Patch primarily fixes several campaign issues and WWIII crashes. File size is due to music fixes.
- Fixed several regimental icons.
- Reduced flashbang effect time.
- Nerfed Commando health, defense, and area of attack to make them less uber.
- Fixed mission 1's Labor Camp issue.
- Fixed mission 2's convoy issue.
- Fixed mission 3's regiment issue.
- Fixed issue with WWIII's Eastern China.
- Added 30% gunfire resistence to aircraft and helicopters.
- Fixed Europe's infantry supply convoy spawning UR infantry.
- Fixed Russian AA prereq. and airborne mortar model.
- Fixed female commando (Werewolves/Russia) right leg bones.
- Figured out why some music wasn't playing and fixed these.
And it seems to me that something needs to be done about the capabilities of the United Republic generals, who simply destroy any army. It's some kind of red fire around the soldiers that quickly kills them and weather weapons. I think it's too strong a weapon that has upset the balance.
Well, maybe I just haven't fully mastered in the new mechanics and rules of this mod and therefore it seems to me that something is wrong here. But I got this, such a subjective, opinion :)
And Bandit's Hideouts do not work.
Thank you for your feedback.
I have fixed the Bandit Hideouts and reduced the damage from the special op. weapons. I'll run some balance tests on them and hopefully have a patch up in a couple of days.
Edit: Tested new damages. They won't kill units outright now, but will cause them to go into red health.
And Bandit's sniper girl dont have icon. :)
Are you talking about the portrait being the actual unit in the UI?
All the commandos have that issue right now. The issue is that rigging new UI faces for them will take considerable time. It probably won't be fixed until the next major update for this reason.
No. I'm talking about icon in the "Groups" menu at the top of the screen.
Oh, I see the problem now. That will be far easier to fix.
Edit: Fixed.
Please let me know of any other bugs you encounter.
Motorcycle bandits don't have shadows.
When bandits motorcyclists shoot, gun flash is too big.
I think the rocket ships are too strong - they just don't let us get close to the shore. This is especially felt when repelling the landing only by infantry. They destroy everything at once and very quickly. Although it forces you to be creative and so it's probably not a disadvantage at all :)
And when I play the World War mode (for Bandits) I have on the second or third move the game constantly crashes. :(
Shadows are a bit of a problem because I usually stick to shadow models from the original game (I don't know how to make new ones). Unfortunately, there are no shadows for motorcycles in the original game and so the new motorcycles don't have shadows. Plus, there's nothing really close to the same shape I can use.
I can probably make a new flash model and scale it down a bit for them.
I'll see about nerfing the ships some.
I believe I have resolved this World War mod issue. I tested the solution and I ran through several moves without any crashing.
Again, thanks for bringing these to my attention.
In one mod that I have seen, the cavalry was added .
And the cavalrymen had the shadow of an ordinary infantryman.
This didn't look perfect, but it wasn't bad either. Maybe it's worth a try? :)
I'll look into it and let you know.