CnC: Final War is a semi-total conversion for Red Alert 2: Yuri's Revenge that retells the Second Great War between Allied forces located mostly in Europe and the massive Soviet Empire, that has expanded well across the eastern continent.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
The latest update for Final War 2.0 bringing stability fixes, new content, and balance changes to improve the overall experience! This includes the 2.1a hotfix that was released today in the Final War Discord!
;changes in Final War 2.1a
To install, simply place these new files into the directory of your Final War installation, overwriting all old files in the process.
IF YOU DOWNLOADED FINAL WAR 2.1 PATCH, YOU WILL NEED TO RE-DOWNLOAD 2.1A AS A HOTFIX HAS BEEN RELEASED!
;hotfix 2.1a fixes
- EuroCoal Rocketeers are back up in the air again
- EuroCoal Skyguards now correctly fire their weapons
- Crusaders support power is now correctly the Seeds of Photon power
- Crusaders Whirlwind Carrier is now set at the appropriate tech level
- Okhrana Jackal penetration damage changed to AoE impact damage
- Okhrana Solaris penetration damage changed to AoE impact damage
- Okhrana Vulture now correctly fires it's beam weapon and can correctly target ground units with it's MG again
- Warlords Whirlwind model updated, added old Whirlwind as Bastard Tank Destroyer to Warlords Random Mercenary and Secret Lab
;general changes
- Crashes involving voxel debris, building destruction art, and invalid animations have been fixed restoring stability
- Added new tile artwork to Temperate theater
- Added a new "Faster (60FPS)" Rules toggle
- Fixed a bug with stolen tech dropdown box options
- Fixed incorrect aircraft being called in via Stolen Spy powers
;Shared changes
- Changed Dogs: Detector range for stealth and disguised enemies increased to 8 from 5
- Changed Support Vehicles: Detector range for stealth and disguised enemies increased to 6 from 5
- Changed Heroes: Detector range for stealth and disguisded enemies increased to 7 from 5
- Changed T2 Artillery: Range increased by +1 (except Cataclysm Launcher and Siege Chopper)
- Changed Infantry Bunkers: Health increased by 100
- Changed Anti-Infantry Defenses: Health increased by 100
- Changed Anti-Armor Defenses: Armor upgraded from 'wood' to 'steel' gaining a 10% damage reduction
- Changed Artillery Defenses: Armor upgraded from 'wood' to 'steel' gaining a 10% damage reduction
;EuroCoal changes
- Changed Javelin Missile Trooper: Damaged reduced to 25 from 30, effectiveness against structures reduced by 20%
- Changed Skyguard Gunships: now use heat-ray weapons against vehicles, cryo beams against infantry, effectiveness against buildings reduced 20%, effectiveness against infantry increased 20%, artwork updated
- Changed Starstorm Artillery: damaged reduced to 24 from 27, effectiveness against structures reduced by 10%
- Changed Lightning Storm superweapon: impacts now EMP hit targets for 5 seconds, stacking up to 10 seconds
;ATOMOS changes
- Changed Archer Platform: Health increased to 275 from 125, target painter range increased to 7 from 6
- Changed Refractor: now uses prism split laser weaponry instead of chrono damage, deals 50 damage every 110 frames at 8 range, effective against buildings and vehicles
- Changed Aetherial Siege Engine: range increased to 13 from 11, impacts now EMP hit targets for 5 seconds, stacking up to 10 seconds
;Coalition Crusaders changes
- Changed Marines: are now uncrushable, cost reduced to 550 from 650, health increased to 150 from 125
- Changed Marine Sapper: charges increased effectiveness against vehicle armor (+50% more damage against vehicles), slightly increased damage output (2 cells as opposed to 1 cell spread, max explosion spread damage increased), ROF reduced to 95 from 125
- Changed Nimbus Suit weapon: gains a single-instance short-term 25% armor debuff
- Changed Tsunami: airstrike times reduced to 125 from 150 normal, 200 to 150 Elite
- Changed Tsunami airstrike planes back to Photon Seeder jets, damage of each cloud increased to 125 from 70, impacts from Photon Seeders now EMP vehicles for 5 seconds, stacking up to 10 seconds
- Changed Puma IFV: now starts with a Peacekeeper inside to better fill an anti-infantry role
- Changed Peacekeeper Puma IFV mode: weapon damage reduced to 45 from 50, ROF increased to 39 from 48
- Changed Whirlwind: now a jumpjet aircraft carrier bringing two anti-armor laser Zephyr drones effective against armored targets
- Changed Aurora Platform: cost reduced to 1150 from 1250, airplane respawn timer reduced to 275 from 350, airplane reload timer reduced to 150 from 200
- Changed Aurora Bomber: health increased to 150 from 100, gains a 5 second armor multiplier (x3) effect which is disabled for 10 seconds afterwards
- Changed Aurora Bomber weapon: effectiveness against vehicles reduced by 20%, spread reduced to 2 from 2.5, animations updated
