and destroy it.

Here you can see an image of Cobra how it SHOULD look like:

New models of buildings


With help of my 3D artists (yes, at last, we have three of them), we have modelled some new units and structures, Corporation Powerplant has animation already (still working on construct-destroy animations)

Power Plant - Corporation

Guardian heavy helicopter - Corporation

CORP-Guardian (3D)


Barracks - Corporation

Corporation barracks


Anti-gravity Mobile Artillery - ASUT

ASUT-Anti-gravity Mobile Artillery AMA

And for testing new functions in game engine (like cover system) we will use... Adolph Schneemann and his Winterwaffe team :D

What next?


  • More models and more animations.
  • Preparing to implement destruction and cover system.
  • Solving problems with exporting models to the game.
  • More and more, time will show...

Competition for you!


Let's be honest - our logo looks quite poor, and we don't have much idea how to change it. If you want to help us - create your own art and send me by private mesaage or leave the comment with a link. The best one will replace our present logo. Rest of them will be added to our download section as zip and we will officially thank you for supporting our project.

And now...

Autodesk decided to help modders!


It isn't a joke!

Last time Autodesk has organized 12-hour-long "chat" with experts. I have asked them about modding community problems, especially about w3x format (3D models for C&C 3 and Red Alert 3), but also about other ones (ogf, used in STALKER). I told them about our passion (by forum and by emails) - modding. I told them we have problems because their old version of softwares (which have addons and plugins from game developers) cannot be used legally, even if yes there are some technical problems with new Windows (like 7, 8 or 10), and the newest versions of 3D Studio Max can be downloaded for free if you are a student, but they cannot open/edit/convert needed formats.

And they have replied:

-------Thanks for the heads up. We appreciate that 3ds Max is used extensively in the modding community and we look to make the functionality even better. (...)

The 3ds Max team gets a lot of its inspiration for future feature development from a number of different sources. Something you can do to help allocate resources is to start a .w3x thread started on user voice (http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/category/10619-import-export-link-merge-xref) and get the modding community behind it so we can track the opportunity. -------

If I understand right, they can help us if I get huge amount of modders interested with it. Note that opportunity isn't only for w3x format, but all we imagine.

If you are interested and you would like to support my initiative, let me know, sending an email on wielkikaszaniarz@gmail.com. In topic of your message please write "Autodesk help". If I get enough amount of emails for one format, I will post topic on Autodesk official forum in right category, then I will reply to all interested. Post your voices of support in this topic, and then Autodesk experts will start working on right plugins - for free. I remid all the students can downlowad the newest versions of 3D Studio Max on Student Licence. It's the highest time to prove we - the modders - are great power and strong voice even opposite great concerns.

Have a nice day! Stay with us! We will not fail!

Comments
HokanPL Author
HokanPL

Problem with not-seen models is solved - I got textures from my 3D artist, and they were ...see-through. So epic fail :D
Hope this mod will be epic for you

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C3: Tiberium Wars
Developer
Reactor Factory
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
Related Groups
C&C 3 tiberian twilight
C&C 3 tiberian twilight Hobbies & Interests with 29 members
C&C Paradise
C&C Paradise Fans & Clans with 1,588 members
C&C ReactoR Modding Community
C&C ReactoR Modding Community Fans & Clans with 31 members
CNC Field
CNC Field Fans & Clans with 7 members
Command & Conquer Westwood Fans
Command & Conquer Westwood Fans Fans & Clans with 555 members
Poland
Poland Geographic with 408 members
Reactor Factory
Reactor Factory Developer & Publisher with 2 members
RTS Fans
RTS Fans Fans & Clans with 195 members