The goal of this mod is to overhaul the ambient sounds system and replace various types of sound effects with more convenient ones.
I made this long time ago as a personal thingy, but some people may find this useful so why not sharing it?
This mod is available for:
- Call of Chernobyl 1.5
- Call of Chernobyl 1.4.22
- Call of Misery
- Last Day
- Dead Air
It's divided into parts, choose whatever you like:
►
A proper mix between a big collection of old and new ambient sounds (uses some assets from mods such as Complete, AA2, [CoC] Ambient Overhaul, etc.. and games like doom 3, quake 4, metro 2033 and many others. special thanks to those modders).
All of those sounds are adjusted and properly re-commented to offer rich surrounding sounds and more eerie feeling comparing to vanilla.
All levels are affected. even the underground levels. let your ears be the judge.
►
Replacements that touch various types of sound effects such mutants, anomalies, emissions and more.
Adds more voice lines for some factions as well.
►
Sounds related to the player
Many changes have been done to sounds such as footsteps, inventory, geiger counter.
Adds new sound effects that weren't available before for pda and flashlight.
►
A collection of vanilla/new ambient music. the key difference here is that instead of using a single track for each map:
- Multi music tracks will be played in any map.
- All of them are cycled/randomized.
- Tracks for daytime, and specific ones for the night.
►
This part will replace the main menu music with a collection of 15 lore-friendly soundtracks.
They are randomized. each time you start the game, you're going to hear a different track.
Notifications sounds:
Just a little touch, this will replace the news/quests notifications sound. comes with 3 flavors:
- S.T.A.L.K.E.R. (vanilla)
- Misery
- Metro 2033
Important Notes:
- Compatible with everything, except mods that alter the sound channels.
- No need for new game, totally safe to install or remove.
- The Environment Sounds part edits Fracture, Bloodsucker, Zombies config files to enable new sound effects. it won't be compatible with mods that alter mutants files.
Changelog:
- (2.0):
- Added Compatibility for CoC 1.4.22
- (3.0):
- Added some sounds (footsteps effects from misery)
- (4.0):
- Fixed sounds distances for 1.4.22 to offer better ambient effects
- Adjusted backgrounds ambient volumes
- (5.0):
- Fixed a crash happening in Lab x19 due to a missing sound
- Fixed loud geiger counter sounds
- Further adjustments had been made to ambient sounds distances
- (5.1):
- Fixed a crash upon entering Jupiter Underground
- (6.0):
- Updated all localizations for for easier control/adjusting in the future
- Overhauled ambient sounds now available for all underground levels.
- Adjusted most of ambient sounds for better surrounding experience.
- Added brand new sounds for zombies.
- Restored: Bloodsucker's breathing sound from ShoC.
- Added some dialog sounds for loners and bandits from metro 2033 game.
- Added new sound for psi-mutants arua + adjusted sound distances for the burer, they are creepier now.
- Added new optional section (Main menu music), read the description.
- (6.1):
- Fixed a crash happening on loading some maps (credit goes to Orvis25 for the report)
- Updated some localization files
- Updated menu music with better quality and 2 more tracks (credits to SashaRed)
- (7.0):
- Fixed a crash upon entering Lab x18 (credits to -_AlexV_- )
- Added new parts: (background music) and (Notifications sounds)
- Added new collection of sounds effects.
- Adjusted/restored sound effects for some mutants.
- Full modifications to sounds distances & frequencies, further improvements to ambient sounds.
- (7.1):
- Fixed a crash upon entering Truck Cemetery (credits to -_AlexV_- )
- (7.2):
- Updated background and menu music with more tracks
- Fixed few loud sound effects
- (7.3):
- The mod is now packed with an installer to reduce the installing headache.
- Fixed few sound effects with wrong comments.
- (7.4):
- Adjusted all ambient sounds for more realistic experience: reduced loudness, increased distances, improved distant effects.
- Fixed few sound with missing comments.
- Fixed main menu shift in Last Day.
- (7.5):
- Fixed an issue with Last Day 1.3 +Patch where Glade map doesn't show up (if you used this mod before, just delete (gamedata\configs\game_maps_single.ltx) file)
- Background Music: added a collection of Shadow of Chernobyl ambient music to the list.
- (8.0):
- Added a new collection of horror ambient sound effects
- Removed the double rate of horror sounds for night time to reduce the spam.
- Added new category (Interacting Sounds)
- Moved many sounds related to the player from (Environment Sounds) to be included in (Interacting Sounds)
- (8.1):
- Fixed main menu buttons shift in Last Day after using (Main Menu Music) part
- (8.2):
- Added support for Dead Air
- (8.3):
- Fixed a crash related to missing track from main menu
Enjoy
Sounds good, will try it out
Alright, tested it, liked it, nice work, looking forward to more soundwork (is that a word?) from you <3
Hmm , i guess i´ll give it a try.It sounds good :D
But will it work with 1.4.22 ?
Done, have fun ;)
Thanks a lot :D This really is a must have for me )
Very good and high quality addon. 10/10
I'm waiting for more great addons from You :)
This is a superb addon. Thanks!
Thx guys, i'm glad you like it ^^
bob
Very good mod, I recommend it!
> Opens the add-on's page to uploaded the new version.