- Changed Hailstorm Drone: now uses single-shot weapon with three ammo, cost reduced to 550 from 750
- Changed Tankbuster Drone: increased ammo count to 2 from 1, cost reduced to 700 from 800
- Changed Leveller Drone: cost reduced to 750 from 850, weapon projectiles now correctly deliver their payloads, animations updated
;Eastern Empire changes
- Changed Pyroscript: reduced weapon effectiveness against buildings by 20%, weapon art to improve performance in larger player count games
- Changed Infernus Device: now a T3 anti-structure artillery unit, damage increased to 64 from 24, effectiveness against structures increased 25%, gained a single-cell splash damage radius, deploy damage increased to 250 from 125, all damage now applies a 25% ROF debuff to enemies (and allies from Infernus deploy)
- Changed Bolla Gunship: now fires flame weaponry, new gattling rules raise damage per shot by 2 (starting at 12 damage burst 2) and range by .5 (starting 6) per phase for two additional phases, weapon deals slight splash damage
- Changed Desolator: no longer can garrison structures
- Changed Warmaster: can fire over walls
- Changed Hydra Gunship: now immune to friendly Hydra Gunship splash damage, health increased to 300 from 275
- Changed Mobile Armory: can now target all armor types to prevent uselessly walking forward
- Changed Fallout Artillery: damaged increased to 90 from 80, spread increased to 2 from 1.5, radiation level increased to 125 from 100
- Changed Fallout Artillery deploy: now applies an Overload status that increases ROF and damage by 15% but cannot be disabled and slowly destroys the Fallout
- Changed Dragonwing Bomber: Ammo reload rate increased to .45 from .35, spread reduced to 1.25 from 1.75
;Okhrana changes
- Changed Jackal Exosuit: weapon now deals 3/4th cell damage spread
- Changed Hypos APC: anti-air damage decreased to 36 from 48, fixed damaging naval yards with missiles instead of flames
- Changed Solaris Engine: weapon now deals 1-cell damage spread
- Changed Vulture Gunship: now has an 80%/90%/100% chance to spawn a Terror Drone upon death, now fires a Jackal "Death Beam" instead of missiles against ground targets
- Changed Gordon Mammoth Tank: First weapon stage now fires weaponized Iron Curtain bursts, the second phase now fires Arz-Tesla bursts, first weapon damage reduced to 27 from 38, first weapon deals half-cell spread damage, second weapon damage decreased to 27 from 30
- Changed Psi-Commando: Can now mind control two targets, range increased to 6 from 5, dies in telepathic energy dealing 125 damage to all nearby infantry within 3 cells
;People's Militia changes
- Changed Tauros Tank: cannons now immediately impact upon enemies, range reduced to 6.5 from 7
- Changed Officer: can now target all armor types to prevent uselessly walking forward
- Changed Maverick: can now self heal similar to the Juggernaut
- Changed Catalyst Missile: Health increased to 200 from 100, damage animation updated, spread increased to 3.5 from 2.5, now rocks screen upon detonation
- Changed Juggernaut: weapon now deals 60 damage every 65 frames from 55 damage every 150 frames, splash damage reduced to 1 from 1.25
- Changed Terror Bikes: now immune to friendly Terror Bike damage, health increased to 125 from 75
- Changed Combat Crawler: Passenger count increased to 6 from 5
- Added Preserver Combat Ambulance: Provides a radial healing radius and 25% armor buff to all infantry within 3 cells, can carry Officers to allow for motivational speeches
;Remnant Legion changes
- Changed Shroud Turret: bullets now deal slight splash damage, fixing the additional clusters dealing no damage
- Changed Flayer ATV: weapon now deal additional cluster shots
- Changed Scattershot Artillery: 25% more effective against infantry, damage reduced to 20 from 25, poison cloud effectiveness against infantry increased by 10%, lighting effects added to weapon impacts against structures
- Changed Raider Gunship: cost reduced to 900 from 1000,
- Changed Skirmisher Tank: effectiveness against buildings reduced by 20%, no longer deals more than one hit against structures with AoE damage
;Contract changes
- Changed Hellfire Technical: damaged decreased to 20 from 30, 25% increased effectiveness against infantry, ROF increased to 30 from 21, can no longer fire over walls
- Changed Relapse Repair Truck: Gained the ability to detect stealthed and disguised enemies with range 6
- Changed Overseer Drone: health reduced to 175 from 250
Before the update I had the message that ARES is being unstable and then the game crashed, now after I updated it I cannot even start the launcher... "clientdx.exe not found"
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why when im start game he out me of the game
plz wen i start game to paly skirmish when game back to menu how fix it
My game is crashed when i try to launch it. It said
HXRESUL: [0x887A0D05], Module: [SharpDX, DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown