A modern warfare total conversion mod for Axis and Allies.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Version 1.00 Main features: - Added China and Europe - New campaign
Version 1.00 Changes:
Significant Game Changes:
- New Faction: China
- New Faction: Europe (United Europe)
- New Campaign: Werewolves (8 Missions total)
- Added about 30 new special ops, including AC-130 strikes and shields.
- Most new abilities unique to specific factons.
- Added numerous new capturable resource structures, including airfields, ports, marketplaces, and more.
- Faction diversity: Each faction gets at least one unique buildings with unique regiments and units.
- New technologies: Lasers, Railguns, Plasma, EMP, Sonics, Disruptors
Major Game Changes:
- New camo pattern for the United Republic.
- Re-enabled Airborne HQs (Using Infantry HQs for airborne infantry wasn't working well for the AI)
- Overhauled the regiments available at Airborne HQs and made new models for the buildings.
- Support HQ: All Logistics HQ regiments moved here to remove invisible build bug from player and ai.
- Support HQs recruit engineer and supply truck regiment variants.
- Logistics HQs now only recruit depots and Support HQs.
- New engineer types (Affects conventional factions only - Russia, China, United Republic, Europe):
- Re-enabled Mechanized HQ for Werewolves to make room for new guntrucks and technicals.
- Added "Advanced Weapons HQ" to UR with many different laser and railgun units.
- Added "Advanced Weapons HQ" to Russia with many different Plasma and EMP units.
- Plasma helicopters remain at Helipad.
- Added "Heavy Weapons HQ" to China with many different Heavy Weapons units.
- Incendiary regiments, including mortars and artillery.
- Heavy Infantry (Chaingun, flamers, etc.)
- Added "People's Militia HQ" to China with many different militia units.
- New Unit Type: Commissioned Officer.
- Designates targets, lowering their damage resistance.
- New unit type: Commando.
- Airborne Commandos added to conventional factions (Russia, United Republic, and Europe)
- New Unit Type: Sappers. All factions now have a recruitable demolitions regiment.
- New Werewolf Regiment: Smokescreen regiment.
- Decreases target's rate of fire and speed. Useful for hit-and-run attacks on strong targets.
- New Bandit Regiments: Heavy regiments (Mixed units consisting of AT, AA, Mortar and MG infantry).
- One regular and one heavy variant.
- New Regiment (Russia): Spetsnaz AT (Uses anti-material rifle).
- New Regiment (Russia): Chaingun scout.
- Effective against air.
- Re-enabled mortar infantry units and regiments for conventional factions.
- Added a new economic building to all factions, allowing player to trade extra oil/ammo for cash. These are engineer-built.
- Added light tanks and four guntruck variants to the Bandits.
- Including a chemical artillery regiment.
- Added chemical mortars to bandits.
- New structure: Security Camera (Available for UR and URE): "Detects" enemies, reducing their damage resistance.
- New structure: Propaganda Towers (Available for Russia and China): Lowers enemy morale and damage resistance.
- Added several technical and guntruck variants.
- General alterations to base defenses for better overall faction consistency.
- Modified laser turret model and attack. Now a dual-barrel defense.
- Modified EMP turret model.
- Additional attack damage vs. aircraft (Machine Gun Infantry).
- Radar and nuke bunker model updates.
- Helicopters no longer use rockets against infantry - Only MGs.
- TOW and associated anti-tank missiles (Example: Bradley) only target vehicles/buildings. Main gun still targets infantry.
- New Generic General AIs (WIP)
Additional Changes:
- Added faction details in Custom map mode.
- Many new UI unit icons.
- Several new and altered UI heads.
- Added radios, backpacks, and AT ammo pack details to appropiate infantry.
- New Laser effects (Infantry, vehicle, and tri-barrel).
- New EMP effects.
- New Plasma effects (Infantry, vehicle, and tri-barrel).
- Modified RUS depots models.
- Experience Rank Changes (To make experience ranks more useful):
- First rank unchanged for all unit types.
- Second rank gets Trailblazing for all unit types.
- Third rank gets Trailblazing and Self-Healing for all unit types.
- A few new Russian voices replacing the old.
- New voice lines for one Russian general.
- Added some generic AIs to choose from (Tank General, Paratrooper General, etc.)
- Numerous skin and model fixes.