This contains the download link for Final War version 2.3. This new version includes a new faction, improvements to all factions via T3 toolbox structures, and a large variety of new features.
Welcome to the release of Final War 2.3, the latest installment of Final War's ongoing development. There were many new additions to the project in this short time period and it's easy to overlook them all, an overview can be found below:
- A new playable faction in the United African Military Alliance, complete with their own military units, EVA, Superweapons, and support powers.
- New spy options, including Alpha variant aircraft that possess experimental improvements
- Toolbox structures replace the normal T3 economy buildings, giving a wide range of powers and reinforcements to each faction tailored around their unique playstyles
- Improvements to all factions' balance and unit rosters, including many new units for each factions
- Implementation of new Phobos features such as shields, aircraft weapon improvements, and an in-game Tooltip guide that describes all units in detail with strengths and weaknesses
- 53 new maps, with a heavy emphasis on 2 player maps this time around
- New Time of Day options courtesy of ayylmao and Rise of the East
- Many bugfixes and small improvements to create a much more enjoyable play experience
Here's the opening pages of the modguide-readme.txt that include installation instructions.
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************************** I. Getting Started ****************************
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I.A. Previously...:
With the defeat of the USSR, efforts amongst the Allied nations to prevent another war which would take the toll of millions of lives became paramount above all else. Under these efforts, the European Coalition was formed as a safeguard to freedom and democracy everywhere.
Allied nations from across the globe quickly ratified the formation of the European Coalition, and most democratic nations joined in without delay. While the Allies' individual nations contributed to the redevelopment and repair of broken nations involved in the Second Great War, eventually the use of the European Coalition as both a banker to fund repairs and a military to act as a peacekeeping force to keep reparations moving forward.
Installed in the wake of the Second Great War were communist-in-nature leaders, under the promise of power in exchange for obedience. As the years passed and the European Coalition's powers and funds grew, the end of communism was viewed as the only possible prevention of such another catastrophe.
Slowly, through political sabotage and Coalition-led rebellions, each communist nation's former leaders were ousted in exchange for puppet democracies. These puppet democracies allowed for the Coalition to influence more and more power over these defeated nations.
While political corruption and rampant poverty spread within the puppet nations, the life and luxury of those who supported the Coalition increased dramatically and exponentially. Eventually these puppet nations would rise against their masters, which sets the place for CnC: Final War.
Final War TC features three full factions with completely reworked tech trees and units, sporting a strong advanced tech timeline and a grim and dark visual style. The mod includes new units, maps, game modes, theaters, sound effects, and a new soundtrack to commence the last great battle for dominance over the planet!
I.B. Installation Guide:
- Final War TC is not a stand-alone game, but does not require a disk to run. In order to play the mod, you will need files from the original game, as listed below:
- blowfish.dll
- binkw32.dll
- ra2.mix
- language.mix
- ra2md.mix
- langmd.mix
- To create your Final War TC directory, copy the previously mentioned seven files into a new directory and extract the contents of the mod archive into the same directory. Then, set compatibility on "Syringe.exe" and "gamemd.exe" to Windows XP 3 and allow the executables to run as an administrator. After the files have extracted, run fwlauncher.exe to begin your first time setup of the mod client.
- If you wish to use the original Command and Conquer: Red Alert 2 and/or Yuri's Revenge soundtracks, place theme.mix for RA2's soundtrack and/or thememd.mix for YR's soundtrack in the directory you installed the mod and original game files.
there is no campaign in the mission button section. i heard there is a campaign available. or is it postponed?
Dude said its coming out with the next release. Going to be a prologue introducing the factions.
I do not find any missions in the single player, can I find a solution?
You have a typpo in crates.ini, line 21