CNC: Final War is a semi-total conversion for the game Command and Conquer: Red Alert 2 - Yuri's Revenge. The mod is powered by the Ares Modding DLL, and features work from the collective Red Alert 2 Yuri's Revenge community where credited on the images.


The mod takes place after the events of the Allied victory over the Soviets in Red Alert 1. Deciding to prevent the spread of communism or dictatorship empires, the Allies banded together to form the European Coalition. The European Coalition is both a world government and a police force stationed in Allied nations as peacekeepers and abroad as messengers of peace and security, while overthrowing dissident regimes and installing puppet democracies and spreading only a global capitalistic economy. While public opinion of the European Coalition is mostly positive within it's borders, it's often viewed as a hostile and invasive enemy force. The outposts within the disbanded USSR and it's allies from the first Great War have all been used to quell uprisings and suppress any notion of a return to glory to the old empires. Meanwhile, a secret group of leaders, politicians, military generals in exile, and entrepreneurs have united under a new soviet banner known as the Eastern Empire. The group has been secretly refitting the military arsenal with new research, stealing lost tech plans or European Coalition prototypes, and hiding many developments as peacekeeping initiatives or public services. Their final goal is a united Eastern Empire, many nations and people working together as one major kingdom for the revenge destruction of the world!

And many wonder the nature of the Remnant Legion, and their true purpose or motivation for getting involved in this struggle. All shall be revealed soon enough.

CnC: Final War features three full factions with completely reworked tech trees and units, sporting a strong advanced tech timeline and a grim and dark visual style. The mod includes new units, maps, game modes, theaters, sound effects, and a new soundtrack to commence the last great battle for dominance over the planet!

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RSS Articles

Hello everyone, SMxReaver returning from the deep abyss of more mental health hell to return to the project! During the beginning of 2022, I ended up experiencing some pretty realistic life burn-out between college, being a dad, and trying to find a reliable source of income. Now that (most of) these issues are being managed in a healthy way, it's time to return to hobbies that helped keep me sane in the first place.


There are three major goals I plan to achieve coming in Final War 3.0 this December, and while I won't go into too much detail onto each goal in this post today I will at least generate an outline for excitement.
Our first major goal and one I'm sure many have waited on for a long time is the campaign feature! The launch on Dec 23 will feature the first three missions, dubbed the prologue that will introduce the major factions and the events that lead to their creation. Included also will singleplayer variants of the current co-op missions that will be found in version 3.0, to help fill out the singleplayer mission content while the campaign is developed.

NewSet
New EuroCoal Infantry provided by DaFool.


The second major goal of Final War 3.0 is going to be the visual and balance updates. Infantry sizes are being increased. The animations will continue to be improved and updated to improve the feel of each weapon, giving all of the fun weapon systems featured on units a fitting effect from leaving the muzzle to impacting the enemy. Each individual unit has been fine-tooth combed over and rebalanced around a more reliable damage system, also known as a much better rebalancing of the mod's damage types.

Siegesuit weapon updates
New 'Spectrum' weapon update


The third major goal for Final War 3.0 is to be able to finally bring the product I've always envisioned to your mouse and keyboard. There will be some tech tree tweaks, some new behind-the-scenes features provided by Phobos to improve the user experience and also change some current modding techniques I used to be more reliable, currently a problem in the public version available. Each change is being meticulously tested and balanced, making sure that there are no bugs or missing features on launch! I'm pretty bad at this one, so it'll be an even larger emphasis this time I swear hahahaha.

Story teaser
Story teaser! Bwahahaha!


I hope that helps fill in some of the curiosity that has been sitting around the project, and those who noticed the retirement image disappeared were right to guess that a revival was currently in the works! :) For now, that's all I have to offer in this update. Expect more articles as updates this year, as I want to experiment with a different way to display new content in the project. Signing off for now, enjoy this new year and get to knocking out those New Year resolutions!

[Spotlight] A1Time's YouTube Channel

[Spotlight] A1Time's YouTube Channel

News

An update about the in-progress testing taking place on the mod Discord channel, highlighting the efforts of a member of the project for his contributions...

Developer Blog #6, 2020 2.0 Update

Developer Blog #6, 2020 2.0 Update

News 2 comments

A news update for 2020 covering the release of Final War 2.0, the post-release support plans, and other odds and bits.

Developer Blog #5, 2019 Update

Developer Blog #5, 2019 Update

News 1 comment

An update catching players up to the new features coming in the next version of CnC: Final War, and what to expect that has not been shown the limelight...

Developer Blog #4, End of 2018 report

Developer Blog #4, End of 2018 report

News 2 comments

A breakdown of the last three months of development, an explanation for the noticeable absence, and a look into the plans for the future of CnC: Final...

RSS Files
Final War 2.3.1 patch

Final War 2.3.1 patch

Patch 3 comments

A small update fixing several bugs and issues in Final War 2.3. This is a patch, and will require Final War 2.3

Final War 2.3

Final War 2.3

Full Version 4 comments

This contains the download link for Final War version 2.3. This new version includes a new faction, improvements to all factions via T3 toolbox structures...

FW 2.1a patch

FW 2.1a patch

Patch 5 comments

The latest update for Final War 2.0 bringing stability fixes, new content, and balance changes to improve the overall experience! This includes the 2.1a...

CnC: Final War 2.0 Release

CnC: Final War 2.0 Release

Full Version 8 comments

Download for CnC: Final War 2.0 release. Includes singleplayer, multiplayer, and a ton of fun!

CnC: Final War 2.0 Singleplayer Demo

CnC: Final War 2.0 Singleplayer Demo

Demo 1 comment

Download for the demo version of the CnC: Final War 2.0 project. This is a single player release, no online components included.

CnC: Final War 1.0b Manual Install Patch

CnC: Final War 1.0b Manual Install Patch

Patch

A manual installer for those who have issues with the online updater, or prefer to download separately. Instructions have been provided within the download...

Post comment Comments  (0 - 10 of 190)
Guest
Guest

everything alright?

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Hankerchief
Hankerchief

Any second now

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Guest
Guest

Can I ask when I'm playing this mod the RA2: Yuri's Revenge crashes, is there a fix for that already?

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VPedge
VPedge

I legit hate the ******* AI in this mod whats the point in having AI team mates when they do nothing or the enemy AI just focus on you alone

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Guest
Guest

UAMA are who again?

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Omar29944
Omar29944

Does this mod works offline without cncnet?

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GamerCas
GamerCas

Actually I found out that the two bugs I mentioned previously seem to disappear once you defeat at least more than 1 ai (I was playing with 8 ai players)

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SMxReaver Creator
SMxReaver

Hey, thanks for the reports! Sorry for the delays in responding to your posts. I am currently working on the next version of the mod, which will fix all of these issues. There are some new tools available to me in Phobos, so the fixes will take time to thoroughly test and implement with my limited free time haha.

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GamerCas
GamerCas

I just discovered a couple of bugs. With the remnant, once you build a scrapyard you cannot build any flayers from the production queue as it automatically cancels. Also, you constantly get the phrase "New Construction Options" without stopping.

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GamerCas
GamerCas

I think I may have figured out the contracts situation. Apparently, if you are playing with more than 3 enemy AIs, which I did, you cannot take contracts as they are using them. Once 2 or more enemy AIs are defeated, I found out that I order contracts. Is that how the system works or is there something more?

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