-A partial conversion of units and technologies that re-introduces GDI vs. NOD and reunites the storyline of RedAlert with C&C 95 (TIBERIAN DAWN).
-A fresh GDI vs. NOD multiplayer experience that feels like Yuri's Revenge, but builds upon the core gameplay, pace, and graphical scales to draw you into the larger Command & Conquer story.
-TONS OF NEW/CLASSIC TIBERIAN UNIVERSE units. Updated graphics for many old-fashioned units from Tiberian Dawn including C&C Renegade designs/concepts (GDI Soldiers, Humvee, Mammoth Tank, Orca, MLRS, APC, Flame Tank, StealthTank, Nod Soldiers, Bradly Light Tank, Nod Artillery) and high tech units/prototypes from Tiberian Sun (Orca Bomber, Prototype Wolverine/Titan, Hover MLRS, Subterranean APC, Banshee, etc...)
-MORE AGGRESSIVE A.I. utilizes new units, quicker attacks and larger forces.
-UPDATED STRUCTURE/UNIT GRAPHICS. Nod's Revenge strives for a fresh experience that is true to both RA2 and the larger C&C storyline without creating graphical confusion. Updates help keep the visual heart of Yuri's Revenge but suggest forward to (and often draw directly from) C&C95 and Tiberian Sun. Unit updates to classic YR units include larger tank sizes and details (Rhino tank/Apocalypse tank, Prism tank, Mirage tank, Grizzly tank, etc...).
-Added RETRO SOUND FX, voices and interface sounds from Tiberian Sun, and additional voices and sound effects from C&C95, Generals and C&C3 (without removing most of the great voices/sound effects we all know from classic RA2/YR).
-The CLEANEST RETRO C&C MOD available, with: --Death sounds and voices altered/limited--, --Flame Death, Radiation/Chemical Death and other animations redrawn/made shorter/more "cartoony" (no more guys running in circles on fire)--
-A HASSLE FREE mod experience launched from a single file without breaking/overwriting original RA2/Yuri's Revenge.
Note: The first release of this mod is a skirmish/multiplayer-only enhancement, and will not overwrite the normal YR missions with an original campaign. If we can expand our team after the Fall 2015 release, a Nod's Revenge campaign based on Tiberian Dawn would be an exciting possibility.
Yuri was defeated. The world breathed a collective sigh of relief, only to realize something was still not quite right. Rumors began to spread about the secret use of time-travel in the previous wars against the Soviets. No one knew what kind of long-term impact the use of chrono technology might have on the fragile planet. Worldwide riots soon forced a hasty disbanding and disassembly of all of Einstein’s chrono-shifters.
In the months following Yuri’s defeat, leaders all across the collapsed Soviet Union began to mysteriously disappear. The supposedly victorious Allied Nations slipped back behind their borders as U.N. troops stepped-up to relieve peacekeeping operations in the many war-torn cities around the world. Back in the United States, it was all the Defense Forces could do to simply maintain order and relocate thousands of displaced civilians in the wake of two prolonged conflicts.
Terrorism began to spread at an alarming rate in U.N. occupied cities, but peacekeepers believed many of the bombings could be traced to a common source. Some captured militants called themselves “The Brotherhood”; others, “The Black Hand”. Most captured suspects claimed allegiance simply to “Nod”, and investigations confirmed that agents of this organization had been present at almost every level of Soviet leadership since the First Great War – possibly sooner.
Its not certain what connections Yuri had to the Brotherhood of Nod, but the fact that Nod was a well-kept secret until after Yuri's defeat has led many to suspect an alliance.
Civilian reports began to trickle-in about strange lifeforms and poison gas in regions near ruined Yuri bases. Although Allied commanders refused to comment on the reports, the U.N. issued a decree for the formation of an anti-terrorism and HAZMAT containment operation named the “United Nations Global Defense Initiative”. UNGDI solders were on the ground within weeks in the regions around the destroyed Yuri outposts, but they were not the first...
GDI containment units discovered illegally armed harvesting operations in the contaminated zones. Not only did the hazardous materials found by GDI seem to have spread far beyond the Yuri storehouses, but they were also being nurtured and protected by mercenaries and scavengers. Bolstered with abandoned allied and soviet weapons, the armed defenders of Yuri’s secrets bore the colors of the Brotherhood of Nod.
The most dangerous of Nod’s secured assets was a poisonous green crystal (called “Tiberium” by most Nod crews) that grew like grass on the ground and thrived when exposed to other mineral deposits. GDI immediately began designing harvesting vehicles based on captured Nod equipment in order to safely collect and contain the poisonous Tiberium crystals. The back-and-forth between GDI Forces and Nod Militants over sectors poisoned by Tiberium showed no signs of slowing down, as both sides began to utilize methods for extracting profit from the harvested crystals. The conflict came to be known as the First Tiberium War.
The Brotherhood of Nod's silent infiltration into world governments over the centuries had witnessed the failure of multiple empires to accomplish their objectives, and it is still uncertain whether Yuri was a powerful rogue or a clever pawn in this game of thrones . . .
Whatever his loyalties, it seems Yuri had successfully sown the seeds for Nod’s Revenge.
Oct 31, 2017: Happy Anniversary, Nod's Revenge! 2 years, 35K visits and nearly 5K downloads later, we're exited to bring new/old content to our collective...
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Files updated to v.0.924 in February 2020. *This alternate download is not optimized, and should only be used with the Origin-downloaded copy Red Alert...
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