> Clicks (Archive) instead of (Edit)
> Clicks (Unarchive) again to fix the mistake.
> "The add-on is currently awaiting authorisation, which can take a couple of days while a site administrator checks to ensure"
No sweat, just auth'd it for you.
Thx alot man
Crashed every time I go to the Cultural center in pripyat.
COC 1.5r6
Here is what i found out after like 3 hours of testing
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_night.ogg
I go to the folder and the file does not exist. I have forest day,evening,morning, night, but no "whisper_night"
So I copied the "Forest_Night" and renamed it to "Forest_whisper_night" then I got THIS fatal error
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_morning.ogg
Did the same rename trick and then got this error:
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_day.ogg
Same trick and then got this:
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_tuman.ogg
And the same trick again then got this:
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_evening.ogg
Continuing on last post (past time to edit)
After all that renaming all those things I finally was able to load into that map without crashing.
Thanks for the report.
Since i'm such a smartass, i renamed those files to (whisper_) instead of (forest_whisper_) in the latest update.
*pets head.
I will do a fix tonight.
Glad I could be of help :) Look forward to the official updated version vs my jerry-rigged fixed version :P
It has been updated already, new version (v.6b).
You can download and play safely now.
Nice! Thanks :) Appreciate the quick (official) fix
Edit: awww no shutout for me :( ?
My bad ;P i added your name
*thumbs up* Cheers
look forward to your future stalker mods
Is this a bug or I installed the mod incorrectly? When I'm near a anomaly,my anomaly detector makes noise only when I open my inventory or a stash.
Seems like a bug with how the game is handling the detector.
Other than sound/channels files, this mod doesn't touch stuff that affect the gameplay by any form.
Then,what should I do now? (really dumb question)
I'm getting a crash when I try to go to X-18(Story mode is activated...So it's really important to go there)and Truck Cemetery
when you get a crash, go to your log file inside (appdata/logs)
Open the file and copy the last part after (FATAL ERROR) and paste it here so i can see it.
stack trace:
0023:02B96502 xrCore.dll, CInifile::Load()
0023:02B95EB8 xrCore.dll, CInifile::CInifile()
0023:0041AD6D xrEngine.exe, CEnvironment::load_level_specific_ambients()
0023:0041AC9D xrEngine.exe, CEnvironment::mods_load()
0023:6194A72D MSVCR120.dll, _ValidateRead()
0023:02B974BB xrCore.dll, CInifile::r_section()
Only this? isn't there anything else such as ([error]File) or ([error]Arguments) lines in the log?
They should be between FATAL ERROR and stack trace.
I'm so sorry Tronex.
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : presets\environment_underground_x18
The crash is another mistake from my side. thx for reporting it.
Here's a temporary fix for the issue before releasing (v.7):
Drive.google.com
Throw it in coc's main file and make sure that it overwrites the older file.
Is this worth a shoutout or not? :D
Once i upload the new version, don't worry ;)
Thank you so much! :)
I'm having this same problem, did you ever fix it?
Can you fix the Truck Cemetery crash aswell in the next update?
Here's the crash log
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : environment\ambients\jupiter.ltx
stack trace:
0023:02B36502 xrCore.dll, CInifile::Load()
0023:02B35EB8 xrCore.dll, CInifile::CInifile()
0023:0041AD6D xrEngine.exe, CEnvironment::load_level_specific_ambients()
0023:0041AC9D xrEngine.exe, CEnvironment::mods_load()
0023:02B374BB xrCore.dll, CInifile::r_section()
Give the new version a try.
Right now I'm using the version 6b.Can I just install the new version or do I have to reinstall like everything?..(Pretty stupid question right?) I'm asking you this because I don't want to mess everything up
Just install this above the older version, nothing more.
Ok,thanks!
It keeps crashing when I'm entering Truck Cemetery
Here's the log
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : environment\ambients\jupiter.ltx
stack trace:
0023:02AA6502 xrCore.dll, CInifile::Load()
0023:02AA5EB8 xrCore.dll, CInifile::CInifile()
0023:0041AD6D xrEngine.exe, CEnvironment::load_level_specific_ambients()
0023:0041AC9D xrEngine.exe, CEnvironment::mods_load()
0023:02AA74BB xrCore.dll, CInifile::r_section()
Looks like screwing files become a habit for me :/
Here's a temporary fix, just throw it in the main folder and make sure to overwrite the old file:
Drive.google.com
I will update this add-on soon.
Thank you Tronex! I really have to go to Truck Cemetery because I have to find a decoder for Stitch(playing Living Legend and Mortal Sin) in a secret stash..So,it's gonna be a nightmare.
Everything is fixed now in 7.1 version. have fun.
How well would this work with 'gun jam swearing' and 'pda music'?
Recommended install order? Don't use together?
With PDA music you mean (Zone FM)?
All of those work together without an issue, installing order is not important.
Came here to report the crash when entering Truck Cemetery, and I found out that you've already fixed it a matter of hours ago. Thanks very much for the swift & frequent fixes!
You're welcome ^^
Heya Tronex, is this compatible with Last Day 1.3? Also I want to say thank you for the excellent mods you uploaded!
It's compatible with all Last Day versions. also glad that you like it.
Love the work!